#ifndef _BOARD_WINDOW_H #define _BOARD_WINDOW_H #include "game/window.h" typedef void (*BoardWinComKeyFunc)(); void BoardWinInit(void); void BoardWinUnusedArraySet(f32*); void BoardWinKillAll(void); void BoardWinDestroy(void); void BoardWinProc(void); s32 BoardWinChoiceGet(void); void BoardWinPause(void); void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice); void BoardWinCreate(s32 pos, u32 mess, s32 portrait); void BoardWinInsertMesSet(u32 value, s32 index); void BoardWinWait(void); void BoardWinKill(void); void BoardWinAttrSet(s32 attr); void BoardWinAttrReset(s32 attr); void BoardWinChoiceDisable(s32 choice); void BoardWinKeyWait(void); s32 BoardWinSpeedGet(void); void BoardWinSpeedSet(s32 value); s16 BoardWinChoiceNowGet(void); void BoardWinPriSet(s16 prio); s16 BoardWinChoiceNowGet2(void); s32 BoardWinPortraitGet(void); s32 BoardWinPortraitGetStar(void); void BoardWinPlayerSet(s32 player); void BoardWinStartComKeySet(void); void BoardWinComKeyFuncSet(BoardWinComKeyFunc func); #endif