#include "ext_math.h" #include "game/audio.h" #include "game/chrman.h" #include "game/gamework.h" #include "game/hsfanim.h" #include "game/hsfdraw.h" #include "game/hsfman.h" #include "game/hsfmotion.h" #include "game/memory.h" #include "game/object.h" #include "game/objsub.h" #include "game/pad.h" #include "game/sprite.h" #include "string.h" #include "REL/m421Dll.h" #ifndef __MWERKS__ #include "game/esprite.h" #include "game/frand.h" #endif typedef struct M421DllPlayerWork { s32 unk_00; s32 unk_04; s32 unk_08; u32 unk_0C; u32 unk_10; s32 unk_14; float unk_18; float unk_1C; s32 unk_20; s32 unk_24; s32 unk_28; s32 unk_2C; char unk30[0x4]; s32 unk_34; s32 unk_38; s32 unk_3C; char unk40[4]; u16 unk_44; u32 unk_48; char unk4C[0x4]; s16 unk_50; char unk52[6]; float unk_58; float unk_5C; float unk_60; float unk_64; float unk_68; s32 unk_6C; u32 unk_70; u32 unk_74; s32 unk_78; char unk7C[4]; float unk_80; float unk_84; float unk_88; float unk_8C; float unk_90; float unk_94; float unk_98; float unk_9C; float unk_A0; float unk_A4; float unk_A8; float unk_AC; float unk_B0; float unk_B4; u32 unk_B8; u32 unk_BC; u32 unk_C0; u32 unk_C4; s32 unk_C8; Vec unk_CC; Vec unk_D8; Vec unk_E4; Vec unk_F0; Vec unk_FC; float unk_108[4]; Mtx unk_118; float *unk_148; } M421DllPlayerWork; /* size = 0x14C */ typedef struct M421DllPlayerDLWork { Vec unk_00[4]; u32 unk_30[4]; GXColor unk_40[4]; Vec unk_50[4][0xE]; u32 unk_2F0; void *unk_2F4; } M421DllPlayerDLWork; /* size = 0x2F8 */ typedef struct UnkData1BCStruct { /* 0x00 */ u16 unk_00; /* 0x04 */ float unk_04; /* 0x08 */ float unk_08; /* 0x0C */ float unk_0C; /* 0x10 */ u32 unk_10; } UnkData1BCStruct; /* size = 0x14 */ void fn_1_48D4(omObjData *object); void fn_1_4F00(omObjData *object); void fn_1_5060(omObjData *object); void fn_1_53C8(omObjData *object); void fn_1_578C(omObjData *object); void fn_1_5B9C(omObjData *object); void fn_1_6184(omObjData *object); void fn_1_6400(omObjData *object); void fn_1_66B4(omObjData *object); void fn_1_676C(omObjData *object); void fn_1_6D48(omObjData *object); void fn_1_7478(omObjData *object); void fn_1_7670(omObjData *object); void fn_1_7AA0(omObjData *object); void fn_1_80C0(omObjData *object); void fn_1_893C(omObjData *object); void fn_1_9474(omObjData *object, Vec *arg1, Vec *arg2); void fn_1_956C(omObjData *object); void fn_1_982C(omObjData *object, u32 arg1); s32 fn_1_99B8(omObjData *object); void fn_1_9BFC(float arg8, float arg9, float *arg0); void fn_1_9C38(ModelData *model, ParticleData *particle, Mtx matrix); void fn_1_9DD0(omObjData *object, Vec *arg1); void fn_1_A528(omObjData *object); void fn_1_AB68(omObjData *object); void fn_1_AB6C(ModelData *model, Mtx matrix); void fn_1_ABDC(ModelData *model, Mtx matrix); char *lbl_1_data_E4[8] = { "itemhook-r", "itemhook-r", "itemhook-r", "itemhook-r", "itemhook-r", "itemhook-r", "itemhook-r", "itemhook-r", }; s32 lbl_1_data_104[8][3] = { { DATA_MAKE_NUM(DATADIR_M421, 0x06), DATA_MAKE_NUM(DATADIR_M421, 0x0E), DATA_MAKE_NUM(DATADIR_M421, 0x16) }, { DATA_MAKE_NUM(DATADIR_M421, 0x07), DATA_MAKE_NUM(DATADIR_M421, 0x0F), DATA_MAKE_NUM(DATADIR_M421, 0x17) }, { DATA_MAKE_NUM(DATADIR_M421, 0x08), DATA_MAKE_NUM(DATADIR_M421, 0x10), DATA_MAKE_NUM(DATADIR_M421, 0x18) }, { DATA_MAKE_NUM(DATADIR_M421, 0x09), DATA_MAKE_NUM(DATADIR_M421, 0x11), DATA_MAKE_NUM(DATADIR_M421, 0x19) }, { DATA_MAKE_NUM(DATADIR_M421, 0x0A), DATA_MAKE_NUM(DATADIR_M421, 0x12), DATA_MAKE_NUM(DATADIR_M421, 0x1A) }, { DATA_MAKE_NUM(DATADIR_M421, 0x0B), DATA_MAKE_NUM(DATADIR_M421, 0x13), DATA_MAKE_NUM(DATADIR_M421, 0x1B) }, { DATA_MAKE_NUM(DATADIR_M421, 0x0C), DATA_MAKE_NUM(DATADIR_M421, 0x14), DATA_MAKE_NUM(DATADIR_M421, 0x1C) }, { DATA_MAKE_NUM(DATADIR_M421, 0x0D), DATA_MAKE_NUM(DATADIR_M421, 0x15), DATA_MAKE_NUM(DATADIR_M421, 0x1D) }, }; s32 lbl_1_data_164[8] = { DATA_MAKE_NUM(DATADIR_M421, 0x1E), DATA_MAKE_NUM(DATADIR_M421, 0x1F), DATA_MAKE_NUM(DATADIR_M421, 0x20), DATA_MAKE_NUM(DATADIR_M421, 0x21), DATA_MAKE_NUM(DATADIR_M421, 0x22), DATA_MAKE_NUM(DATADIR_M421, 0x23), DATA_MAKE_NUM(DATADIR_M421, 0x24), DATA_MAKE_NUM(DATADIR_M421, 0x25), }; float lbl_1_data_184[8] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.8f }; s32 lbl_1_data_1A4[6] = { 0, 2, 3, 0x14, 0x17, 0x18 }; UnkData1BCStruct lbl_1_data_1BC[6] = { { 0, 0.2f, 0.0f, -1.0f, 0x40000001 }, { 1, 0.2f, 0.0f, -1.0f, 0x40000001 }, { 2, 0.2f, 0.0f, -1.0f, 0x40000001 }, { 3, 0.2f, 0.0f, -1.0f, 0 }, { 4, 0.2f, 0.0f, -1.0f, 0 }, { 5, 0.2f, 0.0f, -1.0f, 0 }, }; Vec lbl_1_data_234[4] = { { 0.0f, 0.0f, 100.0f }, { -200.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }, { 200.0f, 0.0f, 0.0f }, }; Vec lbl_1_data_264[4] = { { -80.0f, 0.0f, -300.0f }, { -200.0f, 0.0f, -50.0f }, { 0.0f, 0.0f, -150.0f }, { 200.0f, 0.0f, -50.0f }, }; Vec2f lbl_1_data_294[3] = { { 300.0f, 0.4f }, { 450.0f, 0.7f }, { 600.0f, 1.0f } }; u32 lbl_1_data_2AC[3] = { 6, 0xC, 0xC }; float lbl_1_data_2B8[3] = { 8.000001f, 8.5f, 9.166667f }; float lbl_1_data_2C4[3] = { 0.9f, 0.8f, 0.5f }; float lbl_1_data_2D0[3] = { 19.800001f, 20.400002f, 20.400002f }; float lbl_1_data_2DC[3] = { -70.0f, -60.000004f, -70.0f }; float lbl_1_data_2E8[3] = { 192.00003f, 357.0f, 550.0f }; // M421DllPlayerWork omObjData *lbl_1_bss_48[4]; // M421DllPlayerDLWork omObjData *lbl_1_bss_44; u32 lbl_1_bss_34[4]; u32 lbl_1_bss_30; void fn_1_4648(Process *process) { u32 sp18[4]; u32 sp8[4]; s16 var_r31; s16 var_r30; u32 var_r29; omObjData *var_r27; lbl_1_bss_30 = -1; for (var_r31 = 0; var_r31 < 4; var_r31++) { sp18[var_r31] = GWPlayerCfg[var_r31].group; sp8[var_r31] = var_r31; } for (var_r31 = 0; var_r31 < 3; var_r31++) { for (var_r30 = var_r31 + 1; var_r30 < 4; var_r30++) { if (sp18[var_r31] > sp18[var_r30]) { var_r29 = sp18[var_r31]; sp18[var_r31] = sp18[var_r30]; sp18[var_r30] = var_r29; var_r29 = sp8[var_r31]; sp8[var_r31] = sp8[var_r30]; sp8[var_r30] = var_r29; } } } for (var_r31 = 0; var_r31 < 4; var_r31++) { lbl_1_bss_34[sp8[var_r31]] = var_r31; } omMakeGroupEx(process, 