#ifndef _GAME_JMP_H #define _GAME_JMP_H #ifdef TARGET_PC #include #else #include "dolphin.h" typedef struct jmp_buf { u32 lr; u32 cr; u32 sp; u32 r2; u32 pad; u32 regs[19]; double flt_regs[19]; } jmp_buf; s32 gcsetjmp(jmp_buf *jump); s32 gclongjmp(jmp_buf *jump, s32 status); #endif #endif