#include "dolphin/gx/GXVert.h" #include "ext_math.h" #include "game/audio.h" #include "game/flag.h" #include "game/gamework.h" #include "game/hsfman.h" #include "game/memory.h" #include "game/minigame_seq.h" #include "game/object.h" #include "game/objsub.h" #include "game/wipe.h" #include "math.h" #include "rel_sqrt_consts.h" #include "string.h" #ifndef __MWERKS__ #include "game/esprite.h" #include "game/frand.h" #endif #include "REL/m443Dll.h" typedef struct M443DllWork { u32 unk_00; s32 unk_04; s32 unk_08; s32 unk_0C; s32 unk_10; u32 unk_14; u32 unk_18; u32 unk_1C; u32 unk_20; char unk24[4]; s32 unk_28; u32 unk_2C; s32 unk_30; s32 unk_34[4]; float unk_44[4]; u32 unk_54; u32 unk_58; s32 unk_5C; } M443DllWork; /* size = 0x60 */ typedef struct M443DllData108Struct { u32 unk_00; s32 unk_04; } M443DllData108Struct; /* size = 0x08 */ typedef struct M443DllUnkStruct { s32 unk_00; s32 unk_04; float unk_08; float unk_0C; u32 unk_10; u32 unk_14; u32 unk_18; s16 unk_1C[0x10]; } M443DllUnkStruct; /* size = 0x3C */ void fn_1_1294(omObjData *); void fn_1_17D8(omObjData *arg0); omObjFunc fn_1_1C98(Process *arg0, omObjData *arg1); void fn_1_1D8C(omObjData *); omObjFunc fn_1_2490(Process *arg0, omObjData *arg1); void fn_1_25A4(omObjData *); void fn_1_2DD8(M443DllUnkStruct *arg0); void fn_1_2F54(M443DllUnkStruct *arg0); void fn_1_32C0(Process *arg0); void fn_1_3370(omObjData *object); void fn_1_3710(omObjData *); void fn_1_3770(omObjData *object); void fn_1_3D78(ModelData *, float[3][4]); void fn_1_420(omObjData *object); void fn_1_584(omObjData *arg0); void fn_1_6D0(omObjData *); void fn_1_9B0(omObjData *); void fn_1_CE0(omObjData *); void fn_1_ECC(omObjData *); Vec lbl_1_data_0 = { 100.0f, 800.0f, -100.0f }; Vec lbl_1_data_C = { 0.3f, -0.8f, 0.3f }; Vec lbl_1_data_18 = { 10.0f, 45.0f, 3500.0f }; GXColor lbl_1_data_24 = { 0xFF, 0xFF, 0xFF, 0xFF }; Vec lbl_1_data_28 = { 50.0f, 150000.0f, 50.0f }; Vec lbl_1_data_34 = { 0.0f, 1.0f, 0.0f }; Vec lbl_1_data_40 = { 0.0f, 0.0f, 0.0f }; Process *lbl_1_bss_74; omObjData *lbl_1_bss_70; omObjData *lbl_1_bss_6C; omObjData *lbl_1_bss_68; s16 lbl_1_bss_64; s16 lbl_1_bss_5C[4]; s16 lbl_1_bss_5A; s16 lbl_1_bss_58; s16 lbl_1_bss_56; s16 lbl_1_bss_54; s32 lbl_1_bss_50; M443DllUnkStruct lbl_1_bss_14; s16 lbl_1_bss_10[1]; // why only 1 long? s32 lbl_1_bss_C; s32 lbl_1_bss_8; s32 lbl_1_bss_4; s32 lbl_1_bss_0; void ObjectSetup(void) { Vec sp14; Vec sp8; Process *var_r31; LightData *var_r30; HuAudSndGrpSet(0x45); lbl_1_bss_C = lbl_1_bss_8 = -1; lbl_1_bss_4 = lbl_1_bss_0 = -1; lbl_1_bss_5C[0] = Hu3DGLightCreateV(&lbl_1_data_0, &lbl_1_data_C, &lbl_1_data_24); Hu3DGLightInfinitytSet(lbl_1_bss_5C[0]); var_r30 = &Hu3DGlobalLight[lbl_1_bss_5C[0]]; var_r30->unk_00 |= 0x8000; lbl_1_data_18.x = 55.74f; lbl_1_data_18.y = 0.0f; lbl_1_data_18.z = 3500.0f; sp14.x = sp14.y = sp14.z = 0.0f; sp8.x = sp8.z = 0.0f; sp8.y = lbl_1_data_18.z; sp8.x = 0.0f; sp8.y = 3480.0002f; sp8.z = 900.00006f; Hu3DGLightPosAimSetV(lbl_1_bss_5C[0], &sp8, &sp14); lbl_1_data_28.x = 100.0f; lbl_1_data_28.y = 2000.0f; lbl_1_data_28.z = 2000.0f; lbl_1_data_34.x = 0.0f; lbl_1_data_34.y = 1.0f; lbl_1_data_34.z = 0.0f; lbl_1_data_40.x = 0.0f; lbl_1_data_40.y = 0.0f; lbl_1_data_40.z = 700.0f; Hu3DShadowCreate(30.0f, 20.0f, 25000.0f); Hu3DShadowTPLvlSet(0.625f); Hu3DShadowPosSet(&lbl_1_data_28, &lbl_1_data_34, &lbl_1_data_40); lbl_1_bss_5A = lbl_1_bss_58 = lbl_1_bss_56 = lbl_1_bss_54 = -1; lbl_1_bss_50 = 0; var_r31 = omInitObjMan(0x32, 0x2000); lbl_1_bss_74 = var_r31; omGameSysInit(var_r31); fn_1_2DD8(&lbl_1_bss_14); fn_1_32C0(var_r31); lbl_1_bss_70 = omAddObjEx(var_r31, 0xA, 0, 0, -1, fn_1_420); fn_1_4A5C(var_r31); fn_1_5444(var_r31); } void fn_1_420(omObjData *object) { M443DllWork *var_r31; object->data = HuMemDirectMallocNum(HEAP_SYSTEM, sizeof(M443DllWork), MEMORY_DEFAULT_NUM); var_r31 = object->data; memset(var_r31, 0, sizeof(M443DllWork)); var_r31->unk_00 = 0; var_r31->unk_04 = 0; var_r31->unk_0C = 0; var_r31->unk_10 = 0; var_r31->unk_14 = 0; var_r31->unk_18 = 0; var_r31->unk_28 = 0; var_r31->unk_2C = 0; var_r31->unk_08 = 0; var_r31->unk_54 = 2; var_r31->unk_58 = 0; var_r31->unk_5C = 0; object->func = fn_1_6D0; } void fn_1_4E4(omObjData *object) { M443DllWork *var_r31; var_r31 = object->data; var_r31->unk_04++; var_r31->unk_10++; var_r31->unk_18++; var_r31->unk_2C++; fn_1_2F54(&lbl_1_bss_14); if ((omSysExitReq != 0) && (var_r31->unk_00 != 5)) { var_r31->unk_00 = 4; fn_1_584(object); } } void fn_1_584(omObjData *object) { M443DllWork *var_r31 = object->data; if (var_r31->unk_08 == 0) { switch (var_r31->unk_00) { case 0: WipeCreate(1, 0, 0x3C); lbl_1_bss_14.unk_00 = 1; var_r31->unk_00 = 1; var_r31->unk_10 = 0; object->func = fn_1_1C98(lbl_1_bss_74, object); break; case 1: var_r31->unk_00 = 2; var_r31->unk_18 = 0; fn_1_3FE8(4); object->func = fn_1_ECC; break; case 2: var_r31->unk_00 = 3; var_r31->unk_2C = 0; object->func = fn_1_2490(lbl_1_bss_74, object); break; case 3: case 4: var_r31->unk_08 = 1; var_r31->unk_00 = 5; object->func = fn_1_9B0; break; case 5: default: var_r31->unk_00 = 5; object->func = fn_1_CE0; break; } var_r31->unk_04 = 0; } } void fn_1_6D0(omObjData *object) { fn_1_4E4(object); fn_1_584(object); } void fn_1_9B0(omObjData *object) { M443DllWork *var_r27 = object->data; fn_1_4E4(object); if (WipeStatGet() == 0) { WipeCreate(2, 0, 0x3C); if (lbl_1_bss_8 >= 0) { HuAudFXStop(lbl_1_bss_8); lbl_1_bss_8 = -1; } var_r27->unk_08 = 0; fn_1_584(object); } } void fn_1_CE0(omObjData *object) { fn_1_4E4(object); if (WipeStatGet() == 0) { fn_1_565C(); fn_1_4AB0(); MGSeqKillAll(); HuAudFadeOut(1); omOvlReturnEx(1, 1); } } void fn_1_ECC(omObjData *object) { M443DllWork *var_r29 = object->data; fn_1_4E4(object); switch (var_r29->unk_14) { case 0: var_r29->unk_1C = 0x12C; var_r29->unk_20 = 0x3C; lbl_1_bss_5A = MGSeqCreate(3, 0); MGSeqPosSet(lbl_1_bss_5A, 320.0f, 240.0f); lbl_1_bss_64 = -1; Center.x = 0.0f; Center.y = 200.0f; Center.z = 0.0f; CRot.x = -30.0f; CRot.y = 0.0f; CRot.z = 0.0f; CZoom = 1900.0f; lbl_1_bss_14.unk_00 = 1; var_r29->unk_14 = 1; var_r29->unk_18 = 0; break; case 1: if ((var_r29->unk_18 > 60.0f) && (lbl_1_bss_C >= 0)) { HuAudFXFadeOut(lbl_1_bss_C, 0x1E); lbl_1_bss_C = -1; } if ((MGSeqStatGet(lbl_1_bss_5A) == 0) && (var_r29->unk_08 == 0)) { var_r29->unk_14 = 2; var_r29->unk_18 = 0; object->func = fn_1_1294; } break; } } void fn_1_1294(omObjData *object) { s32 sp8[4]; float var_f31; s32 var_r30; s32 var_r26; s32 var_r25; s32 var_r24; s32 var_r23; M443DllWork *var_r31 = object->data; var_r25 = 0; fn_1_4E4(object); lbl_1_bss_14.unk_14++; if (--var_r31->unk_20 == 0) { var_r31->unk_20 = 0x3C; var_r31->unk_1C--; if (var_r31->unk_1C == 0) { var_r31->unk_54 = 0; var_r25 = 1; } } if (var_r31->unk_1C <= 5) { if (lbl_1_bss_64 < 0) { lbl_1_bss_64 = MGSeqCreate(1, var_r31->unk_1C, -1, -1); } MGSeqParamSet(lbl_1_bss_64, 1, var_r31->unk_1C); } for (var_r30 = 0; var_r30 < 4; var_r30++) { if (var_r31->unk_44[var_r30] >= 40000.0f) { var_r31->unk_54 = 1; } } if (var_r31->unk_54 != 2) { var_r25 = 1; } if (var_r25 != 0) { if (var_r31->unk_54 == 1) { for (var_r30 = 0; var_r30 < 4; var_r30++) { sp8[var_r30] = var_r30; } for (var_r24 = 0; var_r24 < 0xA; var_r24++) { for (var_r30 = 0; var_r30 < 3; var_r30++) { for (var_r26 = var_r30 + 1; var_r26 < 4; var_r26++) { if ((var_r31->unk_44[var_r30] < var_r31->unk_44[var_r26]) || ((var_r31->unk_44[var_r30] == var_r31->unk_44[var_r26]) && (frandmod(0x3E8) < 0x2BC))) { var_f31 = var_r31->unk_44[var_r30]; var_r31->unk_44[var_r30] = var_r31->unk_44[var_r26]; var_r31->unk_44[var_r26] = var_f31; var_r23 = sp8[var_r30]; sp8[var_r30] = sp8[var_r26]; sp8[var_r26] = var_r23; } } } } for (var_r30 = 0; var_r30 < 4; var_r30++) { var_r31->unk_34[sp8[var_r30]] = var_r30; } var_r31->unk_30 = sp8[0]; } lbl_1_bss_58 = MGSeqCreate(3, 1); MGSeqPosSet(lbl_1_bss_58, 320.0f, 240.0f); if (GWPlayerCfg[var_r31->unk_30].iscom == 0) { if (lbl_1_bss_14.unk_14 < lbl_1_bss_14.unk_10) { GWMGRecordSet(5, lbl_1_bss_14.unk_14); lbl_1_bss_50 = 1; } if (lbl_1_bss_14.unk_14 <= 0x258) { GWGameStat.present[0x39] = 1; OSReport("Present For You!!!\n"); } } lbl_1_bss_8 = HuAudFXPlay(0x735); fn_1_3FE8(3); var_r31->unk_14 = 3; var_r31->unk_18 = 0; if (var_r31->unk_08 == 0) { object->func = fn_1_17D8; } } } void fn_1_17D8(omObjData *object) { M443DllWork *var_r27 = object->data; s32 var_r25 = 0; if (lbl_1_bss_64 >= 0) { MGSeqParamSet(lbl_1_bss_64, 2, -1); lbl_1_bss_64 = -1; } fn_1_4E4(object); if (var_r27->unk_14 == 3) { if (var_r27->unk_54 == 1) { M443DllCameraStruct *var_r31 = fn_1_4148(var_r27->unk_30 + 1); if (var_r31->unk_A0 == 0) { var_r31->unk_78 = var_r31->unk_44; var_r31->unk_7C = var_r31->unk_48; var_r31->unk_80 = var_r31->unk_40; var_r31->unk_04 = 0x3E8; } if (var_r31->unk_A0 <= 0x3C) { float var_f31 = 0.016666668f * var_r31->unk_A0; var_r31->unk_44 = var_r31->unk_78 + ((320.0f - var_r31->unk_78) * var_f31); var_r31->unk_48 = var_r31->unk_7C + ((240.0f - var_r31->unk_7C) * var_f31); var_r31->unk_40 = var_r31->unk_80 + ((2.0f - var_r31->unk_80) * var_f31); } else { var_r25 = 1; } var_r31->unk_A0 = var_r31->unk_A0 + 1; } else { var_r25 = 1; } if ((MGSeqStatGet(lbl_1_bss_58) == 0) && (var_r27->unk_58 == 0x1111) && (var_r25 != 0)) { if (var_r27->unk_08 == 0) { WipeCreate(2, 0, 0x3C); } var_r27->unk_14 = 4; var_r27->unk_18 = 0; } } else if (WipeStatGet() == 0) { var_r27->unk_14 = 5; var_r27->unk_18 = 0; fn_1_584(object); } } omObjFunc fn_1_1C98(Process *process, omObjData *object) { CRot.x = -80.5f; CRot.y = CRot.z = 