#include "game/hsfman.h" ModelData Hu3DData[0x200]; CameraData Hu3DCamera[0x10]; s16 layerNum[8]; void (*layerHook[8])(s16); AnimData *reflectAnim[5]; AnimData *hiliteAnim[4]; ThreeDProjectionStruct Hu3DProjection[4]; ShadowData Hu3DShadowData; HsfScene FogData; Mtx Hu3DCameraMtx; Mtx Hu3DCameraMtxXPose; LightData Hu3DGlobalLight[0x8]; LightData Hu3DLocalLight[0x20]; Mtx lbl_8018D39C; GXColor BGColor; s16 reflectMapNo; AnimData *toonAnim; s16 Hu3DShadowCamBit; s32 Hu3DShadowF; s32 shadowModelDrawF; s16 Hu3DProjectionNum; s16 Hu3DCameraNo; s16 Hu3DCameraBit; HsfData* Hu3DMallocNo; s16 Hu3DPauseF; u16 Hu3DCameraExistF; u16 NoSyncF; s32 modelKillAllF; #include "refMapData0.inc" #include "refMapData1.inc" #include "refMapData2.inc" #include "refMapData3.inc" #include "refMapData4.inc" #include "toonMapData.inc" #include "toonMapData2.inc" #include "hiliteData.inc" #include "hiliteData2.inc" #include "hiliteData3.inc" #include "hiliteData4.inc" void Hu3DInit(void) { ModelData* data; CameraData* camera; s16 i; data = Hu3DData; for (i = 0; i < 0x200; i++, data++) { data->hsfData = NULL; } camera = Hu3DCamera; for (i = 0; i < 0x10; i++, camera++) { camera->fov = -1.0f; } Hu3DMotionInit(); Hu3DLighInit(); BGColor.r = BGColor.g = BGColor.b = 0; BGColor.a = 0xFF; for (i = 0; i < 8; i++) { layerNum[i] = 0; layerHook[i] = 0; } reflectAnim[0] = HuSprAnimRead(refMapData0); reflectAnim[1] = HuSprAnimRead(refMapData1); reflectAnim[2] = HuSprAnimRead(refMapData2); reflectAnim[3] = HuSprAnimRead(refMapData3); reflectAnim[4] = HuSprAnimRead(refMapData4); reflectMapNo = 0; toonAnim = HuSprAnimRead(toonMapData); hiliteAnim[0] = HuSprAnimRead(hiliteData); hiliteAnim[1] = HuSprAnimRead(hiliteData2); hiliteAnim[2] = HuSprAnimRead(hiliteData3); hiliteAnim[3] = HuSprAnimRead(hiliteData4); Hu3DFogClear(); Hu3DAnimInit(); Hu3DParManInit(); for (i = 0; i < 4; i++) { Hu3DProjection[i].unk_04 = NULL; } Hu3DShadowCamBit = 0; Hu3DShadowData.unk_04 = 0; Hu3DShadowF = 0; Hu3DProjectionNum = 0; Hu3DCameraExistF = 0; modelKillAllF = 0; Hu3DPauseF = 0; NoSyncF = 0; } void Hu3DPreProc(void) { ModelData *data; s16 i; GXSetCopyClear(BGColor, 0xFFFFFF); data = &Hu3DData[0]; for (i = 0; i < 0x200; i++, data++) { if (data->hsfData != 0) { data->attr &= ~0x800; } } totalPolyCnted = totalPolyCnt; totalMatCnted = totalMatCnt; totalTexCnted = totalTexCnt; totalTexCacheCnted = totalTexCacheCnt; totalPolyCnt = totalMatCnt = totalTexCnt = totalTexCacheCnt = 0; } void Hu3DExec(void) { GXColor unusedColor = {0, 0, 0, 0}; CameraData* camera; ModelData* data; s16 temp_r22; s16 var_r23; s16 var_r25; s16 var_r24; s16 j; s16 i; void (* temp)(s16); Mtx sp40; Mtx sp10; ThreeDProjectionStruct* var_r26; HuPerfBegin(3); GXSetCurrentMtx(0U); camera = Hu3DCamera; shadowModelDrawF = 