#ifndef M424DLL_H #define M424DLL_H #include "game/object.h" typedef struct _M424DllMainStruct { Vec rot; Vec center; float zoom; } M424DllMainStruct; // sizeof 1C typedef struct _M424DllBallStruct2 { omObjData *unk0; u8 unk4; u8 unk5; u8 unk6; u16 unk8; u16 unkA; Mtx unkC; Vec unk3C; Vec unk48; Vec unk54; Vec unk60; Vec unk6C; Vec unk78; Vec unk84; u8 unk90; u8 unk91; } M424DllBallStruct2; // sizeof 0x94 extern M424DllBallStruct2 lbl_1_bss_60[9]; extern u8 lbl_1_bss_58; extern s16 lbl_1_bss_24[4]; s32 fn_1_FE0(void); float fn_1_1358(float, float); float fn_1_1470(float, float, float); omObjData *fn_1_1AB8(Process *); void fn_1_1B8C(void); float fn_1_213C(void); void fn_1_252C(float, s32); void fn_1_2670(s32, s32); void fn_1_2720(Process *); void fn_1_2880(void); Vec *fn_1_8A00(u8); s32 fn_1_8A2C(void); s32 fn_1_907C(Vec *arg0, Vec *arg1); omObjData *fn_1_93F0(Process *); void fn_1_94A4(void); s32 fn_1_B804(void); s32 fn_1_B888(void); s32 fn_1_B8AC(void); s32 fn_1_B924(void); void fn_1_C2E0(s32 arg0); #endif