#ifndef _GAME_OBJSUB_H #define _GAME_OBJSUB_H #include "dolphin.h" #include "game/process.h" typedef struct mg_info { u16 ovl; u8 type; u8 flag; u16 unk_4; u16 unk_6; u32 name_mess; u32 data_dir; u32 inst_pic; u32 unk_14; u32 unk_18; u32 mg_pic; u32 unk_20; u32 unk_24; u32 rules_mess; u32 control_mess[2]; u32 advice_mess; } MgInfo; s16 omGetMGIndex(s16 overlay); void omGameSysInit(Process* process); void omVibrate(s16 player_cfg_index, s16 duration, s16 off, s16 on); #endif