0; HuSprBegin(); var_r24 = 0; for (Hu3DCameraNo = 0; Hu3DCameraNo < 0x10; Hu3DCameraNo++, camera++) { if (-1.0f != camera->fov) { GXInvalidateVtxCache(); temp_r22 = (s16) (1 << Hu3DCameraNo); Hu3DCameraBit = temp_r22; if (NoSyncF == 0) { if (Hu3DCameraNo == 0 && Hu3DShadowF != 0 && Hu3DShadowCamBit != 0) { Hu3DShadowExec(); var_r24 = 1; GXSetDrawDone(); } else if (Hu3DCameraNo != 0) { var_r24 = 1; GXSetDrawDone(); } } else if (Hu3DCameraNo == 0 && Hu3DShadowF != 0 && Hu3DShadowCamBit != 0) { Hu3DShadowExec(); } var_r26 = &Hu3DProjection[0]; for (i = 0; i < 4; i++, var_r26++) { if (var_r26->unk_04 != 0) { C_MTXLookAt(var_r26->unk_38, &var_r26->unk_14, &var_r26->unk_2C, &var_r26->unk_20); } } if (Hu3DCameraNo == 0) { HuSprDispInit(); HuSprExec(0x7F); } if (FogData.fogType != GX_FOG_NONE) { GXSetFog(FogData.fogType, FogData.start, FogData.end, camera->near, camera->far, FogData.color); } for (j = 0; j < 8; j++) { if (layerHook[j] != 0) { Hu3DCameraSet(Hu3DCameraNo, Hu3DCameraMtx); PSMTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose); temp = layerHook[j]; temp(j); } if (layerNum[j] != 0) { Hu3DDrawPreInit(); Hu3DCameraSet(Hu3DCameraNo, Hu3DCameraMtx); PSMTXInvXpose(Hu3DCameraMtx, Hu3DCameraMtxXPose); data = Hu3DData; for (i = 0, var_r23 = i; i < 0x200; i++, data++) { if (data->hsfData != 0) { if ((data->attr & 0x10000) != 0) { Hu3DCameraMotionExec(i); } else { if ((data->attr & 0x2001) == 0x2001 && data->unk_08 != -1) { Hu3DMotionExec(i, data->unk_08, data->unk_64, 0); } if ((data->attr & 9) == 0 && (data->camera & temp_r22) != 0 && data->layer == j) { if (((data->attr & 0x800) == 0 && (data->attr & 0x100) == 0) || ((data->attr & 0x100) != 0 && (data->unk_00 & 1) != 0)) { var_r25 = 0; data->motion_attr &= 0xBFFFFFFF; if (data->unk_08 != -1) { Hu3DMotionExec(i, data->unk_08, data->unk_64, 0); } if (data->unk_0C != -1) { Hu3DSubMotionExec(i); } if (data->unk_0A != -1) { Hu3DMotionExec(i, data->unk_0A, data->unk_74, 1); } if ((data->attr & 0x400) != 0) { ClusterMotionExec(data); var_r25 = 1; } if (data->unk_0E != -1) { if (data->unk_08 == -1) { Hu3DMotionExec(i, data->unk_0E, data->unk_94, 0); } else { Hu3DMotionExec(i, data->unk_0E, data->unk_94, 1); } var_r25 = 1; } if ((data->attr & 0x90) == 0 && (data->motion_attr & 0x40000002) == 0) { var_r25 = 1; InitVtxParm(data->hsfData); if (data->unk_0E != -1) { ShapeProc(data->hsfData); } if ((data->attr & 0x400) != 0) { ClusterProc(data); } if (data->hsfData->cenvCnt != 0) { EnvelopeProc(data->hsfData); } PPCSync(); } if (var_r25 != 0) { GXInvalidateVtxCache(); } data->attr |= 0x800; } if (var_r24 != 0 && (data->attr & 0x10) != 0) { GXWaitDrawDone(); var_r24 = 0; } if ((data->attr & 0x8000) == 0 && (0.0f != data->scale.x || 0.0f != data->scale.y || 0.0f != data->scale.z)) { mtxRot(sp40, data->rot.x, data->rot.y, data->rot.z); mtxScaleCat(sp40, data->scale.x, data->scale.y, data->scale.z); mtxTransCat(sp40, data->pos.x, data->pos.y, data->pos.z); PSMTXConcat(Hu3DCameraMtx, sp40, sp10); PSMTXConcat(sp10, data->unk_F0, sp10); Hu3DDraw(data, sp10[0], &data->scale.x); } data->unk_00++; var_r23++; if (var_r23 >= layerNum[j]) { break; } } } } } Hu3DDrawPost(); } } } } HuSprDispInit(); HuSprExec(0); data = Hu3DData; for (i = 0; i < 0x200; i++, data++) { if (data->hsfData != 0 && (data->unk_08 != -1 || (data->attr & 0x400) != 0 || data->unk_0E != -1) && (Hu3DPauseF == 0 || (data->attr & 0x200000) != 0)) { Hu3DMotionNext(i); } } HuSprFinish(); Hu3DAnimExec(); HuPerfEnd(3); } void Hu3DAllKill(void) { s16 i; Hu3DModelAllKill(); Hu3DMotionAllKill(); Hu3DCameraAllKill(); Hu3DLightAllKill(); Hu3DAnimAllKill(); if(reflectAnim[0] != (AnimData *)refMapData0) { HuMemDirectFree(reflectAnim[0]); } reflectAnim[0] = HuSprAnimRead(refMapData0); if(Hu3DShadowData.unk_04) { HuMemDirectFree(Hu3DShadowData.unk_04); Hu3DShadowCamBit = 0; Hu3DShadowData.unk_04 = NULL; Hu3DShadowF = 0; } Hu3DFogClear(); for(i=0; i<8; i++) { layerNum[i] = 0; layerHook[i] = NULL; } for(i=0; i<4; i++) { if(Hu3DProjection[i].unk_04) { Hu3DProjectionKill(i); } Hu3DProjection[i].unk_04 = NULL; } NoSyncF = 0; } void Hu3DBGColorSet(u8 arg0, u8 arg1, u8 arg2) { BGColor.r = arg0; BGColor.g = arg1; BGColor.b = arg2; } void Hu3DLayerHookSet(s16 layer, void (*func)(s16)) { layerHook[layer] = func; } void Hu3DPauseSet(s32 arg0) { Hu3DPauseF = arg0; } void Hu3DNoSyncSet(s32 arg0) { NoSyncF = arg0; } s16 Hu3DModelCreate(s32 arg0) { HsfData* temp_r0; ModelData* var_r31; s16 i; s16 var_r30; var_r31 = Hu3DData; for (var_r30 = 0; var_r30 < 0x200; var_r30++, var_r31++) { if (var_r31->hsfData == 0x0) { break; } } if (var_r30 == 0x200) { OSReport("Error: Not Found %s for MipMapSet\n"); return -1; } var_r31->hsfData = LoadHSF(arg0); var_r31->unk_48 = Hu3DMallocNo = var_r31->hsfData; var_r31->attr = 0; var_r31->motion_attr = 0; var_r31->unk_02 = 0; MakeDisplayList(var_r30, (HsfData* ) var_r31->unk_48); var_r31->unk_68.x = 1.0f; for (i = 0; i < 4; i++) { var_r31->unk_10[i] = -1; } var_r31->unk_0A = -1; var_r31->unk_0C = -1; var_r31->unk_0E = -1; var_r31->unk_64 = 0.0f; if (var_r31->hsfData->motionCnt != 0) { var_r31->unk_08 = var_r31->unk_20 = Hu3DMotionModelCreate(var_r30); if (var_r31->hsfData->cenvCnt != 0) { Hu3DMotionExec(var_r30, var_r31->unk_08, 0.0f, 0); EnvelopeProc(var_r31->hsfData); PPCSync(); } if (var_r31->hsfData->clusterCnt != 0) { Hu3DMotionClusterSet(var_r30, var_r31->unk_08); } if (var_r31->hsfData->shapeCnt != 0) { Hu3DMotionShapeSet(var_r30, var_r31->unk_08); } var_r31->unk_68.y = 0.0f; var_r31->unk_68.z = Hu3DMotionMaxTimeGet(var_r30); } else { var_r31->unk_20 = var_r31->unk_08 = -1; } var_r31->pos.x = var_r31->pos.y = var_r31->pos.z = 0.0f; var_r31->rot.x = var_r31->rot.y = var_r31->rot.z = 0.0f; var_r31->scale.x = var_r31->scale.y = var_r31->scale.z = 1.0f; var_r31->camera = -1; var_r31->layer = 0; var_r31->unk_120 = 0; var_r31->unk_26 = 0; var_r31->unk_03 = 0; var_r31->unk_58.x = var_r31->unk_58.z = var_r31->unk_58.y = 1.0f; var_r31->unk_04 = -1; var_r31->unk_24 = -1; for (i = 0; i < 8; i++) { var_r31->unk_38[i] = -1; } var_r31->unk_01 = 0; var_r31->unk_00 = (u8) var_r30; PSMTXIdentity(var_r31->unk_F0); layerNum[0] += 1; HuMemDCFlush(HEAP_DATA); if ((var_r31->hsfData->sceneCnt != 0) && ((var_r31->hsfData->scene->start != 0.0f) || (var_r31->hsfData->scene->end != 0.0f))) { Hu3DFogSet(var_r31->hsfData->scene->start, var_r31->hsfData->scene->end, var_r31->hsfData->scene->color.r, var_r31->hsfData->scene->color.g, var_r31->hsfData->scene->color.b); } return var_r30; } s16 Hu3DModelLink(s16 arg0) { HsfObject* temp_r3_2; ModelData* temp_r30; ModelData* var_r31; s16 var_r28; s16 i; s32 temp_r0; s32 temp_r3; s32 temp_r5; s32 var_ctr; HsfData* var_r4; HsfData* var_r5; temp_r30 = &Hu3DData[arg0]; var_r31 = Hu3DData; for (var_r28 = 0; var_r28 < 0x200; var_r28++, var_r31++) { if (var_r31->hsfData == 0x0) { break; } } if (var_r28 == 0x200) { return -1; } var_r31->unk_C8 = temp_r30->hsfData; var_r31->hsfData = HuMemDirectMallocNum(HEAP_DATA, 0x80, (u32)var_r31->unk_4C); var_r31->unk_4C = var_r31->hsfData; *var_r31->hsfData = *temp_r30->hsfData; temp_r3_2 = Hu3DObjDuplicate(var_r31->hsfData, (u32)var_r31->unk_4C); var_r31->hsfData->root = (HsfObject*)((u32)temp_r3_2 + ((u32)var_r31->hsfData->root - (u32)var_r31->hsfData->object)); var_r31->hsfData->object = temp_r3_2; var_r31->unk_48 = temp_r30->unk_48; var_r31->attr = temp_r30->attr; temp_r30->attr |= 0x100000; var_r31->motion_attr = temp_r30->motion_attr; var_r31->pos.x = var_r31->pos.y = var_r31->pos.z = 0.0f; var_r31->rot.x = var_r31->rot.y = var_r31->rot.z = 0.0f; var_r31->scale.x = var_r31->scale.y = var_r31->scale.z = 1.0f; var_r31->unk_08 = temp_r30->unk_08; if (var_r31->unk_08 != -1) { var_r31->unk_68.y = 0.0f; var_r31->unk_68.z = Hu3DMotionMaxTimeGet(var_r28); } var_r31->unk_0C = var_r31->unk_0A = var_r31->unk_0E = -1; for (i = 0; i < 4; i++) { var_r31->unk_10[i] = temp_r30->unk_10[i]; if (var_r31->unk_10[i] != -1) { ClusterAdjustObject(var_r31->hsfData, Hu3DMotion[var_r31->unk_10[i]].unk_04); var_r31->attr |= 0x400; } } var_r31->unk_64 = temp_r30->unk_64; var_r31->unk_68.x = temp_r30->unk_68.x; var_r31->unk_20 = temp_r30->unk_20; var_r31->camera = -1; var_r31->layer = 0; var_r31->unk_120 = 0; var_r31->unk_26 = 0; var_r31->unk_03 = 0; var_r31->unk_02 = 0; var_r31->unk_58.x = var_r31->unk_58.z = var_r31->unk_58.y = 1.0f; var_r31->unk_04 = -1; var_r31->unk_24 = arg0; for (i = 0; i < 8; i++) { var_r31->unk_38[i] = -1; } var_r31->unk_01 = 0; PSMTXIdentity(var_r31->unk_F0); layerNum[0] += 1; return var_r28; } s16 Hu3DHookFuncCreate(HsfData* arg0) { HsfData* sp8; ModelData* var_r31; s16 var_r29; s16 i; var_r31 = Hu3DData; for (var_r29 = 0; var_r29 < 0x200; var_r29++, var_r31++) { if (var_r31->hsfData == 0) { break; } } if (var_r29 == 0x200) { return -1; } var_r31->hsfData = arg0; var_r31->unk_48 = (HsfData *)(var_r29 + 0x2710); var_r31->attr = 0x10; var_r31->motion_attr = 0; var_r31->pos.x = var_r31->pos.y = var_r31->pos.z = 0.0f; var_r31->rot.x = var_r31->rot.y = var_r31->rot.z = 0.0f; var_r31->scale.x = var_r31->scale.y = var_r31->scale.z = 1.0f; var_r31->unk_08 = var_r31->unk_0C = var_r31->unk_0A = var_r31->unk_0E = -1; for (i = 0; i < 4; i++) { var_r31->unk_10[i] = -1; } var_r31->unk_64 = 0.0f; var_r31->unk_68.x = 1.0f; var_r31->unk_20 = -1; var_r31->camera = -1; var_r31->layer = 0; var_r31->unk_120 = 0; var_r31->unk_26 = 0; var_r31->unk_03 = 0; var_r31->unk_24 = -1; var_r31->unk_02 = 0; var_r31->unk_04 = -1; for (i = 0; i < 8; i++) { var_r31->unk_38[i] = -1; } var_r31->unk_01 = 0; PSMTXIdentity(var_r31->unk_F0); layerNum[0] += 1; return var_r29; } void Hu3DModelKill(s16 arg0) { HsfData* var_r28; ModelData* temp_r31; ModelData* var_r30; ParticleData *copy; s16 var_r27; s16 i; temp_r31 = &Hu3DData[arg0]; var_r28 = temp_r31->hsfData; if (var_r28 != 0) { if ((temp_r31->attr & 4) != 0) { Hu3DShadowCamBit -= 1; } layerNum[temp_r31->layer] -= 1; if ((temp_r31->attr & 0x10) != 0) { HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48); if ((temp_r31->attr & 0x20) != 0) { copy = temp_r31->unk_120; HuSprAnimKill(copy->unk_44); } temp_r31->hsfData = NULL; if (modelKillAllF == 0) { HuMemDCFlush(HEAP_DATA); } return; } if ((temp_r31->attr & 0x10000) != 0) { if (temp_r31->unk_08 != -1) { Hu3DMotionKill(temp_r31->unk_08); } HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48); temp_r31->hsfData = NULL; return; } Hu3DAnimModelKill(arg0); if (temp_r31->unk_24 != -1) { HuMemDirectFree(temp_r31->hsfData); HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_4C); var_r28 = temp_r31->unk_C8; temp_r31->hsfData = var_r28; } var_r30 = Hu3DData; for (var_r27 = i = 0; i < 0x200; i++, var_r30++) { if ((var_r30->hsfData != 0) && (var_r30->hsfData == var_r28 || (var_r30->unk_24 != -1 && var_r30->unk_C8 == var_r28))) { var_r27++; } } if (var_r27 > 1) { temp_r31->hsfData = NULL; var_r30 = Hu3DData; if (temp_r31->unk_20 != -1) { for (i = 0; i < 0x200; i++, var_r30++) { if (var_r30->hsfData != 0 && var_r30->unk_24 != -1 && var_r30->unk_C8 == var_r28) { Hu3DMotion[temp_r31->unk_20].unk_02 = i; break; } } } if (modelKillAllF == 0) { HuMemDCFlush(HEAP_DATA); } return; } if (temp_r31->unk_20 != -1 && Hu3DMotionKill(temp_r31->unk_20) == 0) { Hu3DMotion[temp_r31->unk_20].unk_02 = -1; HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48); temp_r31->hsfData = NULL; if (modelKillAllF == 0) { HuMemDCFlush(HEAP_DATA); } return; } HuMemDirectFree(temp_r31->hsfData); HuMemDirectFreeNum(HEAP_DATA, (u32) temp_r31->unk_48); for (i = 0; i < temp_r31->unk_26; i++) { Hu3DGLightKill(temp_r31->unk_28[i]); } for (i = 0; i < 8; i++) { if (temp_r31->unk_38[i] != -1) { Hu3DLLightKill(arg0, i); } } temp_r31->hsfData = NULL; if (modelKillAllF == 0) { HuMemDCFlush(HEAP_DATA); } } } void Hu3DModelAllKill(void) { ModelData* var_r30; s16 i; modelKillAllF = 1; var_r30 = Hu3DData; for (i = 0; i < 0x200; i++, var_r30++) { if (var_r30->hsfData != 0) { Hu3DModelKill(i); } } modelKillAllF = 0; for (i = 0; i < 8; i++) { layerNum[i] = 0; layerHook[i] = NULL; } Hu3DParManAllKill(); HuMemDCFlush(HEAP_DATA); } void Hu3DModelPosSet(s16 index, f32 x, f32 y, f32 z) { ModelData* temp_r31; temp_r31 = &Hu3DData[index]; temp_r31->pos.x = x; temp_r31->pos.y = y; temp_r31->pos.z = z; } void Hu3DModelPosSetV(s16 arg0, Vec arg1) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->pos = arg1; } void Hu3DModelRotSet(s16 index, f32 x, f32 y, f32 z) { ModelData* temp_r31; temp_r31 = &Hu3DData[index]; temp_r31->rot.x = x; temp_r31->rot.y = y; temp_r31->rot.z = z; } void Hu3DModelRotSetV(s16 arg0, Vec arg1) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->rot = arg1; } void Hu3DModelScaleSet(s16 index, f32 x, f32 y, f32 z) { ModelData* temp_r31; temp_r31 = &Hu3DData[index]; temp_r31->scale.x = x; temp_r31->scale.y = y; temp_r31->scale.z = z; } void Hu3DModelScaleSetV(s16 arg0, Vec arg1) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->scale = arg1; } void Hu3DModelAttrSet(s16 arg0, u32 arg1) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; if ((arg1 & (1 << 30)) != 0) { temp_r31->motion_attr |= arg1 & 0xBFFFFFFF; } else { temp_r31->attr |= arg1; } } void Hu3DModelAttrReset(s16 arg0, u32 arg1) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; if ((arg1 & (1 << 30)) != 0) { temp_r31->motion_attr &= ~arg1; } else { temp_r31->attr &= ~arg1; } } u32 Hu3DModelAttrGet(s16 arg0) { ModelData *copy = &Hu3DData[arg0]; return copy->attr; } u32 Hu3DModelMotionAttrGet(s16 arg0) { ModelData *copy = &Hu3DData[arg0]; return copy->motion_attr; } void Hu3DModelClusterAttrSet(s16 arg0, s16 arg1, s32 arg2) { ModelData* temp_r31; s32 temp_r6; temp_r31 = &Hu3DData[arg0]; temp_r31->cluster_attr[arg1] |= arg2; } void Hu3DModelClusterAttrReset(s16 arg0, s16 arg1, s32 arg2) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->cluster_attr[arg1] &= ~arg2; } void Hu3DModelCameraSet(s16 arg0, u16 arg1) { ModelData* copy = &Hu3DData[arg0]; copy->camera = arg1; } void