#ifndef M417DLL_H #define M417DLL_H #include "game/object.h" #include "game/process.h" typedef struct UnkM417Struct2 { /* 0x00 */ s32 unk_00; /* 0x04 */ float unk_04; /* 0x08 */ float unk_08; /* 0x0C */ float unk_0C; } UnkM417Struct2; /* size = 0x10 */ void fn_1_5B0(omObjData *object); void fn_1_800(omObjData *object); u32 fn_1_26F8(void); u32 fn_1_2710(void); void fn_1_2728(u32 arg0); s32 fn_1_2740(s32 arg0); void fn_1_2770(s32 arg0); void fn_1_27A0(s32 arg0); s32 fn_1_27D0(void); void fn_1_2808(s32 arg0, s32 arg1, s32 arg2); float fn_1_2F08(float arg8, float arg9, float argA); float fn_1_3024(float arg8, float arg9); void fn_1_3274(Process *arg0); void fn_1_33B4(void); void fn_1_7510(float arg8, float arg9, float argA, float argB); float fn_1_75BC(void); float fn_1_78BC(float arg8, float arg9, float argA); UnkM417Struct2 *fn_1_7A28(void); void fn_1_7A34(Process *arg0); omObjFunc fn_1_BCAC(Process *arg0); omObjFunc fn_1_C658(Process *arg0, omObjData *object); #endif