#ifndef _BOARD_COM_H #define _BOARD_COM_H #include "dolphin.h" void BoardComKeySetLeft(void); void BoardComKeySetRight(void); void BoardComKeySetUp(void); void BoardComKeySetDown(void); s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2); s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3); s32 BoardComItemWeightGet(s32 arg0, s32 arg1); s32 BoardComUseItemSlotGet(s32 arg0); s32 BoardComUseItemSet(s32 arg0, s32 arg1); BOOL BoardComUseItemCheck(s32 arg0); s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3); s32 BoardComBestPlayerFind(void); #endif