0, 4); omGetGroupMemberListEx(process, 0); for (var_r31 = 0; var_r31 < 4; var_r31++) { var_r27 = lbl_1_bss_48[var_r31] = omAddObjEx(process, 0x28, 5, 6, 0, fn_1_48D4); var_r27->work[0] = var_r31; } lbl_1_bss_44 = omAddObjEx(process, 0x1E, 2, 0, -1, fn_1_A528); lbl_1_bss_44->work[0] = 0; } void fn_1_48B0(void) { CharModelKill(-1); } void fn_1_48D4(omObjData *object) { s32 sp8; M421DllPlayerWork *work; s32 var_r29; HsfanimStruct01 *var_r28; u32 var_r27; s32 var_r26; s32 var_r25; u32 var_r24; float sp1C[4] = { 0.25f, 0.5f, 0.75f, 1.0f }; float spC[2][2] = { { 100.0f, 143.0f }, { 100.0f, 100.0f } }; Vec sp2C[4] = { 0.0f, 1500.0f, 300.0f, -450.0f, 0.0f, -50.0f, 0.0f, 0.0f, -350.0f, 450.0f, 0.0f, -50.0f }; object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M421DllPlayerWork), MEMORY_DEFAULT_NUM); work = object->data; memset(work, 0, sizeof(M421DllPlayerWork)); object->stat |= 0x100; var_r24 = object->work[0]; var_r26 = GWPlayerCfg[var_r24].character; work->unk_00 = var_r26; sp8 = work->unk_04 = 0; work->unk_0C = lbl_1_bss_34[object->work[0]]; var_r27 = 0; if (work->unk_0C != 0) { var_r27++; } fn_1_3F28(object->work[0], work->unk_0C, work->unk_00); work->unk_68 = sp1C[GWPlayerCfg[var_r24].diff & 3]; work->unk_2C = GWPlayerCfg[object->work[0]].iscom; object->model[0] = CharModelCreate(var_r26, 4); Hu3DModelLayerSet(object->model[0], 1); for (var_r29 = 0; var_r29 < 6; var_r29++) { object->motion[var_r29] = CharModelMotionCreate(var_r26, lbl_1_data_1A4[var_r29]); } CharModelMotionDataClose(var_r26); if (var_r27 == 1) { object->model[1] = Hu3DModelCreateFile(lbl_1_data_164[var_r26]); Hu3DModelLayerSet(object->model[1], 1); fn_1_982C(object, 0); Hu3DModelAttrSet(object->model[0], HU3D_ATTR_DISPOFF); } object->model[2] = Hu3DModelCreateFile(lbl_1_data_104[var_r26][var_r27]); Hu3DModelLayerSet(object->model[2], 1); Hu3DModelShadowSet(object->model[2]); if (var_r27 != 0) { object->model[3] = Hu3DModelCreateFile(lbl_1_data_104[var_r26][2]); Hu3DModelLayerSet(object->model[3], 1); Hu3DModelShadowSet(object->model[3]); Hu3DModelAttrSet(object->model[3], HU3D_ATTR_DISPOFF); work->unk_C8 = espEntry(0x120006, 1, 0); espDispOff(work->unk_C8); espAttrSet(work->unk_C8, HUSPR_ATTR_LINEAR); } var_r25 = Hu3DParticleCreate(HuSprAnimReadFile(DATA_MAKE_NUM(DATADIR_M421, 0x27)), 0x80); object->model[4] = var_r25; Hu3DModelLayerSet(var_r25, 1); Hu3DParticleHookSet(var_r25, fn_1_9C38); for (var_r28 = ((ParticleData *)Hu3DData[var_r25].unk_120)->unk_48, var_r29 = 0; var_r29 < 0x80; var_r29++, var_r28++) { var_r28->unk2C = 0.0f; var_r28->unk40.a = 0; var_r28->unk00 = 0; } if (work->unk_0C == 0) { work->unk_148 = HuMemDirectMallocNum(HEAP_SYSTEM, 441 * sizeof(float), MEMORY_DEFAULT_NUM); memset(work->unk_148, 0, 441 * sizeof(float)); } object->trans.x = work->unk_CC.x = sp2C[work->unk_0C].x; object->trans.y = work->unk_CC.y = sp2C[work->unk_0C].y; object->trans.z = work->unk_CC.z = sp2C[work->unk_0C].z; work->unk_20 = 1; work->unk_94 = 1.0f; work->unk_84 = spC[var_r27][0]; work->unk_88 = spC[var_r27][1]; work->unk_8C = 110.0f; work->unk_90 = 1.0f; work->unk_98 = work->unk_CC.y + (2.0f * work->unk_88); work->unk_9C = work->unk_CC.y; work->unk_A0 = 0.0f; work->unk_A4 = 0.0f; work->unk_78 = -1; work->unk_58 = work->unk_5C = 0.0f; work->unk_60 = 0.0f; work->unk_64 = 0.02f; work->unk_80 = 50.0f; work->unk_A8 = 0.0f; MTXIdentity(work->unk_118); work->unk_08 = -1; work->unk_6C = 0; work->unk_3C = 1; work->unk_44 = 0; if (var_r27 == 0) { Hu3DModelShadowSet(object->model[0]); object->func = fn_1_4F00; Hu3DModelReflectTypeSet(object->model[2], 4); work->unk_90 = lbl_1_data_184[work->unk_00]; Hu3DModelAttrSet(object->model[0], HU3D_ATTR_DISPOFF); Hu3DModelAttrSet(object->model[2], HU3D_ATTR_DISPOFF); return; } object->func = fn_1_5060; } void fn_1_4F00(omObjData *object) { M421DllPlayerWork *work = object->data; work->unk_10 = 0; work->unk_14 = 0; work->unk_18 = 0.0f; work->unk_1C = 0.0f; switch (work->unk_44) { case 0: if (work->unk_48 > 108.0f) { HuAudFXPlay(0x601); Hu3DModelAttrReset(object->model[0], HU3D_ATTR_DISPOFF); Hu3DModelAttrReset(object->model[2], HU3D_ATTR_DISPOFF); work->unk_10 = 0x100; work->unk_44++; } break; case 1: if (work->unk_24 == 0) { work->unk_10 = 0x100; work->unk_44++; } break; } VECAdd(&work->unk_CC, &work->unk_D8, &work->unk_CC); fn_1_676C(object); fn_1_66B4(object); fn_1_7670(object); if (fn_1_3E34() == 2) { work->unk_44 = 0; object->func = fn_1_53C8; } } void fn_1_5060(omObjData *object) { M421DllPlayerWork *work = object->data; { Vec sp8[4] = { { 0.0f, 0.0f, 0.0f }, { 80.0f, 190.0f, 0.0f }, { 290.0f, 120.0f, 0.0f }, { 500.0f, 190.0f, 0.0f }, }; work->unk_10 = 0; work->unk_14 = 0; work->unk_18 = 0.0f; work->unk_1C = 0.0f; switch (work->unk_44) { case 0: if ((work->unk_48 > 30.0f) && ((work->unk_48 & 0xF) == 0) && (frandmod(0x3E8) < 0x12C)) { work->unk_10 = 0x100; work->unk_44++; } else if (work->unk_48 > 120.0f) { work->unk_44++; } break; case 1: if (work->unk_48 > 120.0f) { work->unk_18 = atan2d(-work->unk_CC.x, 300.0f - work->unk_CC.z); work->unk_1C = 0.01f; if (work->unk_48 < 156.0f) { espPosSet(work->unk_C8, sp8[work->unk_0C].x, sp8[work->unk_0C].y); espScaleSet(work->unk_C8, 0.6000000238418579, 0.6000000238418579); espDispOn(work->unk_C8); } else { espDispOff(work->unk_C8); } } if (work->unk_48 >= 180.0f) { work->unk_10 = 0x100; work->unk_C0 = 1; work->unk_44++; } break; } } VECAdd(&work->unk_CC, &work->unk_D8, &work->unk_CC); fn_1_6D48(object); fn_1_66B4(object); fn_1_7670(object); if (fn_1_3E34() == 2) { work->unk_44 = 0; object->func = fn_1_578C; } } void fn_1_53C8(omObjData *object) { float var_f31; float var_f30; M421DllPlayerWork *work = object->data; s32 var_r29 = 0; work->unk_10 = 0; work->unk_14 = 0; work->unk_18 = 0.0f; work->unk_1C = 0.0f; if (fn_1_3E4C() == 2) { if (work->unk_2C != 0) { fn_1_80C0(object); } else { work->unk_14 = HuPadBtn[GWPlayerCfg[object->work[0]].pad_idx]; work->unk_10 = HuPadBtnDown[GWPlayerCfg[object->work[0]].pad_idx]; var_f31 = HuPadStkX[GWPlayerCfg[object->work[0]].pad_idx]; var_f30 = -HuPadStkY[GWPlayerCfg[object->work[0]].pad_idx]; work->unk_18 = atan2d(var_f31, var_f30); work->unk_1C = 0.013888889f * sqrtf((var_f31 * var_f31) + (var_f30 * var_f30)); if (work->unk_1C > 1.0f) { work->unk_1C = 1.0f; } } } if ((s32)work->unk_44 != 0) { (void)var_r29; } else { var_r29 = 1; } VECAdd(&work->unk_CC, &work->unk_D8, &work->unk_CC); fn_1_893C(object); fn_1_66B4(object); fn_1_676C(object); fn_1_7670(object); if ((fn_1_3E4C() == 3) && (var_r29 != 0) && (fn_1_3FF8() != 0)) { work->unk_44 = 0; object->func = fn_1_6184; } } void fn_1_578C(omObjData *object) { float var_f31; float var_f30; M421DllPlayerWork *work = object->data; s32 var_r29 = 0; work->unk_10 = 0; work->unk_14 = 0; work->unk_18 = 0.0f; work->unk_1C = 0.0f; if (fn_1_3E4C() == 2) { if (work->unk_2C != 0) { fn_1_80C0(object); } else { work->unk_14 = HuPadBtn[GWPlayerCfg[object->work[0]].pad_idx]; work->unk_10 = HuPadBtnDown[GWPlayerCfg[object->work[0]].pad_idx]; var_f31 = HuPadStkX[GWPlayerCfg[object->work[0]].pad_idx]; var_f30 = -HuPadStkY[GWPlayerCfg[object->work[0]].pad_idx]; work->unk_18 = atan2d(var_f31, var_f30); work->unk_1C = 0.013888889f * sqrtf((var_f31 * var_f31) + (var_f30 * var_f30)); if (work->unk_1C > 1.0f) { work->unk_1C = 1.0f; } } } if ((s32)work->unk_44 != 0) { (void)var_r29; } else if (work->unk_24 == 0) { var_r29 = 1; } VECAdd(&work->unk_CC, &work->unk_D8, &work->unk_CC); fn_1_893C(object); fn_1_6D48(object); fn_1_66B4(object); fn_1_7670(object); if (work->unk_38 != 0) { if (fn_1_3E7C(work->unk_0C) != 0) { object->func = fn_1_5B9C; } else { work->unk_38 = 0; } } if ((work->unk_38 == 0) && (fn_1_3E4C() == 3) && (var_r29 != 0) && (fn_1_3FF8() != 0)) { work->unk_44 = 0; object->func = fn_1_6184; } } void fn_1_5B9C(omObjData *object) { Mtx sp34; Vec sp28; Vec sp1C; s32 spC; float sp8; float var_f29; M421DllPlayerWork *work; M421DllCameraStruct *var_r29; work = object->data; spC = 0; { Vec sp10 = { 0.0f, 0.0f, 0.0f }; switch (work->unk_44) { case 7: break; case 0: fn_1_B39C(); work->unk_20 = 0; work->unk_58 = work->unk_5C = 0.0f; MTXIdentity(work->unk_118); Hu3DModelAttrSet(object->model[1], HU3D_ATTR_DISPOFF); Hu3DModelAttrSet(object->model[2], HU3D_ATTR_DISPOFF); Hu3DModelAttrReset(object->model[3], HU3D_ATTR_DISPOFF); Hu3DModelPosSetV(object->model[3], &work->unk_F0); Hu3DMotionTimeSet(object->model[3], 0.0f); Hu3DMotionSpeedSet(object->model[3], 3.0f); HuAudFXEmiterPlay(0x5FC, &work->unk_F0); work->unk_78 = HuAudCharVoicePlayPos(work->unk_00, 0x123, &work->unk_CC); omVibrate(object->work[0], 0xC, 4, 2); Hu3DModelAttrReset(object->model[0], HU3D_ATTR_DISPOFF); fn_1_982C(object, 0); fn_1_9DD0(object, &work->unk_F0); var_r29 = fn_1_3C14(1); mtxRot(sp34, var_r29->unk_28.x, var_r29->unk_28.y, 0.0f); sp10.z = var_r29->unk_34 - 350.0f; MTXMultVec(sp34, &sp10, &sp1C); VECAdd(&var_r29->unk_1C, &sp1C, &sp28); fn_1_9BFC(sp28.y - work->unk_CC.y, 0.9f, work->unk_108); VECSubtract(&sp28, &work->unk_CC, &sp1C); work->unk_D8.y = 0.016666668f * work->unk_108[2]; work->unk_D8.x = 0.01851852f * sp1C.x; work->unk_D8.z = 0.01851852f * sp1C.z; work->unk_44 = 1; work->unk_48 = 0; break; case 1: work->unk_D8.y += 0.016666668f * (0.016666668f * work->unk_108[3]); var_f29 = sqrtf((work->unk_D8.x * work->unk_D8.x) + (work->unk_D8.z * work->unk_D8.z)); var_f29 = atan2d(var_f29, work->unk_D8.y); var_f29 = var_f29; sp1C.x = work->unk_D8.z; sp1C.y = 0.0f; sp1C.z = -work->unk_D8.x; VECNormalize(&sp1C, &sp1C); MTXRotAxisRad(work->unk_118, &sp1C, 0.017453292f * var_f29); sp1C.x = sp1C.z = 0.0f; sp1C.y = 1.0f; MTXRotAxisRad(sp34, &sp1C, 0.017453292f * (22.5f * work->unk_48)); MTXConcat(work->unk_118, sp34, work->unk_118); HuAudFXEmiterUpDate(work->unk_78, &work->unk_CC); if (work->unk_48 >= 72.0f) { MTXIdentity(work->unk_118); work->unk_D8.x = work->unk_D8.y = work->unk_D8.z = 0.0f; work->unk_44 = 2; work->unk_48 = 0; fn_1_3F68(object->work[0]); fn_1_3F98(object->work[0]); fn_1_3FC8(object->work[0]); } break; case 2: work->unk_D8.y += -0.27222225f; if (work->unk_48 > 120.0f) { work->unk_44 = 7; work->unk_48 = 0; work->unk_D8.x = work->unk_D8.y = work->unk_D8.z = 0.0f; } break; } } VECAdd(&work->unk_CC, &work->unk_D8, &work->unk_CC); fn_1_66B4(object); fn_1_7670(object); } void fn_1_6184(omObjData *object) { M421DllPlayerWork *work = object->data; work->unk_10 = 0; work->unk_14 = 0; work->unk_18 = 0.0f; work->unk_1C = 0.0f; switch (work->unk_44) { case 0: if (work->unk_0C == 0) { work->unk_20 = 0; work->unk_58 = work->unk_5C = 0.0f; MTXIdentity(work->unk_118); Hu3DModelAttrSet(object->model[2], HU3D_ATTR_DISPOFF); fn_1_982C(object, 0); work->unk_CC = work->unk_E4; } else { work->unk_20 = 0; work->unk_58 = work->unk_5C = 0.0f; MTXIdentity(work->unk_118); Hu3DModelAttrSet(object->model[1], HU3D_ATTR_DISPOFF); Hu3DModelAttrSet(object->model[2], HU3D_ATTR_DISPOFF); Hu3DModelAttrReset(object->model[0], HU3D_ATTR_DISPOFF); fn_1_982C(object, 0); work->unk_CC = work->unk_E4; } fn_1_9DD0(object, &work->unk_F0); HuAudFXEmiterPlay(0x600, &work->unk_F0); work->unk_D8.x = work->unk_D8.y = work->unk_D8.z = 0.0f; work->unk_44 = 3; break; case 3: Hu3DModelShadowSet(object->model[0]); work->unk_D8.y += -0.27222225f; if (work->unk_CC.y <= 0.0f) { work->unk_CC.y = 0.0f; work->unk_D8.y = 0.0f; work->unk_44 = 4; } break; case 4: work->unk_48 = 0; fn_1_3F68(object->work[0]); break; } VECAdd(&work->unk_CC, &work->unk_D8, &work->unk_CC); work->unk_E4 = work->unk_CC; fn_1_956C(object); fn_1_66B4(object); fn_1_7670(object); if (fn_1_3E4C() == 5) { object->func = fn_1_6400; } } void fn_1_6400(omObjData *object) { Vec sp8; float var_f31; M421DllPlayerWork *work = object->data; VECAdd(&work->unk_CC, &work->unk_D8, &work->unk_CC); work->unk_E4 = work->unk_CC; fn_1_956C(object); fn_1_66B4(object); fn_1_7670(object); switch (work->unk_44) { case 4: if (fn_1_3EF8(object->work[0]) >= 