#include "game/gamework_data.h" #include "dolphin.h" #include "REL/executor.h" #include "game/process.h" #include "game/window.h" #include "game/object.h" #define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0])) typedef struct w03StructUnk0 { /* 0x00 */ Vec unk_00; /* 0x0C */ Vec unk_0C; /* 0x18 */ Vec unk_18; /* 0x24 */ s32 datanum; } w03StructUnk0; typedef struct w03UnkStruct2{ u8 unk0 : 1; } w03UnkStruct2; typedef struct w03State { s8 unk0; u8 unk1; u8 unk2; s8 unk3; u16 unk4; u16 unk6; s16 unk8; } w03State;