0.0f; Center.x = 0.0f; Center.y = 0.0f; Center.z = 0.0f; CZoom = 1000.0f; object->work[0] = object->work[1] = 0; fn_1_3FE8(1); lbl_1_bss_C = HuAudFXPlay(0x734); return fn_1_1D8C; } Vec lbl_1_data_60[6] = { { -500.0f, 150.0f, 350.0f }, { -500.0f, 150.0f, 350.0f }, { 500.0f, 150.0f, 350.0f }, { 500.0f, 150.0f, 350.0f }, { 0.0f, 150.0f, 350.0f }, { 0.0f, 150.0f, 350.0f }, }; Vec lbl_1_data_A8[6] = { { -1.5f, -40.0f, 880.0f }, { -1.5f, -40.0f, 880.0f }, { -20.0f, 40.0f, 1000.0f }, { -40.0f, 130.0f, 1300.0f }, { -40.0f, 180.0f, 1500.0f }, { -40.0f, 180.0f, 1500.0f }, }; s32 lbl_1_data_F0[6] = { 0x3C, 0x5A, 0x6C, 0x96, 0x6C, 0 }; void fn_1_1D8C(omObjData *object) { Vec sp8; float var_f31; M443DllCameraStruct *var_r27; M443DllWork *var_r26 = object->data; fn_1_4E4(object); var_r26->unk_0C = 1; object->work[0]++; if ((object->work[1] == 1) && (lbl_1_bss_4 < 0)) { lbl_1_bss_4 = HuAudSStreamPlay(0xB); } var_f31 = (float)object->work[0] / lbl_1_data_F0[object->work[1]]; PSVECSubtract(&lbl_1_data_60[object->work[1] + 1], &lbl_1_data_60[object->work[1]], &sp8); PSVECScale(&sp8, &sp8, var_f31); PSVECAdd(&lbl_1_data_60[object->work[1]], &sp8, &sp8); Center.x = sp8.x; Center.y = sp8.y; Center.z = sp8.z; PSVECSubtract(&lbl_1_data_A8[object->work[1] + 1], &lbl_1_data_A8[object->work[1]], &sp8); PSVECScale(&sp8, &sp8, var_f31); PSVECAdd(&lbl_1_data_A8[object->work[1]], &sp8, &sp8); CRot.x = sp8.x; CRot.y = sp8.y; CRot.z = 0.0f; CZoom = sp8.z; var_r27 = fn_1_4148(0); var_r27->unk_1C = Center; var_r27->unk_28 = CRot; var_r27->unk_34 = CZoom; if (object->work[1] == 3) { fn_1_3FE8(2); } if (var_f31 >= 1.0f) { object->work[0] = 0; object->work[1] += 1; if (lbl_1_data_F0[object->work[1]] == 0) { var_r26->unk_0C = 2; fn_1_584(object); } } } omObjFunc fn_1_2490(Process *process, omObjData *object) { M443DllCameraStruct *var_r31; M443DllWork *var_r30 = object->data; if (var_r30->unk_08 == 0) { WipeCreate(1, 0, 0x3C); } fn_1_3FE8(1); var_r31 = fn_1_4148(0); if (var_r30->unk_54 == 1) { var_r31->unk_1C.x = 70.0f; var_r31->unk_1C.y = 250.0f; var_r31->unk_1C.z = 500.0f; } else { var_r31->unk_1C.x = 0.0f; var_r31->unk_1C.y = 150.0f; var_r31->unk_1C.z = 1000.0f; } var_r31->unk_28.x = -10.0f; var_r31->unk_28.y = 0.0f; var_r31->unk_34 = 800.0f; return fn_1_25A4; } void fn_1_25A4(omObjData *object) { M443DllWork *var_r28 = object->data; s32 var_r22 = 1; fn_1_4E4(object); if (lbl_1_bss_50 != 0) { var_r22 = 0; if (lbl_1_bss_56 < 0) { lbl_1_bss_56 = MGSeqCreate(0xE, lbl_1_bss_14.unk_14); lbl_1_bss_14.unk_04 = 1; } else if (MGSeqStatGet(lbl_1_bss_56) == 0) { var_r22 = 1; lbl_1_bss_50 = 0; } } if ((WipeStatGet() != 0) || (var_r22 == 0)) { var_r28->unk_2C = 0; return; } var_r28->unk_28 = 1; if (lbl_1_bss_0 < 0) { if (var_r28->unk_54 == 1) { lbl_1_bss_0 = HuAudSStreamPlay(1); } else { lbl_1_bss_0 = HuAudSStreamPlay(4); } } if (lbl_1_bss_54 < 0) { if (var_r28->unk_54 == 1) { lbl_1_bss_54 = MGSeqCreate(5, 3, GWPlayerCfg[var_r28->unk_30].character, -1, -1, -1); GWPlayerCoinWinAdd(var_r28->unk_30, 10); } else { lbl_1_bss_54 = MGSeqCreate(5, 2); } } else if ((MGSeqStatGet(lbl_1_bss_54) == 0) && (var_r28->unk_2C >= 210.0f)) { var_r28->unk_28 = 