0) { VECSubtract(&lbl_1_data_234[work->unk_0C], &work->unk_CC, &sp8); } else { VECSubtract(&lbl_1_data_264[work->unk_0C], &work->unk_CC, &sp8); } sp8.y = 0.0f; var_f31 = VECMag(&sp8); if (var_f31 < 10.0f) { var_f31 = 0.0f; } else { if (VECMag(&sp8) >= 100.0f) { var_f31 = 100.0f; } var_f31 = 0.2f + (0.008f * var_f31); } work->unk_18 = atan2d(sp8.x, sp8.z); work->unk_1C = var_f31; fn_1_7478(object); if ((work->unk_1C == 0.0f) || (work->unk_48 > 0x12C)) { work->unk_5C = 0.0f; work->unk_60 = 0.15f; work->unk_64 = 0.0f; work->unk_D8.x = work->unk_D8.y = work->unk_D8.z = 0.0f; fn_1_3F98(object->work[0]); } if (fn_1_3E64() == 1) { work->unk_44 = 5; } break; case 5: if (fn_1_3E64() == 1) { if (fn_1_3EF8(object->work[0]) >= 0) { fn_1_982C(object, 4); } else { fn_1_982C(object, 5); } work->unk_44 = 6; return; } break; case 6: if (fn_1_99B8(object) != 0) { fn_1_3FC8(object->work[0]); } break; } } void fn_1_66B4(omObjData *object) { M421DllPlayerWork *work = object->data; work->unk_50++; work->unk_48++; object->trans.x = work->unk_CC.x; object->trans.y = work->unk_CC.y; object->trans.z = work->unk_CC.z; work->unk_60 += work->unk_64; if (work->unk_60 > 0.45f) { work->unk_60 = 0.45f; } work->unk_58 = fn_1_4478(work->unk_58, work->unk_5C, work->unk_60); object->rot.y = work->unk_58; } void fn_1_676C(omObjData *object) { Mtx sp44; Mtx sp14; Vec sp8; float var_f31; float var_f30; float var_f29; float var_f28; M421DllPlayerWork *work = object->data; if (work->unk_20 != 0) { if (work->unk_1C > 0.0f) { work->unk_5C = work->unk_18; work->unk_60 = 0.15f; work->unk_64 = 0.0f; } if (work->unk_1C < 0.05f) { fn_1_982C(object, 0); CharModelMotionSpeedSet(work->unk_00, 1.0f); } else { var_f30 = 0.5f; if (work->unk_08 == 2) { var_f30 = 0.45f; } if (work->unk_1C > var_f30) { fn_1_982C(object, 2); var_f29 = work->unk_1C; } else { fn_1_982C(object, 1); var_f29 = work->unk_1C / var_f30; } CharModelMotionSpeedSet(work->unk_00, var_f29); } sp8.x = 0.01666666753590107 * (1.6666667461395264 * (2.0 * (work->unk_1C * sind(work->unk_18)))); sp8.y = 0.0f; sp8.z = 0.01666666753590107 * (1.6666667461395264 * (2.0 * (work->unk_1C * cosd(work->unk_18)))); VECAdd(&sp8, &work->unk_D8, &work->unk_D8); if (work->unk_24 == 0) { if ((work->unk_10 & 0x100) != 0) { work->unk_24 = 1; fn_1_9BFC(400.0f - (2.0f * work->unk_88), 0.25f, work->unk_108); work->unk_D8.y = 0.016666668f * work->unk_108[2]; if (fn_1_3E34() == 2) { HuAudFXEmiterPlay(0x5FE, &work->unk_F0); } } } else { work->unk_D8.y += 0.016666668f * (0.016666668f * work->unk_108[3]); if ((work->unk_D8.y < 0.0f) && (work->unk_CC.y <= 0.0f)) { work->unk_D8.y = 0.0f; work->unk_24 = 0; if (fn_1_3E34() != 2) { HuAudFXEmiterPlay(0x5FD, &work->unk_F0); omVibrate(object->work[0], 0xC, 4, 2); } else { HuAudFXEmiterPlay(0x5FF, &work->unk_F0); } } } MTXIdentity(sp44); MTXIdentity(sp14); work->unk_A8 = 1.0f - work->unk_1C; sp8 = work->unk_D8; sp8.y = 0.0f; var_f31 = VECMag(&sp8); if (var_f31 > 0.0f) { VECNormalize(&sp8, &sp8); var_f28 = sp8.z; sp8.z = -sp8.x; sp8.x = var_f28; var_f31 *= 360.0f / (3.14159f * (2.0f * work->unk_88)); MTXRotAxisRad(sp44, &sp8, 0.017453292f * var_f31); } sp8.x = sind((90.0f + work->unk_18)); sp8.y = 0.0f; sp8.z = cosd((90.0f + work->unk_18)); if (work->unk_1C > 0.0f) { var_f31 = 1.6666667f * work->unk_1C * (360.0f / (3.14159f * (2.0f * work->unk_88))); if (work->unk_24 != 0) { var_f31 *= 2.0f; } MTXRotAxisRad(sp14, &sp8, 0.017453292f * var_f31); } MTXConcat(sp44, sp14, sp44); MTXConcat(sp44, work->unk_118, work->unk_118); fn_1_7AA0(object); } } void fn_1_6D48(omObjData *object) { M421DllPlayerWork *work = object->data; if (work->unk_20 != 0) { if (work->unk_D8.y > 0.0f) { work->unk_9C = work->unk_CC.y - (1.7999998f * work->unk_D8.y); if (work->unk_9C < 0.0f) { work->unk_9C = 0.0f; } work->unk_98 = (2.0f * (work->unk_CC.y + work->unk_88)) - work->unk_9C; work->unk_A0 = 0.5f * work->unk_D8.y; work->unk_A4 = -0.2f * work->unk_A0; } else if (work->unk_D8.y < 0.0f) { work->unk_98 = work->unk_CC.y + (2.0f * work->unk_88); work->unk_9C = work->unk_CC.y; work->unk_A0 = 0.8f * work->unk_D8.y; work->unk_A4 = work->unk_A0 * (-2.0f / work->unk_B8); } else if (work->unk_24 == 0) { work->unk_9C = work->unk_CC.y; if ((work->unk_B8 != 0) || (work->unk_BC != 0)) { work->unk_98 += work->unk_A0; work->unk_A0 += work->unk_A4; } else { work->unk_A0 = work->unk_A4 = 0.0f; work->unk_98 = work->unk_CC.y + (2.0f * work->unk_88); } if (work->unk_BC != 0) { work->unk_AC = work->unk_AC + work->unk_B0; work->unk_98 = work->unk_CC.y + (2.0f * work->unk_88); work->unk_98 = work->unk_98 + ((work->unk_BC / 18.0f) * (work->unk_B4 * sind(work->unk_AC))); } } work->unk_F0 = work->unk_CC; work->unk_F0.y = 0.5f * (work->unk_98 + work->unk_9C); work->unk_94 = (work->unk_F0.y - work->unk_9C) / work->unk_88; if ((work->unk_1C > 0.0f) && (work->unk_24 == 0)) { work->unk_5C = work->unk_18; work->unk_60 = 0.15f; work->unk_64 = 0.0f; } if ((work->unk_10 & 0x100) != 0) { work->unk_C4 = 0xC; } if (work->unk_C4 != 0) { work->unk_C4--; } if (work->unk_24 == 0) { if ((work->unk_28 == 0) && (work->unk_C0 < 3) && ((work->unk_C0 != 0) || (work->unk_BC == 0)) && (work->unk_C4 != 0)) { work->unk_28 = 1; } if (work->unk_B8 != 0) { work->unk_B8--; if (work->unk_B8 == 0) { work->unk_A0 *= lbl_1_data_2C4[work->unk_C0 - 1]; work->unk_A4 = work->unk_A0 * (-2.0f / (work->unk_BC + 1)); } } else { if (work->unk_BC != 0) { work->unk_BC--; } if ((work->unk_C0 >= 3) || (work->unk_28 == 0)) { work->unk_C0 = 0; } if (work->unk_28 != 0) { work->unk_28 = 0; work->unk_24 = 1; work->unk_D8.x = lbl_1_data_2B8[work->unk_C0] * (work->unk_1C * sind(work->unk_18)); work->unk_D8.z = lbl_1_data_2B8[work->unk_C0] * (work->unk_1C * cosd(work->unk_18)); if (work->unk_C0 < 2) { HuAudFXEmiterPlay(0x5F9, &work->unk_F0); } else { HuAudFXEmiterPlay(0x5FA, &work->unk_F0); } fn_1_9BFC(lbl_1_data_294[work->unk_C0].x - (2.0f * work->unk_88), 0.5f * lbl_1_data_294[work->unk_C0].y, work->unk_108); work->unk_D8.y = 0.016666668f * work->unk_108[2]; work->unk_B8 = 9; work->unk_BC = lbl_1_data_2AC[work->unk_C0]; work->unk_C0++; } } } else { work->unk_AC = 0.0f; work->unk_B0 = lbl_1_data_2D0[work->unk_C0 - 1]; work->unk_B4 = lbl_1_data_2DC[work->unk_C0 - 1]; work->unk_D8.y += 0.016666668f * (0.016666668f * work->unk_108[3]); if ((work->unk_D8.y < 0.0f) && (work->unk_CC.y <= 0.0f)) { work->unk_D8.x = work->unk_D8.y = work->unk_D8.z = 0.0f; work->unk_24 = 0; HuAudFXEmiterPlay(0x5FB, &work->unk_F0); } } } } void fn_1_7478(omObjData *object) { float var_f31; float var_f30; M421DllPlayerWork *work = object->data; if (work->unk_1C > 0.0f) { work->unk_5C = work->unk_18; } if ((work->unk_1C > 0.05f) && (work->unk_34 == 0)) { work->unk_D8.x = 0.01666666753590107 * (550.0 * (work->unk_1C * sind(work->unk_18))); work->unk_D8.z = 0.01666666753590107 * (550.0 * (work->unk_1C * cosd(work->unk_18))); work->unk_60 = 0.2f; work->unk_64 = 0.0f; var_f31 = 0.5f; if (work->unk_08 == 2) { var_f31 = 0.45f; } if (work->unk_1C > var_f31) { fn_1_982C(object, 2); var_f30 = work->unk_1C; } else { fn_1_982C(object, 1); var_f30 = work->unk_1C / var_f31; } CharModelMotionSpeedSet(work->unk_00, var_f30); return; } work->unk_D8.x = work->unk_D8.y = work->unk_D8.z = 0.0f; fn_1_982C(object, 0); } void fn_1_7670(omObjData *object) { float var_f29; M421DllPlayerWork *work = object->data; work->unk_E4 = work->unk_CC; if (work->unk_20 != 0) { if (work->unk_0C == 0) { work->unk_F0 = work->unk_CC; work->unk_F0.y += work->unk_88 * work->unk_94; work->unk_E4.y += work->unk_94 * (work->unk_88 - work->unk_84); Hu3DModelPosSetV(object->model[0], &work->unk_E4); Hu3DModelRotSet(object->model[0], 0.0f, work->unk_58, 0.0f); Hu3DModelScaleSet(object->model[0], work->unk_90, work->unk_90, work->unk_90); Hu3DModelPosSetV(object->model[2], &work->unk_F0); MTXCopy(work->unk_118, Hu3DData[object->model[2]].unk_F0); Hu3DModelScaleSet(object->model[2], 1.0f, work->unk_94, 1.0f); return; } work->unk_E4.y += (2.0f * work->unk_88 * work->unk_94) - work->unk_8C; Hu3DModelPosSetV(object->model[0], &work->unk_E4); Hu3DModelRotSet(object->model[0], 0.0f, work->unk_58, 0.0f); Hu3DModelPosSetV(object->model[2], &work->unk_F0); Hu3DModelRotSet(object->model[2], 0.0f, work->unk_58, 0.0f); var_f29 = sqrtf(1.0f / work->unk_94); Hu3DModelScaleSet(object->model[2], var_f29, work->unk_94, var_f29); Hu3DModelPosSet(object->model[1], work->unk_F0.x, 15.000001f + (work->unk_F0.y + (work->unk_88 * work->unk_94)), work->unk_F0.z); Hu3DModelRotSet(object->model[1], 0.0f, work->unk_58, 0.0f); return; } work->unk_90 += 0.1f * (1.0f - work->unk_90); Hu3DModelPosSetV(object->model[0], &work->unk_E4); Hu3DModelRotSet(object->model[0], 0.0f, work->unk_58, 0.0f); Hu3DModelScaleSet(object->model[0], work->unk_90, work->unk_90, work->unk_90); MTXCopy(work->unk_118, Hu3DData[object->model[0]].unk_F0); } void fn_1_7AA0(omObjData *object) { Vec sp38; Vec sp2C; Vec sp20; Vec sp14; Vec sp8; float var_f31; float var_f30; float var_f29; float var_f28; s32 var_r30; s32 var_r29; s32 var_r28; M421DllPlayerWork *work = object->data; sp38 = work->unk_CC; sp38.y = 0.0f; VECScale(&work->unk_D8, &sp14, 7.5f); sp2C = sp38; for (var_r30 = 0; var_r30 < 0x10; var_r30++) { VECAdd(&sp2C, &sp14, &sp2C); fn_1_9474(object, &sp2C, &sp2C); } sp2C.y = 0.0f; VECSubtract(&sp38, &sp2C, &sp8); sp8.y = 0.0f; var_f28 = VECMag((Vec *)&sp8.y); var_f29 = 0.0025f * var_f28; if (var_f29 > 1.0f) { var_f29 = 1.0f; } if (var_f28 > 0.0f) { VECNormalize(&sp8, &sp8); } sp20.y = 0.0f; sp20.z = -750.0f; var_r29 = 0; for (var_r30 = 0; var_r30 < 0x15; var_r30++) { sp20.x = -750.0f; for (var_r28 = 0; var_r28 < 0x15; var_r28++, var_r29++) { if (VECMag(&sp20) >= 700.0f) { work->unk_148[var_r29] = 10.0f; } else { VECSubtract(&sp2C, &sp20, &sp14); var_f31 = 1.0f - (0.001f * VECMag(&sp14)); if (var_f31 < 0.0f) { var_f31 = 0.0f; } work->unk_148[var_r29] = 3.0f * var_f31; VECSubtract(&sp38, &sp20, &sp14); var_f31 = 1.0f - (0.001f * VECMag(&sp14)); if (var_f31 < 0.0f) { var_f31 = 0.0f; } work->unk_148[var_r29] += 3.0f * var_f31; VECSubtract(&sp20, &sp38, &sp14); var_f31 = VECMag(&sp14); var_f30 = 1.0f - (0.001f * var_f31); if (var_f30 < 0.0f) { var_f30 = 0.0f; } if (var_f31 > 0.0f) { VECNormalize(&sp14, &sp14); } var_f31 = VECDotProduct(&sp14, &sp8); if (var_f31 > 0.0f) { var_f31 = 4.0f * (var_f29 * (var_f30 * (var_f31 * var_f31))); work->unk_148[var_r29] += var_f31; } } sp20.x += 75.0f; } sp20.z += 75.0f; } } void fn_1_7EB8(Vec *var_r26, float sp8, Vec *var_r27) { Vec sp24; Vec sp18; Vec spC; float var_f31; float var_f30; s32 var_r31; M421DllPlayerWork *work; s32 var_r29; s32 var_r28; for (var_r31 = 0; var_r31 < 4; var_r31++) { work = lbl_1_bss_48[var_r31]->data; if ((work->unk_0C == 0) && work->unk_148) { break; } } sp24 = *var_r26; sp24.y = 0.0f; *var_r27 = sp24; var_f30 = 100.0f; sp18.y = 0.0f; sp18.z = -750.0f; var_r28 = 0; for (var_r31 = 0; var_r31 < 0x15; var_r31++) { sp18.x = -750.0f; for (var_r29 = 0; var_r29 < 0x15; var_r29++, var_r28++) { VECSubtract(&sp18, &sp24, &spC); var_f31 = VECMag(&spC); if (var_f31 <= sp8) { var_f31 = 1.0f + (0.5f - (0.0005f * var_f31)); var_f31 *= work->unk_148[var_r28]; if (var_f31 < var_f30) { var_f30 = var_f31; *var_r27 = sp18; } } sp18.x += 75.0f; } sp18.z += 75.0f; } } void fn_1_80C0(omObjData *var_r28) { Vec sp38; Vec sp2C; Vec sp20; Vec sp14; Vec sp8; float var_f31; float var_f30; float var_f29; M421DllPlayerWork *var_r30; s32 var_r29; M421DllPlayerWork *var_r31 = var_r28->data; if (var_r31->unk_0C != 0) { if (var_r31->unk_24 == 0) { switch (var_r31->unk_6C) { case 0: if (var_r31->unk_C0 == 3) { var_r31->unk_6C = 3; return; } var_r31->unk_6C = 2; var_r31->unk_70 = 60.0f * (0.3f + (0.00040000002f * frandmod(0x3E8))); if ((frandmod(0x410) < (1000.0f * (0.5f + (0.5f * var_r31->unk_68)))) || (var_r31->unk_3C != 0)) { var_r31->unk_3C = 0; var_r31->unk_6C = 1; return; } break; case 1: var_f29 = lbl_1_data_2E8[var_r31->unk_C0]; fn_1_7EB8(&var_r31->unk_CC, 