#ifndef _GAME_FRAND_H #define _GAME_FRAND_H #include "dolphin/types.h" #define frandBool() (((s32)frand() & 0x1)) #define frand8() (((s32)frand() & 0xFF)) #define frandmods(range) ((s32)frand() % (range)) #define frand16() (((s32)frand() & 0xFFFF)) #define frandmod31(range) (((s32)frand() & 0x7FFFFFFF) % (range)) u32 frand(void); f32 frandf(void); u32 frandmod(u32 arg0); #endif