#define HUWIN_USE_OLD_DEFS #include "game/object.h" #include "game/gamework_data.h" #include "game/audio.h" #include "game/wipe.h" #include "game/window.h" #include "game/object.h" #include "game/process.h" #include "game/hsfman.h" #include "game/pad.h" #include "game/hsfanim.h" #include "ext_math.h" #include "REL/modeseldll.h" s16 lbl_1_data_80[] = { 16, 17, 18, 19, 20, 21 }; s32 lbl_1_data_8C[] = { 0x630030, 0x630032, 0x630034, 0x630036, 0x630038, 0x63003A }; s32 lbl_1_data_A4[] = { 0x630031, 0x630033, 0x630035, 0x630037, 0x630039, 0x63003B }; u32 lbl_1_data_BC[] = { 0x110001, 0x110002, 0x110003, 0x110004, 0x110005, 0x110006 }; s16 lbl_1_bss_82; s16 lbl_1_bss_80; void fn_1_3668(void); //Scratch is at https://decomp.me/scratch/iirXp //Register allocation issues at line 180 with load of 1.0 double constant s32 fn_1_2490(void) { float sp10[2]; float sp8[2]; float temp_f31; float temp_f30; s16 temp_r31; s16 temp_r30; s16 temp_r29; s16 temp_r28; s16 temp_r27; s16 temp_r26; s32 temp_r25; WindowData *temp_r24; AnimData *temp_r23; AnimData *temp_r22; s16 temp_r21; fn_1_3668(); fn_1_1EC0(1); temp_r25 = HuAudFXPlay(2094); if(omovlevtno) { WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30); } for(temp_r31=0; temp_r31<=20; temp_r31++) { temp_f31 = 1.0-sind(90.0*(temp_r31/20.0)); Hu3DModelPosSet(lbl_1_bss_19A[14], 0, -50.0f+(200.0f*temp_f31), 0); Hu3DModelPosSet(lbl_1_bss_19A[15], 0, -50.0f+(200.0f*temp_f31), 0); HuPrcVSleep(); } HuPrcSleep(20); Hu3DModelAttrReset(lbl_1_bss_19A[14], 0x40000002); Hu3DModelAttrReset(lbl_1_bss_19A[15], 0x40000002); HuAudFXPlay(2093); HuPrcSleep(120); HuAudFXPlay(2095); for(temp_r31=0; temp_r31<=30; temp_r31++) { temp_f31 = temp_r31/30.0; Hu3DModelPosSet(lbl_1_bss_19A[14], 0, -50.0f-(20.0f*temp_f31), 0); HuPrcVSleep(); } HuWinMesMaxSizeBetGet(sp10, 0x110000, 0x110006); lbl_1_bss_82 = HuWinExCreateStyled(-10000, 432-sp10[1], sp10[0], sp10[1], -1, 0); HuWinMesSpeedSet(lbl_1_bss_82, 0); temp_r24 = &winData[lbl_1_bss_82]; temp_r24->active_pad = 1; HuWinExAnimIn(lbl_1_bss_82); HuWinMesSet(lbl_1_bss_82, 0x110000); HuWinMesMaxSizeGet(1, sp8, 0x1A0020); temp_r29 = HuWinCreate(-10000, 8+(432-sp10[1]-sp8[1]), sp8[0], sp8[1], 0); HuWinMesSpeedSet(temp_r29, 0); HuWinBGTPLvlSet(temp_r29, 0); HuWinMesSet(temp_r29, 0x1A0020); HuWinDispOff(temp_r29); while(!Hu3DMotionEndCheck(lbl_1_bss_19A[15])) { HuPrcVSleep(); } Hu3DModelAttrSet(lbl_1_bss_19A[15], 1); for(temp_r31=0; temp_r31<6; temp_r31++) { Hu3DModelAttrReset(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 1); Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0x40000002); Hu3DMotionTimeSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0); Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r31]], 0, -50, 0); } HuWinMesWait(lbl_1_bss_82); lbl_1_bss_80 = temp_r26 = 0; espAttrReset(lbl_1_bss_152[10], HUSPR_ATTR_DISPOFF); espBankSet(lbl_1_bss_152[10], 0); for(temp_r31=0; temp_r31<=10; temp_r31++) { temp_f31 = temp_r31/10.0f; Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 0, -50, 50.0*sind(90.0f*temp_f31)); espPosSet(lbl_1_bss_152[10], 288.0, -50.0+(106.0*sind(90.0f*temp_f31))); HuPrcVSleep(); } HuWinMesSet(lbl_1_bss_82, lbl_1_data_BC[lbl_1_bss_80]); HuWinDispOn(temp_r29); while(1) { temp_r30 = 0; if(HuPadDStkRep[0] & PAD_BUTTON_LEFT) { temp_r30 = -1; } else if(HuPadDStkRep[0] & PAD_BUTTON_RIGHT) { temp_r30 = 1; } if(temp_r30) { if(lbl_1_bss_80+temp_r30 < 0) { lbl_1_bss_80 = 0; } else if(lbl_1_bss_80+temp_r30 >= 6) { lbl_1_bss_80 = 5; } else { lbl_1_bss_80 += temp_r30; } if(temp_r26 != lbl_1_bss_80) { HuAudFXPlay(0); for(temp_r31=0; temp_r31<=10; temp_r31++) { temp_f31 = temp_r31/10.0f; Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r26]], 0, -50, 50.0*cosd(90.0f*temp_f31)); Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 0, -50, 50.0*sind(90.0f*temp_f31)); espPosSet(lbl_1_bss_152[10], 288.0, -50.0+(106.0*(1.0-sind(180.0f*temp_f31)))); if(temp_r31 == 5) { espBankSet(lbl_1_bss_152[10], lbl_1_bss_80); } HuPrcVSleep(); } temp_r26 = lbl_1_bss_80; HuWinMesSet(lbl_1_bss_82, lbl_1_data_BC[lbl_1_bss_80]); } } if(HuPadBtnDown[0] & PAD_BUTTON_A) { HuAudFXPlay(2); break; } else if(HuPadBtnDown[0] & PAD_BUTTON_B) { HuAudFXPlay(3); HuAudFXStop(temp_r25); return -1; } else { HuPrcVSleep(); continue; } } Hu3DModelAttrReset(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 0x40000002); HuAudSeqAllFadeOut(1000); for(temp_r31=0; temp_r31<=20; temp_r31++) { temp_f31 = temp_r31/20.0f; for(temp_r28=0; temp_r28<6; temp_r28++) { if(temp_r28 != lbl_1_bss_80) { Hu3DModelPosSet(lbl_1_bss_19A[lbl_1_data_80[temp_r28]], 0, -50-(300.0*(1.0-cosd(90.0f*temp_f31))), 0); espPosSet(lbl_1_bss_152[10], 288.0, -50.0+(106.0*(cosd(90.0f*temp_f31)))); } } HuPrcVSleep(); } HuWinKill(temp_r29); HuWinExAnimOut(lbl_1_bss_82); HuAudFXStop(temp_r25); temp_r27 = HuSprGrpCreate(1); temp_r21 = HuTHPSprCreateVol("movie/opmov_c00.thp", 0, 3000, 90.0); HuSprGrpMemberSet(temp_r27, 0, temp_r21); HuSprPosSet(temp_r27, 0, 288.0f, 240.0f); HuSprDrawNoSet(temp_r27, 0, 127); HuPrcSleep(2); espAttrSet(lbl_1_bss_152[9], HUSPR_ATTR_DISPOFF); for(temp_r31=0; temp_r31<=10; temp_r31++) { temp_f31 = temp_r31/10.0; Hu3DModelPosSet(lbl_1_bss_19A[14], 0, -70.0f-(100.0f*temp_f31), 0); HuPrcVSleep(); } temp_r23 = HuSprAnimRead(HuDataReadNum(lbl_1_data_8C[lbl_1_bss_80], MEMORY_DEFAULT_NUM)); temp_r22 = HuSprAnimRead(HuDataReadNum(lbl_1_data_A4[lbl_1_bss_80], MEMORY_DEFAULT_NUM)); Hu3DAnimCreate(temp_r23, lbl_1_bss_19A[22], "ys002_a1"); Hu3DAnimCreate(temp_r22, lbl_1_bss_19A[22], "ys002_a2"); Hu3DModelAttrSet(lbl_1_bss_19A[lbl_1_data_80[lbl_1_bss_80]], 1); Hu3DMotionTimeSet(lbl_1_bss_19A[22], 0); Hu3DModelAttrReset(lbl_1_bss_19A[22], 1); Hu3DModelAttrSet(lbl_1_bss_19A[22], 0x40000002); Hu3DModelPosSet(lbl_1_bss_19A[22], 0, 27, 50); Hu3DModelScaleSet(lbl_1_bss_19A[22], 1.0f, 1.063f, 1.0f); for(temp_r31=1; temp_r31<=20; temp_r31++) { temp_f31 = temp_r31/20.0; Hu3DModelPosSet(lbl_1_bss_19A[22], 0, 27.0-(60.0*sind(90.0f*temp_f31)), 50); HuPrcVSleep(); } HuPrcSleep(90); Hu3DFogSet(3000, 8000, 255, 255, 255); Hu3DModelAttrReset(lbl_1_bss_19A[22], 0x40000002); HuPrcSleep(60); temp_f31 =0; temp_f30 = 5; while(!HuTHPEndCheck()) { Hu3DModelPosSet(lbl_1_bss_19A[22], 0, -33.0f+(temp_f31/30.0f), 50.0f-temp_f31); temp_f31 += temp_f30; temp_f30 += 5.0f; HuPrcVSleep(); } _ClearFlag(0x1000B); WipeColorSet(255, 255, 255); WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 10); while(WipeStatGet()) { HuPrcVSleep(); } HuTHPClose(); HuSprGrpKill(temp_r27); return lbl_1_bss_80; } void fn_1_3668(void) { Vec sp20; Vec sp14; Vec sp8; Hu3DShadowCreate(20, 100, 5000); Hu3DShadowTPLvlSet(0.3f); Hu3DShadowSizeSet(192); sp14.x = sp14.y = sp14.z = 0; sp20.x = 0; sp20.z = 300; sp20.y = 400; sp8.x = 0; sp8.y = 1; sp8.z = 0; Hu3DShadowPosSet(&sp20, &sp8, &sp14); Hu3DModelAttrReset(lbl_1_bss_19A[15], 1); Hu3DModelAttrSet(lbl_1_bss_19A[15], 0x40000002); Hu3DMotionTimeSet(lbl_1_bss_19A[15], 0); Hu3DModelAttrReset(lbl_1_bss_19A[14], 1); Hu3DModelAttrSet(lbl_1_bss_19A[14], 0x40000002); Hu3DMotionTimeSet(lbl_1_bss_19A[14], 0); }