1000.0f, &sp38); VECSubtract(&sp38, &var_r31->unk_CC, &sp2C); sp2C.y = 0.0f; var_f31 = VECMag(&sp2C); if (var_f31 < var_f29) { var_r31->unk_1C = VECMag(&sp2C) / var_f29; } else { var_r31->unk_1C = 1.0f; } var_r31->unk_18 = atan2d(sp2C.x, sp2C.z); var_r31->unk_10 = 0x100; return; case 2: if (var_r31->unk_70 != 0) { var_r31->unk_70--; return; } var_r31->unk_6C = 0; return; case 3: if (var_r31->unk_C0 != 3) { var_r31->unk_6C = 2; var_r31->unk_70 = 60.0f * (0.0003f * frandmod(0x3E8)); return; } break; } } else { var_r31->unk_6C = 0; } } else { var_f30 = 10000.0f; if (var_r31->unk_74 == 0) { for (var_r29 = 0; var_r29 < 4; var_r29++) { if (var_r28->work[0] != lbl_1_bss_48[var_r29]->work[0]) { var_r30 = lbl_1_bss_48[var_r29]->data; if (var_r30->unk_38 == 0) { if (var_r30->unk_24 != 0) { VECScale(&var_r30->unk_D8, &sp20, 60.0f); VECAdd(&var_r30->unk_CC, &sp20, &sp20); } else { sp20 = var_r30->unk_CC; } sp20.y = 0.0f; sp20.x += 100.0f * (0.5f * ((((2.0f * var_r31->unk_68) / 1000.0f) * frandmod(0x3E8)) - var_r31->unk_68)); sp20.z += 100.0f * (0.5f * ((((2.0f * var_r31->unk_68) / 1000.0f) * frandmod(0x3E8)) - var_r31->unk_68)); var_f31 = VECMag(&sp20); if (var_f31 > (700.0f - (100.0f * (2.3f * var_r31->unk_68)))) { var_f31 = (700.0f - (100.0f * (2.3f * var_r31->unk_68))) / var_f31; VECScale(&sp20, &sp20, var_f31); } VECSubtract(&sp20, &var_r31->unk_CC, &sp14); sp14.y = 0.0f; var_f31 = VECMag(&sp14); if (var_f30 > var_f31) { var_r31->unk_FC = sp20; var_f30 = var_f31; } } } } var_r31->unk_74 = 60.0f * ((1.5f - var_r31->unk_68) + (0.0015f * frandmod(0x3E8))); } VECSubtract(&var_r31->unk_FC, &var_r31->unk_CC, &sp14); sp8 = var_r31->unk_D8; if (VECMag(&sp14)) { VECNormalize(&sp14, &sp14); } if (VECMag(&sp8)) { VECNormalize(&sp8, &sp8); } var_f31 = (0.5f + (0.5f * var_r31->unk_68)) * (1.0f - VECDotProduct(&sp14, &sp8)); VECScale(&var_r31->unk_D8, &sp14, 60.0f * (2.0f * var_f31)); VECAdd(&var_r31->unk_CC, &sp14, &sp14); VECSubtract(&var_r31->unk_FC, &sp14, &sp20); var_f30 = VECMag(&sp20); var_r31->unk_18 = fn_1_4478(var_r31->unk_58, atan2d(sp20.x, sp20.z), 0.5f); var_r31->unk_1C = 0.95f + (0.05f * var_r31->unk_68); if ((var_f30 < 300.0f) && ((var_r31->unk_50 & 7) == 0) && (frandmod(0x514) < (1000.0f * var_r31->unk_68))) { var_r31->unk_10 = 0x100; } var_r31->unk_74--; if (var_f30 < 130.0f) { var_r31->unk_74 = 0; } } } void fn_1_893C(omObjData *object) { Vec sp38; Vec sp2C; Vec sp20; Vec sp14; Vec sp8; float var_f31; float var_f30; M421DllPlayerWork *var_r31; M421DllPlayerWork *var_r30; s32 var_r29; s32 var_r28; M421DllPlayerWork *var_r27; M421DllPlayerWork *var_r26; s32 var_r24; s32 var_r23; if (lbl_1_bss_30 >= object->work[0]) { for (var_r24 = 0; var_r24 < 4; var_r24++) { for (var_r28 = 0; var_r28 < 4; var_r28++) { for (var_r29 = 0; var_r29 < 4; var_r29++) { var_r31 = lbl_1_bss_48[var_r29]->data; if ((var_r31->unk_38 == 0) && (var_r31->unk_20 != 0)) { var_r31->unk_F0 = var_r31->unk_CC; var_r31->unk_F0.y += var_r31->unk_88; } } var_r31 = lbl_1_bss_48[var_r28]->data; if ((var_r31->unk_38 == 0) && (var_r31->unk_20 != 0)) { for (var_r29 = 0; var_r29 < 4; var_r29++) { if (var_r28 != var_r29) { var_r30 = lbl_1_bss_48[var_r29]->data; if ((var_r30->unk_38 == 0) && (var_r30->unk_20 != 0)) { VECSubtract(&var_r31->unk_F0, &var_r30->unk_F0, &sp38); var_f31 = VECMag(&sp38); if (var_f31 < (var_r31->unk_88 + var_r30->unk_88)) { if (var_f31 > 0.0f) { var_f31 = 0.5f * ((var_r31->unk_88 + var_r30->unk_88) - var_f31); } else { var_f31 = 0.5f * (var_r31->unk_88 + var_r30->unk_88); sp38.x = frandmod(0x3E8) - 0.0005f; sp38.y = 0.0f; sp38.z = frandmod(0x3E8) - 0.0005f; } VECNormalize(&sp38, &sp38); VECScale(&sp38, &sp38, var_f31); VECAdd(&var_r31->unk_F0, &sp38, &var_r31->unk_F0); VECSubtract(&var_r30->unk_F0, &sp38, &var_r30->unk_F0); if ((var_r31->unk_0C == 0) && (var_r30->unk_0C != 0)) { var_r30->unk_38 = 1; } else if ((var_r31->unk_0C != 0) && (var_r30->unk_0C == 0)) { var_r31->unk_38 = 1; } } } } } for (var_r29 = 0; var_r29 < 4; var_r29++) { var_r31 = lbl_1_bss_48[var_r29]->data; if ((var_r31->unk_38 == 0) && (var_r31->unk_20 != 0)) { var_r31->unk_CC = var_r31->unk_F0; var_r31->unk_CC.y -= var_r31->unk_88; } } var_r31 = lbl_1_bss_48[var_r28]->data; if (var_r31->unk_24 != 0) { if (var_r31->unk_CC.y < 0.0f) { var_r31->unk_CC.y = 0.0f; } } else { var_r31->unk_CC.y = 0.0f; } sp38 = var_r31->unk_CC; sp38.y = 0.0f; var_f31 = VECMag(&sp38); if (var_f31 > (750.0f - var_r31->unk_88)) { var_f30 = (750.0f - var_r31->unk_88) / var_f31; VECScale(&sp38, &sp38, var_f30); var_r31->unk_CC.x = sp38.x; var_r31->unk_CC.z = sp38.z; } } } } for (var_r28 = 0; var_r28 < 4; var_r28++) { var_r31 = lbl_1_bss_48[var_r28]->data; if ((var_r31->unk_38 == 0) && (var_r31->unk_20 != 0) && (var_r31->unk_0C == 0)) { sp38 = var_r31->unk_CC; sp38.y = 0.0f; var_f31 = VECMag(&sp38); if (var_f31 >= (750.0f - var_r31->unk_88)) { var_f31 = VECDotProduct(&var_r31->unk_D8, &sp38); if (var_f31 > 0.0f) { VECNormalize(&sp38, &sp38); var_f31 = VECDotProduct(&var_r31->unk_D8, &sp38); var_r31->unk_D8.x = 0.92f * (var_r31->unk_D8.x - (1.1f * (var_f31 * sp38.x))); var_r31->unk_D8.z = 0.92f * (var_r31->unk_D8.z - (1.1f * (var_f31 * sp38.z))); } } } } for (var_r28 = 0; var_r28 < 3; var_r28++) { for (var_r29 = 0; var_r29 < 4; var_r29++) { var_r31 = lbl_1_bss_48[var_r29]->data; if ((var_r31->unk_38 == 0) && (var_r31->unk_20 != 0)) { var_r31->unk_F0 = var_r31->unk_CC; var_r31->unk_F0.y += var_r31->unk_88; } } var_r31 = lbl_1_bss_48[var_r28]->data; if ((var_r31->unk_38 == 0) && (var_r31->unk_20 != 0) && (var_r31->unk_0C != 0)) { for (var_r29 = var_r28; var_r29 < 4; var_r29++) { if (var_r28 != var_r29) { var_r30 = lbl_1_bss_48[var_r29]->data; if ((var_r30->unk_38 == 0) && (var_r30->unk_20 != 0) && (var_r30->unk_0C != 0)) { var_r23 = 0; var_f31 = VECMag(&var_r31->unk_D8); var_f30 = VECMag(&var_r30->unk_D8); if ((!(var_f31 <= 0.0f) && (var_r31->unk_24 != 0)) || (!