2; fn_1_584(object); } } M443DllData108Struct lbl_1_data_108[0x10] = { { 0x4A001F, 0x10E }, { 0x610037, 0xFA }, { 0x610030, 0xFA }, { 0x610030, 0xFA }, { 0x610030, 0xFA }, { 0x610030, 0xFA }, { 0x610030, 0xFA }, { 0x610030, 0xFA }, { 0x610030, 0xFA }, { 0x610031, 0xFA }, { 0x610031, 0xFA }, { 0x610031, 0xFA }, { 0x610031, 0xFA }, { 0x610031, 0xFA }, { 0x610031, 0xFA }, { 0x610031, 0xFA }, }; void fn_1_2DD8(M443DllUnkStruct *arg0) { s32 var_r30; memset(arg0, 0, sizeof(M443DllUnkStruct)); arg0->unk_10 = GWMGRecordGet(5); if (arg0->unk_10 == 0) { arg0->unk_10 = 0xE10; } arg0->unk_08 = 320.0f; arg0->unk_0C = 64.0f; for (var_r30 = 0; var_r30 < 0x10; var_r30++) { arg0->unk_1C[var_r30] = -1; if (lbl_1_data_108[var_r30].unk_00 != 0) { arg0->unk_1C[var_r30] = espEntry(lbl_1_data_108[var_r30].unk_00, lbl_1_data_108[var_r30].unk_04, 0); espAttrSet(arg0->unk_1C[var_r30], 8); espDispOff(arg0->unk_1C[var_r30]); } } espColorSet(arg0->unk_1C[0], 0, 0, 0); espTPLvlSet(arg0->unk_1C[0], 0.699999988079071); espBankSet(arg0->unk_1C[7], 0xB); espBankSet(arg0->unk_1C[8], 0xA); espBankSet(arg0->unk_1C[14], 0xB); espBankSet(arg0->unk_1C[15], 0xA); } Vec2f lbl_1_data_188[0x10] = { { 0.0f, 0.0f }, { -52.0f, -9.0f }, { 53.0f, -8.0f }, { 35.0f, -8.0f }, { 9.0f, -8.0f }, { -9.0f, -8.0f }, { -31.0f, -8.0f }, { 23.0f, -8.0f }, { -17.0f, -8.0f }, { 53.0f, 8.0f }, { 35.0f, 8.0f }, { 9.0f, 8.0f }, { -9.0f, 8.0f }, { -31.0f, 8.0f }, { 23.0f, 8.0f }, { -17.0f, 8.0f }, }; void fn_1_2F54(M443DllUnkStruct *arg0) { u32 sp8[3]; float var_f31; s32 var_r30; u32 var_r29; s32 var_r28; s32 var_r27; for (var_r30 = 0; var_r30 < 0x10; var_r30++) { if (arg0->unk_1C[var_r30] >= 0) { if (arg0->unk_00 == 0) { espDispOff(arg0->unk_1C[var_r30]); } else { espDispOn(arg0->unk_1C[var_r30]); espPosSet(arg0->unk_1C[var_r30], 0.9f * (arg0->unk_08 + lbl_1_data_188[var_r30].x), arg0->unk_0C + lbl_1_data_188[var_r30].y); } } } arg0->unk_18++; if (arg0->unk_04 != 0) { var_r29 = arg0->unk_14; arg0->unk_10 = var_r29; var_f31 = 1.100000023841858 + (0.10000000149011612 * sind((22.5f * (arg0->unk_18 & 0xF)))); espScaleSet(arg0->unk_1C[1], var_f31, var_f31); for (var_r30 = 2; var_r30 <= 6; var_r30++) { espScaleSet(arg0->unk_1C[var_r30], var_f31, var_f31); } for (var_r30 = 7; var_r30 <= 8; var_r30++) { espScaleSet(arg0->unk_1C[var_r30], var_f31, var_f31); } } for (var_r30 = 0; var_r30 < 2; var_r30++) { if (var_r30 != 0) { var_r29 = arg0->unk_14; var_r27 = 9; } else { var_r29 = arg0->unk_10; var_r27 = 2; } sp8[0] = var_r29 % 60; var_r29 = (var_r29 - sp8[0]) / 60; sp8[0] = 100.0f * (0.016666668f * sp8[0]); sp8[1] = var_r29 % 60; var_r29 = (var_r29 - sp8[1]) / 60; sp8[2] = var_r29; for (var_r28 = 0; var_r28 < 3; var_r28++) { espBankSet(arg0->unk_1C[var_r27++], sp8[var_r28] % 10); if (var_r28 < 2) { espBankSet(arg0->unk_1C[var_r27++], sp8[var_r28] / 10); } } } } void fn_1_32C0(Process *process) { Hu3DCameraCreate(0x1F); lbl_1_bss_6C = omAddObjEx(process, 0x7FDA, 0, 0, -1, omOutViewMulti); lbl_1_bss_6C->work[0] = 5; lbl_1_bss_68 = omAddObjEx(process, 0xC, 1, 0, -1, fn_1_3370); lbl_1_bss_68->work[0] = 0; } void fn_1_3370(omObjData *object) { M443DllCameraStruct *var_r31; s32 