#ifndef _GAME_HSFMAN_H #define _GAME_HSFMAN_H #include "common.h" #include "game/memory.h" #include "game/hsfformat.h" #include "game/sprite.h" typedef struct model_data { u8 unk_00; u8 unk_01; s16 unk_02; s16 unk_04; s16 unk_06; s16 unk_08; s16 unk_0A; s16 unk_0C; s16 unk_0E; char unk_10[0x12]; u16 unk_22; char unk_24[0x24]; u32 unk_48; char unk_4C[0x4]; u32 unk_50; u32 unk_54; char unk_58[0xC]; f32 unk_64; char unk_68[0xC]; f32 unk_74; char unk_78[0x1C]; f32 unk_94; char unk_98[0x2C]; HsfData *hsfData; char unk_C8[0x4]; f32 unk_CC; f32 unk_D0; f32 unk_D4; f32 unk_D8; f32 unk_DC; f32 unk_E0; f32 unk_E4; f32 unk_E8; f32 unk_EC; f32 unk_F0[3][4]; char unk_120[0x4]; } ModelData; typedef struct ThreeDCameraStruct { f32 unk_00; f32 start; f32 end; char unk_04[0x4C]; } ThreeDCameraStruct; typedef struct ThreeDProjectionStruct { s8 unk_00; char unk_01[0x3]; AnimData *unk_04; char unk_08[0xC]; Point3d unk_14; Point3d unk_20; Vec unk_2C; Mtx unk_38; char unk_68[0x30]; } ThreeDProjectionStruct; typedef struct ThreeDShadowStruct { char unk_00[0x2]; u16 unk_02; void*unk_04; char unk_08[0x90]; } ThreeDShadowStruct; <<<<<<< HEAD typedef struct fog_data { GXFogType fogType; f32 start; f32 end; GXColor color; } FogStruct; void Hu3DInit(void); void Hu3DPreProc(void); void Hu3DExec(void); void Hu3DShadowSizeSet(u16); void Hu3DProjectionKill(s16); void Hu3DProjectionPosSet(s16, Vec, Vec, Vec); void Hu3DProjectionTPLvlSet(s16, f32); void Hu3DMipMapSet(char*, s16, s32, f32); ======= >>>>>>> b4e58bdf23b3e769e0ca1dbe9167e3775049e51d #endif