(var_f30 <= 0.0f) && (var_r30->unk_24 != 0))) { if (var_r31->unk_24 == 0) { var_r27 = var_r30; var_r26 = var_r31; } else if (var_r30->unk_24 == 0) { var_r27 = var_r31; var_r26 = var_r30; } else { var_r23 = 1; var_r27 = var_r31; var_r26 = var_r30; } VECAdd(&var_r27->unk_F0, &var_r27->unk_D8, &sp14); VECAdd(&var_r26->unk_F0, &var_r26->unk_D8, &sp8); VECSubtract(&sp14, &sp8, &sp38); var_f31 = VECMag(&sp38); if ((var_f31 < (var_r27->unk_88 + var_r26->unk_88)) && (var_f31 > 0.0f)) { VECNormalize(&sp38, &sp38); if (var_r23 != 0) { VECNormalize(&var_r27->unk_D8, &sp2C); VECNormalize(&var_r26->unk_D8, &sp20); var_f31 = -VECDotProduct(&sp2C, &sp38); var_f30 = VECDotProduct(&sp20, &sp38); } else { VECNormalize(&var_r27->unk_D8, &sp2C); sp20.x = sp20.y = sp20.z = 0.0f; var_f31 = -VECDotProduct(&sp2C, &sp38); var_f30 = 0.0f; } if ((var_f31 > 0.01f) || (var_f31 > 0.01f)) { var_f31 = VECDotProduct(&var_r27->unk_D8, &sp38); var_f30 = VECDotProduct(&var_r26->unk_D8, &sp38); sp14.x = var_r27->unk_D8.x - (var_f31 * sp38.x); sp14.y = var_r27->unk_D8.y - (var_f31 * sp38.y); sp14.z = var_r27->unk_D8.z - (var_f31 * sp38.z); sp8.x = var_r26->unk_D8.x - (var_f30 * sp38.x); sp8.y = var_r26->unk_D8.y - (var_f30 * sp38.y); sp8.z = var_r26->unk_D8.z - (var_f30 * sp38.z); if (var_r23 != 0) { sp14.x += 0.5f * (var_f30 * sp38.x); sp14.y += var_f30 * sp38.y; sp14.z += 0.5f * (var_f30 * sp38.z); sp8.x += 0.5f * (var_f31 * sp38.x); sp8.y += var_f31 * sp38.y; sp8.z += 0.5f * (var_f31 * sp38.z); } else { sp14.x -= 0.5f * (var_f31 * sp38.x); sp14.y -= var_f31 * sp38.y; sp14.z -= 0.5f * (var_f31 * sp38.z); } var_r27->unk_D8 = sp14; var_r26->unk_D8 = sp8; } } } } } } } } } else { var_r31 = object->data; if (var_r31->unk_38 == 0) { if (var_r31->unk_CC.y < 0.0f) { var_r31->unk_CC.y = 0.0f; } sp38 = var_r31->unk_CC; sp38.y = 0.0f; var_f31 = VECMag(&sp38); if (var_f31 > (750.0f - var_r31->unk_88)) { var_f30 = (750.0f - var_r31->unk_88) / var_f31; VECScale(&sp38, &sp38, var_f30); var_r31->unk_CC.x = sp38.x; var_r31->unk_CC.z = sp38.z; } } } lbl_1_bss_30 = object->work[0]; } void fn_1_9474(omObjData *object, Vec *arg1, Vec *arg2) { Vec sp8; float var_f31; float var_f30; M421DllPlayerWork *work = object->data; sp8 = *arg1; if (work->unk_38 == 0) { var_f31 = VECMag(&sp8); if (var_f31 > (750.0f - work->unk_88)) { var_f30 = (750.0f - work->unk_88) / var_f31; VECScale(&sp8, &sp8, var_f30); } } *arg2 = sp8; } void fn_1_956C(omObjData *object) { Vec sp8; float var_f31; float var_f30; M421DllPlayerWork *var_r31; M421DllPlayerWork *var_r30; s32 var_r29; s32 var_r28; s32 var_r27; for (var_r27 = 0; var_r27 < 2; var_r27++) { for (var_r29 = 0; var_r29 < 4; var_r29++) { var_r31 = lbl_1_bss_48[var_r29]->data; if (var_r31->unk_38 == 0) { for (var_r28 = 0; var_r28 < 4; var_r28++) { if (var_r29 != var_r28) { var_r30 = lbl_1_bss_48[var_r28]->data; if (var_r30->unk_38 == 0) { VECSubtract(&var_r31->unk_CC, &var_r30->unk_CC, &sp8); sp8.y = 0.0f; var_f31 = VECMag(&sp8); if (var_f31 < (var_r31->unk_80 + var_r30->unk_80)) { if (var_f31 > 0.0f) { var_f31 = 0.5f * ((var_r31->unk_80 + var_r30->unk_80) - var_f31); } else { var_f31 = 0.5f * (var_r31->unk_80 + var_r30->unk_80); sp8.x = frandmod(0x3E8) - 0x1F4; sp8.z = frandmod(0x3E8) - 0x1F4; } VECNormalize(&sp8, &sp8); VECScale(&sp8, &sp8, var_f31); VECAdd(&var_r31->unk_CC, &sp8, &var_r31->unk_CC); VECSubtract(&var_r30->unk_CC, &sp8, &var_r30->unk_CC); } } } } if (var_r31->unk_CC.y < 0.0f) { var_r31->unk_CC.y = 0.0f; } sp8 = var_r31->unk_CC; sp8.y = 0.0f; var_f31 = VECMag(&sp8); if (var_f31 > (750.0f - var_r31->unk_80)) { var_f30 = (750.0f - var_r31->unk_80) / var_f31; VECScale(&sp8, &sp8, var_f30); var_r31->unk_CC.x = sp8.x; var_r31->unk_CC.z = sp8.z; } } } } } void fn_1_982C(omObjData *object, u32 arg1) { M421DllPlayerWork *work = object->data; if ((work->unk_08 != arg1) && (arg1 < 6)) { float var_f31 = 60.0f * lbl_1_data_1BC[arg1].unk_04; if (work->unk_08 < 0) { var_f31 = 0.0f; } work->unk_08 = arg1; CharModelMotionShiftSet( work->unk_00, object->motion[lbl_1_data_1BC[arg1].unk_00], 60.0f * lbl_1_data_1BC[arg1].unk_08, var_f31, lbl_1_data_1BC[arg1].unk_10); if (lbl_1_data_1BC[arg1].unk_0C >= 0.0f) { Hu3DMotionShiftStartEndSet(object->model[0], 60.0f * lbl_1_data_1BC[arg1].unk_08, 60.0f * lbl_1_data_1BC[arg1].unk_0C); } } } s32 fn_1_99B8(omObjData *object) { M421DllPlayerWork *work = object->data; s32 var_r30 = 0; if ((CharModelMotionEndCheck(work->unk_00) != 0) && (CharModelMotionShiftIDGet(work->unk_00) < 0)) { var_r30 = 1; } return var_r30; } s32 fn_1_9A2C(omObjData *object, u32 arg1) { s32 var_r27; var_r27 = 0; if (fn_1_99B8(object)) { fn_1_982C(object, arg1); var_r27 = 1; } return var_r27; } void fn_1_9BFC(float arg8, float arg9, float *arg0) { arg0[0] = arg9; arg0[1] = arg8; arg0[3] = (2.0f * -arg8) / (arg9 * arg9); arg0[2] = -arg0[3] * arg9; } void fn_1_9C38(ModelData *model, ParticleData *particle, Mtx matrix) { HsfanimStruct01 *var_r31; s32 var_r29; for (var_r31 = particle->unk_48, var_r29 = 0; var_r29 < particle->unk_30; var_r29++, var_r31++) { if (var_r31->unk00 != 0) { VECAdd(&var_r31->unk34, &var_r31->unk08, &var_r31->unk34); var_r31->unk2C += 2.0f; var_r31->unk40.a *= 0.98f; if (var_r31->unk00 < 24.0f) { var_r31->unk40.a = 0.9f * var_r31->unk40.a; } if (--var_r31->unk00 == 0) { var_r31->unk00 = 0; var_r31->unk2C = 0.0f; var_r31->unk40.a = 0; } } } DCStoreRange(particle->unk_48, particle->unk_30 * sizeof(HsfanimStruct01)); } void fn_1_9DD0(omObjData *object, Vec *arg1) { Vec sp18; GXColor sp14; u8 sp10[4]; u8 spC[4]; float var_f31; float var_f30; HsfanimStruct01 *var_r31; ParticleData *var_r30; s32 var_r29; M421DllPlayerWork *work; u32 var_r26; work = object->data; var_r30 = Hu3DData[object->model[4]].unk_120; GWCharColorGet(work->unk_00, &sp14); sp10[0] = 100.0f + (0.47058824f * sp14.r); sp10[1] = 100.0f + (0.47058824f * sp14.g); sp10[2] = 100.0f + (0.47058824f * sp14.b); spC[0] = (220.0f + (0.13725491f * sp14.r)) - sp10[0]; spC[1] = (220.0f + (0.13725491f * sp14.g)) - sp10[1]; spC[2] = (220.0f + (0.13725491f * sp14.b)) - sp10[2]; var_r26 = 0x64; for (var_r31 = var_r30->unk_48, var_r29 = 0; var_r29 < var_r30->unk_30; var_r29++, var_r31++) { if (var_r31->unk00 != 0) { continue; } var_r31->unk00 = 60.0f * (0.6f + (0.0005f * frandmod(0x3E8))); var_f31 = frandmod(0x168); var_f30 = frandmod(0x168); sp18.y = sind(var_f31); var_f31 = cosd(var_f31); sp18.x = var_f31 * sind(var_f30); sp18.z = var_f31 * cosd(var_f30); var_f31 = 120.00001f; VECScale(&sp18, &sp18, var_f31); VECAdd(&sp18, arg1, &var_r31->unk34); var_r31->unk08.x = 0.016666668f * (0.5f * sp18.x); var_r31->unk08.y = 5.0f + (0.016666668f * (0.5f * sp18.y)); var_r31->unk08.z = 0.016666668f * (0.5f * sp18.z); var_r31->unk30 = 0.0031415902f * frandmod(0x3E8); var_f31 = 0.001f * frandmod(0x3E8); var_r31->unk2C = 80.0f + (220.0f * var_f31); var_r31->unk40.a = 100.0f + (100.0f * (1.0f - var_f31)); var_r31->unk40.r = sp10[0] + (spC[0] * var_f31); var_r31->unk40.g = sp10[1] + (spC[1] * var_f31); var_r31->unk40.b = sp10[2] + (spC[2] * var_f31); if (--var_r26 < 1) { break; } } } void fn_1_A528(omObjData *object) { M421DllPlayerDLWork *work; s32 i; object->stat |= 0x100; object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M421DllPlayerDLWork), MEMORY_DEFAULT_NUM); work = object->data; memset(work, 0, sizeof(M421DllPlayerDLWork)); work->unk_2F0 = GXGetTexBufferSize(0x280, 0x1E0, 5, 0, 0); work->unk_2F4 = HuMemDirectMallocNum(HEAP_SYSTEM, work->unk_2F0, MEMORY_DEFAULT_NUM); DCFlushRange(work->unk_2F4, work->unk_2F0); for (i = 0; i < 4; i++) { work->unk_40[i].r = work->unk_40[i].g = work->unk_40[i].b = 0xFF; } work->unk_40[0].a = 0x40; work->unk_40[1].a = 0; work->unk_40[2].a = 0xFF; work->unk_40[3].a = 0; for (i = 0; i < 4; i++) { work->unk_50[i][0].x = work->unk_50[i][0].y = work->unk_50[i][0].z = 0.0f; } for (i = 1; i < 0xE; i++) { work->unk_50[0][i].x = 100.0 * (1.7999999523162842 * sind((30.0f * i))); work->unk_50[0][i].y = 100.0 * (1.7999999523162842 * cosd((30.0f * i))); work->unk_50[0][i].z = 0.0f; work->unk_50[1][i].x = 100.0 * (2.0 * cosd((30.0f * i))); work->unk_50[1][i].y = 0.0f; work->unk_50[1][i].z = 100.0 * (2.0 * sind((30.0f * i))); work->unk_50[2][i].x = 100.0 * sind((30.0f * i)); work->unk_50[2][i].y = 100.0 * (1.2000000476837158 * cosd((30.0f * i))); work->unk_50[2][i].z = 0.0f; work->unk_50[3][i].x = 100.0 * sind((30.0f * i)); work->unk_50[3][i].y = 0.0f; work->unk_50[3][i].z = 100.0 * cosd((30.0f * i)); } DCStoreRangeNoSync(work->unk_40, sizeof(work->unk_40)); DCStoreRangeNoSync(work->unk_50, sizeof(work->unk_50)); PPCSync(); object->model[0] = Hu3DHookFuncCreate(fn_1_AB6C); Hu3DModelLayerSet(object->model[0], 4); object->model[1] = Hu3DHookFuncCreate(fn_1_ABDC); Hu3DModelLayerSet(object->model[1], 6); object->func = fn_1_AB68; } void fn_1_AB68(omObjData *object) { } void fn_1_AB6C(ModelData *model, Mtx matrix) { M421DllPlayerDLWork *work = lbl_1_bss_44->data; GXPixModeSync(); GXSetTexCopySrc(0, 0, 0x280, 0x1E0); GXSetTexCopyDst(0x280, 0x1E0, GX_TF_RGB5A3, GX_FALSE); GXCopyTex(work->unk_2F4, GX_FALSE); GXPixModeSync(); } void fn_1_ABDC(ModelData *model, Mtx matrix) { Mtx sp118; Mtx spE8; Mtx spB8; Mtx sp88; Mtx sp58; Mtx sp28; GXTexObj sp8; M421DllPlayerDLWork *work; s32 var_r30; s32 var_r29; s32 var_r28; s32 var_r27; work = lbl_1_bss_44->data; MTXTrans(spE8, -400.0f, 400.0f, -700.0f); MTXConcat(Hu3DCameraMtx, spE8, sp88); GXLoadPosMtxImm(sp88, 0); GXSetNumChans(1); GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_CLAMP, GX_AF_NONE); GXInitTexObj(&sp8, work->unk_2F4, 0x280, 0x1E0, 5, GX_CLAMP, GX_CLAMP, GX_FALSE); GXInitTexObjLOD(&sp8, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1); GXLoadTexObj(&sp8, GX_TEXMAP0); GXSetNumTexGens(1); C_MTXLightPerspective(spB8, 41.5f, 1.2f, 0.5f, -0.5f, 0.5f, 0.5f); MTXConcat(spB8, Hu3DCameraMtx, spB8); MTXInverse(Hu3DCameraMtx, sp58); MTXConcat(sp58, sp88, sp118); MTXConcat(spB8, sp118, spE8); GXLoadTexMtxImm(spE8, 0x1E, GX_MTX3x4); GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX3x4, GX_TG_POS, 0x1E, 0, 0x7D); MTXInverse(Hu3DCameraMtx, sp28); sp28[0][3] = sp28[1][3] = sp28[2][3] = 0.0f; GXSetNumTevStages(1); GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC); GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV); GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_RASA); GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_FALSE, GX_TEVPREV); GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET); GXSetZMode(GX_FALSE, GX_LEQUAL, GX_FALSE); GXClearVtxDesc(); GXSetVtxDesc(GX_VA_POS, GX_INDEX8); GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GXSetVtxDesc(GX_VA_CLR0, GX_INDEX8); GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); for (var_r30 = 0; var_r30 < 4; var_r30++) { work->unk_00[var_r30] = ((M421DllPlayerWork *)lbl_1_bss_48[var_r30]->data)->unk_F0; if (work->unk_30[var_r30] == 2) { var_r27 = 2; } else { var_r27 = 0; } var_r28 = var_r27; MTXTrans(spE8, work->unk_00[var_r30].x, work->unk_00[var_r30].y, work->unk_00[var_r30].z); MTXConcat(spE8, sp28, spE8); MTXConcat(Hu3DCameraMtx, spE8, sp88); GXLoadPosMtxImm(sp88, 0); MTXConcat(sp58, sp88, sp118); MTXConcat(spB8, sp118, spE8); GXLoadTexMtxImm(spE8, 0x1E, GX_MTX3x4); GXSetArray(GX_VA_POS, work->unk_50[var_r28], 0xC); GXSetArray(GX_VA_CLR0, &work->unk_40[var_r28], 4); GXBegin(GX_TRIANGLEFAN, GX_VTXFMT0, 0xE); GXPosition1x8(0); GXPosition1x8(0); for (var_r29 = 1; var_r29 < 0xE; var_r29++) { GXColor1x8(var_r29); GXColor1x8(1); } MTXTrans(spE8, work->unk_00[var_r30].x, 0.0f, work->unk_00[var_r30].z); MTXConcat(Hu3DCameraMtx, spE8, sp88); GXLoadPosMtxImm(sp88, 0); MTXConcat(sp58, sp88, sp118); MTXConcat(spB8, sp118, spE8); GXLoadTexMtxImm(spE8, 0x1E, GX_MTX3x4); GXSetArray(GX_VA_POS, work->unk_50[var_r28 + 1], 0xC); GXSetArray(GX_VA_CLR0, &work->unk_40[var_r28], 4); GXBegin(GX_TRIANGLEFAN, GX_VTXFMT0, 0xE); GXPosition1x8(0); GXPosition1x8(0); for (var_r29 = 1; var_r29 < 0xE; var_r29++) { GXColor1x8(var_r29); GXColor1x8(1); } } }