#ifndef MPEXDLL_H #define MPEXDLL_H #include "game/object.h" typedef void (*MpexDllUnkFunc)(void); typedef struct MpexDllUnkStruct { /* 0x00 */ MpexDllUnkFunc unk_00; /* 0x04 */ void *unk_04; // func, unknown args /* 0x08 */ Vec unk_08; /* 0x14 */ Vec unk_14; /* 0x20 */ Vec unk_20; /* 0x2C */ Vec unk_2C; /* 0x38 */ float unk_38; /* 0x3C */ float unk_3C; /* 0x40 */ s32 unk_40; } MpexDllUnkStruct; /* size = 0x44 */ typedef struct MpexDllUnkStruct2 { /* 0x00 */ char unk00[0x40]; /* 0x40 */ s16 *unk_40; /* 0x44 */ char unk44; /* 0x48 */ s16 *unk_48; /* 0x4C */ char unk_4C[0xC]; /* 0x58 */ u32 unk_58; } MpexDllUnkStruct2; /* size = unknown */ void fn_1_374(void); void fn_1_298(void); void fn_1_910(MpexDllUnkFunc arg0); void fn_1_25C4(MpexDllUnkStruct2 *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void fn_1_28E0(MpexDllUnkStruct2 *arg0, s32 arg1, Vec *arg2, float arg8, float arg9, float argA, s32 arg3, s32 arg4); s32 fn_1_3044(Process *arg0); void fn_1_1B7D0(s32 arg0); s32 fn_1_1D02C(s32 arg0); extern u8 lbl_1_bss_6AC; #endif