#ifndef RESULTDLL_H #define RESULTDLL_H #include "game/data.h" #include "game/hsfman.h" #include "game/hsfmotion.h" #include "game/sprite.h" typedef struct StageModel_s { s32 datanum; u32 attr; s16 type; s16 link; s16 mot_link; Vec pos; Vec rot; Vec scale; } StageModel; typedef struct StageSprite_s { u32 datanum; s16 attr; s16 prio; float x; float y; GXColor color; } StageSprite; void ResultBoardDataRead(void); void ResultCoinAdd(void); void ResultCoinNumGet(s16 *coinNum); void ResultBattleMain(void); void StageModelCreate(StageModel *model_list); void StageSpriteCreate(StageSprite *sprite_list); void StageSpriteKill(void); extern s16 stageMdlId[32]; extern s16 stageMotId[32]; extern s16 stageSprId[33]; extern s16 lbl_1_bss_1A18; extern s32 resultReadEndF; extern s32 resultFastF; extern s16 resultBonusPlayer; #endif