#ifndef M406DLL_H #define M406DLL_H #include "game/object.h" #include "game/process.h" typedef struct UnkM406Struct2 { /* 0x00 */ float unk_00; /* 0x04 */ float unk_04; /* 0x08 */ Vec unk_08; /* 0x14 */ Vec unk_14; } UnkM406Struct2; /* size = 0x20 */ s32 fn_1_122C(void); void fn_1_123C(void); void fn_1_1274(s32 arg0); void fn_1_1284(void); void fn_1_12BC(void); omObjData *fn_1_2308(Process *arg0); void fn_1_2BEC(void); void fn_1_3064(s32 arg0); void fn_1_696C(float arg8); void fn_1_6B5C(void); void fn_1_69C0(Vec *arg0); s32 fn_1_6A44(Vec arg0); void fn_1_6BB4(Vec *arg0); void fn_1_82C8(Mtx arg0, s32 arg1, float arg8); s32 fn_1_94C0(Mtx arg0, s32 arg1, s32 arg2); void fn_1_B104(float arg8); void fn_1_B25C(void); void fn_1_B41C(void); void fn_1_D65C(Process *arg0); void fn_1_D8B0(void); extern UnkM406Struct2 *lbl_1_bss_B8; extern s32 lbl_1_bss_B4; #endif