var_r30; M443DllCameraStruct *var_r28; float sp1C[5][4] = { { 320.0f, 240.0f, 640.0f, 416.0f }, { 160.0f, 136.0f, 320.0f, 208.0f }, { 480.0f, 136.0f, 320.0f, 208.0f }, { 160.0f, 344.0f, 320.0f, 208.0f }, { 480.0f, 344.0f, 320.0f, 208.0f }, }; s32 sp8[5] = { 1, 2, 4, 8, 16 }; object->data = HuMemDirectMallocNum(HEAP_SYSTEM, 10 * sizeof(M443DllCameraStruct), MEMORY_DEFAULT_NUM); var_r28 = object->data; memset(var_r28, 0, 10 * sizeof(M443DllCameraStruct)); object->model[0] = Hu3DHookFuncCreate(fn_1_3D78); Hu3DModelLayerSet(*object->model, 0); Hu3DModelCameraSet(*object->model, 0x1E); for (var_r31 = var_r28, var_r30 = 0; var_r30 < 5; var_r30++, var_r31++) { var_r31->unk_00 = 1; var_r31->unk_04 = var_r30 * 0x64; var_r31->unk_10 = 41.5f; var_r31->unk_14 = 100.0f; var_r31->unk_18 = 60000.0f; var_r31->unk_1C.x = 0.0f; var_r31->unk_1C.y = 0.0f; var_r31->unk_1C.z = 0.0f; var_r31->unk_28.x = -15.0f; var_r31->unk_28.y = 0.0f; var_r31->unk_28.z = 0.0f; var_r31->unk_34 = 1000.0f; var_r31->unk_40 = 1.0f; var_r31->unk_44 = sp1C[var_r30][0]; var_r31->unk_48 = sp1C[var_r30][1]; var_r31->unk_4C = sp1C[var_r30][2]; var_r31->unk_50 = sp1C[var_r30][3]; var_r31->unk_3C = var_r31->unk_0C = sp8[var_r30]; var_r31->unk_08 = var_r30; var_r31->unk_38 = var_r30; } object->work[1] = 0; for (var_r30 = 0; var_r30 < 2; var_r30++) { lbl_1_bss_10[var_r30] = espEntry(0x4A001E, 0x12C, 0); espPosSet(lbl_1_bss_10[var_r30], 288.0, 240.0); if (var_r30 != 0) { espScaleSet(lbl_1_bss_10[var_r30], 0.22499999403953552, 60.0); } else { espScaleSet(lbl_1_bss_10[var_r30], 72.0, 0.25); } espColorSet(lbl_1_bss_10[var_r30], 0, 0, 0); espTPLvlSet(lbl_1_bss_10[var_r30], 1.0); espDispOff(lbl_1_bss_10[var_r30]); } object->work[0]++; fn_1_3770(object); object->func = fn_1_3710; } void fn_1_3710(omObjData *arg0) { M443DllWork *sp8 = arg0->data; s32 spC[4] = { 0x100, 0x200, 0x400, 0x800 }; fn_1_3770(arg0); } void fn_1_3770(omObjData *arg0) { float var_f31; M443DllCameraStruct *var_r31; s32 var_r30; s32 var_r29; M443DllCameraStruct *var_r28; omObjData *var_r27; s32 var_r26; u32 var_r25; s32 var_r24; s32 var_r23; u32 var_r22; u32 var_r21; var_r28 = arg0->data; { s32 sp40[4] = { 2, 4, 8, 16 }; u32 sp30[4]; s32 sp20[4]; float sp18[2]; float sp10[2]; float sp8[2]; var_r24 = 0; var_r26 = 0; memcpy(&var_r28[5], var_r28, 5 * sizeof(M443DllCameraStruct)); switch (arg0->work[1]) { case 0: break; case 1: var_r26 |= 1; break; case 2: var_r26 |= 1; case 3: var_r24 = 1; case 4: var_r26 |= 0x1E; break; } if (var_r24 != 0) { Hu3DModelAttrReset(arg0->model[0], 1); } else { Hu3DModelAttrSet(arg0->model[0], 1); } for (var_r30 = 0; var_r30 < 4; var_r30++) { sp30[var_r30] = var_r28[var_r30 + 6].unk_04; sp20[var_r30] = var_r30; } for (var_r30 = 0; var_r30 < 3; var_r30++) { for (var_r29 = var_r30 + 1; var_r29 < 4; var_r29++) { if ((var_r30 != var_r29) && (sp30[var_r30] > sp30[var_r29])) { var_r25 = sp30[var_r30]; sp30[var_r30] = sp30[var_r29]; sp30[var_r29] = var_r25; var_r25 = sp20[var_r30]; sp20[var_r30] = sp20[var_r29]; sp20[var_r29] = var_r25; } } } for (var_r30 = 0; var_r30 < 4; var_r30++) { var_r28[sp20[var_r30] + 6].unk_3C = sp40[var_r30]; var_r28[sp20[var_r30] + 6].unk_38 = var_r30 + 1; } Hu3DCamera[5].fov = -1.0f; for (var_r31 = &var_r28[5], var_r30 = 0; var_r30 < 5; var_r30++, var_r31++) { if ((var_r31->unk_00 == 0) || ((var_r26 & var_r31->unk_0C) == 0)) { Hu3DCamera[var_r31->unk_38].fov = -1.0f; } else { var_f31 = 1.2f * ((var_r31->unk_4C / 640.0f) / (var_r31->unk_50 / 480.0f)); sp18[0] = var_r31->unk_4C * var_r31->unk_40; sp18[1] = var_r31->unk_50 * var_r31->unk_40; Hu3DCameraPerspectiveSet(var_r31->unk_3C, var_r31->unk_10, var_r31->unk_14, var_r31->unk_18, var_f31); Hu3DCameraViewportSet( var_r31->unk_3C, var_r31->unk_44 - (0.5f * sp18[0]), var_r31->unk_48 - (0.5f * sp18[1]), sp18[0], sp18[1], 0.0f, 1.0f); sp10[0] = var_r31->unk_44 - (0.5f * sp18[0]); sp10[1] = var_r31->unk_48 - (0.5f * sp18[1]); sp8[0] = var_r31->unk_44 + (0.5f * sp18[0]); sp8[1] = var_r31->unk_48 + (0.5f * sp18[1]); if (sp10[0] < 0.0f) { sp10[0] = 0.0f; } if (sp10[1] < 0.0f) { sp10[1] = 0.0f; } if (sp8[0] > 640.0f) { sp8[0] = 640.0f; } if (sp8[1] > 480.0f) { sp8[1] = 480.0f; } sp8[0] -= sp10[0]; sp8[1] -= sp10[1]; Hu3DCameraScissorSet(var_r31->unk_3C, sp10[0], sp10[1], sp8[0], sp8[1]); var_r29 = var_r31->unk_38; CenterM[var_r29].x = var_r31->unk_1C.x; CenterM[var_r29].y = var_r31->unk_1C.y; CenterM[var_r29].z = var_r31->unk_1C.z; CRotM[var_r29].x = var_r31->unk_28.x; CRotM[var_r29].y = var_r31->unk_28.y; CRotM[var_r29].z = var_r31->unk_28.z; CZoomM[var_r29] = var_r31->unk_34; } } } if (arg0->work[1] == 4) { espDispOn(lbl_1_bss_10[0]); espDispOn(lbl_1_bss_10[1]); return; } espDispOff(lbl_1_bss_10[0]); espDispOff(lbl_1_bss_10[1]); } GXColor lbl_1_data_208 = { 0x00, 0x00, 0x00, 0x00 }; void fn_1_3D78(ModelData *arg0, Mtx arg1) { Mtx spC; PSMTXIdentity(spC); GXLoadPosMtxImm(spC, 0); GXSetNumChans(1); GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, 0, GX_DF_CLAMP, GX_AF_NONE); GXSetNumTexGens(0); GXSetNumTevStages(1); GXSetTevColor(GX_TEVREG0, lbl_1_data_208); GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_C0); GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST); GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV); GXSetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_SET); GXSetZMode(GX_TRUE, GX_ALWAYS, GX_TRUE); GXClearVtxDesc(); GXSetVtxDesc(GX_VA_POS, GX_DIRECT); GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GXBegin(GX_QUADS, GX_VTXFMT0, 4); GXPosition3f32(-45000.0f, 30000.0f, -59900.0f); GXPosition3f32(45000.0f, 30000.0f, -59900.0f); GXPosition3f32(45000.0f, -30000.0f, -59900.0f); GXPosition3f32(-45000.0f, -30000.0f, -59900.0f); } void fn_1_3FE8(u32 arg0) { lbl_1_bss_68->work[1] = arg0; } u32 fn_1_3FFC(void) { return lbl_1_bss_68->work[1]; } M443DllCameraStruct *fn_1_4010(s32 arg0) { M443DllCameraStruct *var_r31; s32 var_r30; M443DllCameraStruct *var_r29; var_r29 = lbl_1_bss_68->data; for (var_r31 = var_r29, var_r30 = 0; var_r30 < 5; var_r30++, var_r31++) { if (var_r31->unk_0C & arg0) { break; } } if (var_r30 >= 5) { OSReport("M443:Camera Flag Error!!\n"); return NULL; } return var_r31; } M443DllCameraStruct *fn_1_40AC(s32 arg0) { M443DllCameraStruct *var_r31; s32 var_r30; M443DllCameraStruct *var_r29; var_r29 = lbl_1_bss_68->data; for (var_r31 = &var_r29[5], var_r30 = 0; var_r30 < 5; var_r30++, var_r31++) { if (var_r31->unk_0C & arg0) { break; } } if (var_r30 >= 5) { OSReport("M443:Camera Flag Error!!