#ifndef _DOLPHIN_GXTEXTURE #define _DOLPHIN_GXTEXTURE #include #include #ifdef __cplusplus extern "C" { #endif typedef GXTexRegion *(*GXTexRegionCallback)(GXTexObj *t_obj, GXTexMapID id); typedef GXTlutRegion *(*GXTlutRegionCallback)(u32 idx); u32 GXGetTexBufferSize(u16 width, u16 height, u32 format, u8 mipmap, u8 max_lod); void GXInitTexObj(GXTexObj *obj, void *image_ptr, u16 width, u16 height, GXTexFmt format, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, u8 mipmap); void GXInitTexObjCI(GXTexObj *obj, void *image_ptr, u16 width, u16 height, GXCITexFmt format, GXTexWrapMode wrap_s, GXTexWrapMode wrap_t, u8 mipmap, u32 tlut_name); void GXInitTexObjLOD(GXTexObj *obj, GXTexFilter min_filt, GXTexFilter mag_filt, f32 min_lod, f32 max_lod, f32 lod_bias, GXBool bias_clamp, GXBool do_edge_lod, GXAnisotropy max_aniso); void GXInitTexObjData(GXTexObj *obj, void *image_ptr); void GXInitTexObjWrapMode(GXTexObj *obj, GXTexWrapMode s, GXTexWrapMode t); void GXInitTexObjTlut(GXTexObj *obj, u32 tlut_name); void GXInitTexObjUserData(GXTexObj *obj, void *user_data); void *GXGetTexObjUserData(const GXTexObj *obj); void GXLoadTexObjPreLoaded(GXTexObj *obj, GXTexRegion *region, GXTexMapID id); void GXLoadTexObj(GXTexObj *obj, GXTexMapID id); void GXInitTlutObj(GXTlutObj *tlut_obj, void *lut, GXTlutFmt fmt, u16 n_entries); void GXLoadTlut(GXTlutObj *tlut_obj, u32 tlut_name); void GXInitTexCacheRegion(GXTexRegion *region, u8 is_32b_mipmap, u32 tmem_even, GXTexCacheSize size_even, u32 tmem_odd, GXTexCacheSize size_odd); void GXInitTexPreLoadRegion(GXTexRegion *region, u32 tmem_even, u32 size_even, u32 tmem_odd, u32 size_odd); void GXInitTlutRegion(GXTlutRegion *region, u32 tmem_addr, GXTlutSize tlut_size); void GXInvalidateTexRegion(GXTexRegion *region); void GXInvalidateTexAll(void); GXTexRegionCallback GXSetTexRegionCallback(GXTexRegionCallback f); GXTlutRegionCallback GXSetTlutRegionCallback(GXTlutRegionCallback f); void GXPreLoadEntireTexture(GXTexObj *tex_obj, GXTexRegion *region); void GXSetTexCoordScaleManually(GXTexCoordID coord, u8 enable, u16 ss, u16 ts); void GXSetTexCoordCylWrap(GXTexCoordID coord, u8 s_enable, u8 t_enable); void GXSetTexCoordBias(GXTexCoordID coord, u8 s_enable, u8 t_enable); #ifdef __cplusplus } #endif #endif // _DOLPHIN_GXTEXTURE