#ifndef REL_MODELTEST_H #define REL_MODELTEST_H #include "game/hsfdraw.h" #include "game/object.h" #include "game/objsub.h" #include "ext_math.h" // -------------------------------------------------------------------------- // #define US_PER_60TH_SEC (1000000.0f / 60.0f) #define US_TO_60TH_SEC(us) ((us) / US_PER_60TH_SEC) #define FB_SIZE(width, height) width *height * 2 // -------------------------------------------------------------------------- // typedef struct { s16 unk0[7]; } HuUnkF9C2; typedef struct { Vec pos; // 0000 Vec rot; // 000C Vec scale; // 0018 s32 unk24; s32 unk28; s32 unk2C; HsfObject *obj; // 0030 } HuObjUnk; extern Vec CRot; extern Vec Center; extern float CZoom; void fn_1_29C(); void fn_1_28F8(Vec *arg0, Vec *arg1); void fn_1_37DC(omObjData *); void fn_1_439C(omObjData *); void fn_1_46F0(); typedef void(omObjFunc2)(struct om_obj_data *); omObjFunc2 fn_1_F9C; #endif // -------------------------------------------------------------------------- //