\n"); return NULL; } return var_r31; } // Get camera M443DllCameraStruct *fn_1_4148(u32 arg0) { M443DllCameraStruct *var_r31 = lbl_1_bss_68->data; if (arg0 >= 5) { OSReport("M443:Camera No. Error!!\n"); return NULL; } return &var_r31[arg0]; } M443DllCameraStruct *fn_1_41B0(u32 arg0) { M443DllCameraStruct *var_r31 = lbl_1_bss_68->data; if (arg0 >= 5) { OSReport("M443:Camera No. Error!!\n"); return NULL; } return &var_r31[arg0 + 5]; } void fn_1_421C(s32 arg0, s32 arg1) { M443DllCameraStruct *var_r31; s32 var_r30; M443DllCameraStruct *var_r28; M443DllCameraStruct *var_r27; s32 var_r29 = 0; if (arg0 >= 0) { var_r27 = lbl_1_bss_68->data; var_r28 = &var_r27[5]; for (var_r31 = var_r28, var_r30 = 0; var_r30 < 5; var_r30++, var_r31++) { if (var_r31->unk_0C & arg1) { var_r29 |= var_r31->unk_3C; } } Hu3DModelCameraSet(arg0, var_r29); } } s32 fn_1_42B4(void) { return ((M443DllWork *)lbl_1_bss_70->data)->unk_00; } u32 fn_1_42CC(void) { return ((M443DllWork *)lbl_1_bss_70->data)->unk_0C; } u32 fn_1_42E4(void) { return ((M443DllWork *)lbl_1_bss_70->data)->unk_14; } u32 fn_1_42FC(void) { return ((M443DllWork *)lbl_1_bss_70->data)->unk_28; } void fn_1_4314(s32 arg0, float arg8) { M443DllWork *var_r31 = lbl_1_bss_70->data; if (fn_1_42E4() == 2) { var_r31->unk_44[arg0] = arg8; } } s32 fn_1_4368(s32 arg0) { M443DllWork *var_r31 = lbl_1_bss_70->data; if (var_r31->unk_54 == 1) { return var_r31->unk_34[arg0]; } return -1; } void fn_1_43AC(s32 arg0) { ((M443DllWork *)lbl_1_bss_70->data)->unk_58 |= (1 << ((arg0 & 7) * 4)); } void fn_1_43DC(s32 arg0) { ((M443DllWork *)lbl_1_bss_70->data)->unk_5C |= (1 << ((arg0 & 3) * 4)); } s32 fn_1_440C(void) { return MGSeqStatGet(lbl_1_bss_58) == 0; } void fn_1_4444(Vec *arg0, Vec *arg1) { Vec sp10; float var_f30; PSVECSubtract(arg1, arg0, &sp10); Center = *arg1; var_f30 = (sp10.x * sp10.x) + (sp10.z * sp10.z); CRot.x = atan2d(sp10.y, sqrtf(var_f30)); CRot.y = atan2d(-sp10.x, -sp10.z); CRot.z = 0.0f; CZoom = PSVECMag(&sp10); } void fn_1_464C(float arg8, float arg9, float argA, float argB, float argC, float argD) { Vec sp3C; Vec sp30; Vec sp24; float var_f30; sp3C.x = arg8; sp3C.y = arg9; sp3C.z = argA; sp30.x = argB; sp30.y = argC; sp30.z = argD; PSVECSubtract(&sp30, &sp3C, &sp24); Center = sp30; var_f30 = (sp24.x * sp24.x) + (sp24.z * sp24.z); CRot.x = atan2d(sp24.y, sqrtf(var_f30)); CRot.y = atan2d(-sp24.x, -sp24.z); CRot.z = 0.0f; CZoom = PSVECMag(&sp24); } float fn_1_488C(float arg8, float arg9, float argA) { float var_f31; float var_f30; float var_f29; var_f30 = fmod(arg9 - arg8, 360.0); var_f31 = var_f30; if (var_f31 < 0.0f) { var_f31 += 360.0f; } if (var_f31 > 180.0f) { var_f31 -= 360.0f; } var_f29 = fmod(arg8 + (argA * var_f31), 360.0); var_f31 = var_f29; if (var_f31 < 0.0f) { var_f31 += 360.0f; } return var_f31; } float fn_1_49A8(float arg8, float arg9) { float var_f31; float var_f30; var_f30 = fmod(arg9 - arg8, 360.0); var_f31 = var_f30; if (var_f31 < 0.0f) { var_f31 += 360.0f; } if (var_f31 > 180.0f) { var_f31 -= 360.0f; } return var_f31; }