#ifndef M416DLL_H #define M416DLL_H #include "game/object.h" #include "game/hsfman.h" s32 fn_1_1240(void); void fn_1_1250(s32 arg0); void fn_1_613C(ModelData *model, ParticleData *particle, Mtx matrix); void fn_1_79D0(Process *objman); void fn_1_7A54(void); void fn_1_8EB4(s16 model); void fn_1_8F60(float arg0); void fn_1_8FF4(float arg0); #endif