#ifndef M431DLL_H #define M431DLL_H #include "game/object.h" typedef struct bss_12C_inner { Vec unk0; float unkC; s8 unk10; } Bss12CInner; typedef struct bss_12c_struct { s16 unk0[2]; u8 unk4[0x8]; Vec unkC; u8 unk18[4]; Bss12CInner unk1C[2]; u8 unk44[0xF0]; s16 unk134[2]; s16 unk138[2]; } Bss12CStruct; typedef struct bss_61C_work { u8 unk0[0x4]; s16 unk4; s16 unk6[2]; s16 unkA; u8 unkC[8]; struct bss_61C_work *unk14; u8 unk18[0x46]; s16 unk5E[8]; s16 unk6E; s16 unk70; s16 unk72; u8 unk74[0x44]; } Bss61CWork; extern Bss12CStruct lbl_1_bss_12C[4]; extern omObjData *lbl_1_bss_61C[4]; extern float lbl_1_data_1D0; void fn_1_7ABC(Process *objman); s32 fn_1_7FB8(s16 arg0); void fn_1_A7D0(s16 arg0); void fn_1_A904(s16 arg0); s32 fn_1_8474(s16 arg0); #endif