Hu3DModelLayerSet(s16 arg0, s16 arg1) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; layerNum[temp_r31->layer] -= 1; temp_r31->layer = arg1; layerNum[arg1] += 1; } HsfObject* Hu3DModelObjPtrGet(s16 arg0, s32 arg1) { char name[0x100]; s32 spC; s16 sp8; HsfData* temp_r31; s16 var_r30; HsfObject* var_r29; HsfObject* var_r28; u32 var_r4; temp_r31 = Hu3DData[arg0].hsfData; var_r29 = temp_r31->object; strcpy(&name, MakeObjectName(arg1)); for (var_r30 = 0; var_r30 < temp_r31->objectCnt; var_r29++, var_r30++) { var_r28 = var_r29; if (strcmp(&name, var_r28->name) == 0) { return var_r29; } } if (var_r30 == temp_r31->objectCnt) { OSReport("Error: OBJPtr Error!\n"); } return NULL; } static inline void inlineFunc(HsfObject* var_r26, u32 a) { HsfConstData* temp_r25; HsfObject* copy = var_r26; if (copy->type == HSF_OBJ_MESH) { temp_r25 = copy->constData; temp_r25->flags |= a; } } void Hu3DModelTPLvlSet(s16 arg0, f32 arg8) { HsfMaterial* var_r31; HsfData* temp_r30; s16 i; ModelData* temp_r28; HsfObject* var_r27; HsfObject* var_r26; HsfConstData* temp_r25; temp_r28 = &Hu3DData[arg0]; temp_r30 = temp_r28->hsfData; var_r31 = temp_r30->material; for (i = 0; i < temp_r30->materialCnt; i++, var_r31++) { var_r31->invAlpha = 1.0f - arg8; if (1.0f != arg8) { var_r31->pass = (var_r31->pass & 0xF0) | 1; } else { var_r31->pass &= 0xF0; } } var_r26 = temp_r30->object; for (i = 0; i < temp_r30->objectCnt; var_r26++, i++) { var_r27 = var_r26; if (var_r27->type == 2) { temp_r25 = var_r27->constData; temp_r25->flags |= 1; } } temp_r28->attr |= 0x40000; } void Hu3DModelHiliteMapSet(s16 arg0, AnimData *arg1) { HsfObject* copy; ModelData* temp_r30; HsfData* temp_r29; s16 i; HsfObject* var_r27; HsfConstData* temp_r25; temp_r30 = &Hu3DData[arg0]; temp_r29 = temp_r30->hsfData; var_r27 = temp_r29->object; for (i = 0; i < temp_r29->objectCnt; var_r27++, i++) { copy = var_r27; if (copy->type == HSF_OBJ_MESH) { copy->flags |= 0x100; temp_r25 = copy->constData; temp_r25->flags |= 0x8000; temp_r25->hilite_map = arg1; } } } static inline void constDataFlagSet(HsfObject* var_r26, u32 a) { HsfConstData* temp_r25; HsfObject* copy = var_r26; if (copy->constData != 0) { temp_r25 = copy->constData; temp_r25->flags |= a; } } static inline void constDataFlagReset(HsfObject* var_r26, u32 a) { HsfConstData* temp_r25; HsfObject* copy = var_r26; if (copy->constData != 0) { temp_r25 = copy->constData; temp_r25->flags &= ~a; } } void Hu3DModelShadowSet(s16 arg0) { HsfConstData* temp_r26; HsfData* temp_r30; HsfConstData* temp_r25; HsfObject* copy; s16 var_r28; HsfObject* var_r27; ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r30 = temp_r31->hsfData; if ((temp_r31->attr & 4) == 0) { Hu3DShadowCamBit++; } temp_r31->attr |= 4; var_r27 = temp_r30->object; for (var_r28 = 0; var_r28 < temp_r30->objectCnt; var_r28++, var_r27++) { constDataFlagSet(var_r27, 0x400); } } void Hu3DModelShadowReset(s16 arg0) { s16 var_r28; HsfObject* var_r27; HsfConstData* temp_r26; ModelData* temp_r31; HsfData* temp_r30; HsfObject* copy; temp_r31 = &Hu3DData[(s16) arg0]; temp_r30 = temp_r31->hsfData; temp_r31->attr &= ~4; Hu3DShadowCamBit -= 1; var_r27 = temp_r30->object; for (var_r28 = 0; var_r28 < temp_r30->objectCnt; var_r28++, var_r27++) { constDataFlagReset(var_r27, 0x400); } } void Hu3DModelShadowDispOn(s16 arg0) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->attr |= 4; } void Hu3DModelShadowDispOff(s16 arg0) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->attr &= ~4; } void Hu3DModelShadowMapSet(s16 arg0) { HsfConstData* temp_r27; HsfData* temp_r31; s16 i; HsfObject* var_r28; HsfObject* copy; temp_r31 = Hu3DData[arg0].hsfData; var_r28 = temp_r31->object; for (i = 0; i < temp_r31->objectCnt; i++, var_r28++) { constDataFlagSet(var_r28, 8); } } void Hu3DModelShadowMapObjSet(s16 arg0, s32 arg1) { char name[0x100]; HsfData* temp_r30; s16 i; HsfObject* var_r28; HsfObject* copy; HsfConstData* temp_r27; temp_r30 = Hu3DData[arg0].hsfData; var_r28 = temp_r30->object; strcpy(&name, MakeObjectName(arg1)); for (i = 0; i < temp_r30->objectCnt; i++, var_r28++) { copy = var_r28; if (copy->constData != 0x0 && strcmp(&name, copy->name) == 0) { temp_r27 = copy->constData; temp_r27->flags |= 8; break; } } } void Hu3DModelAmbSet(s16 arg0, f32 arg8, f32 arg9, f32 argA) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->unk_58.x = arg8; temp_r31->unk_58.z = arg9; temp_r31->unk_58.y = argA; } void Hu3DModelHookSet(s16 arg0, s32 arg1, s16 arg2) { char name[0x100]; ModelData* data; HsfData* temp_r30; s16 i; HsfConstData *constData; HsfObject* copy; HsfObject* var_r27; temp_r30 = Hu3DData[arg0].hsfData; var_r27 = temp_r30->object; strcpy(&name, MakeObjectName(arg1)); for (i = 0; i < temp_r30->objectCnt; i++, var_r27++) { copy = var_r27; if (copy->constData != 0) { if (strcmp(&name, copy->name) == 0) { constData = copy->constData; constData->hook = arg2; data = &Hu3DData[arg2]; data->attr |= 0x8000; (void)data; return; } } } OSReport("Error: Not Found %s for HookSet\n", arg1); } void Hu3DModelHookReset(s16 arg0) { HsfConstData* temp_r31; HsfData* temp_r30; HsfObject* copy; ModelData* temp_r28; s16 var_r27; HsfObject* var_r26; s16 temp_r0; temp_r30 = Hu3DData[arg0].hsfData; var_r26 = temp_r30->object; for (var_r27 = 0; var_r27 < temp_r30->objectCnt; var_r27++, var_r26++) { copy = var_r26; if (copy->constData != 0) { temp_r31 = copy->constData; if (temp_r31->hook != -1) { temp_r0 = temp_r31->hook; temp_r28 = &Hu3DData[temp_r0]; temp_r28->attr &= ~0x8000; temp_r31->hook = -1; (void)temp_r28; } } } } void Hu3DModelHookObjReset(s16 arg0, s32 arg1) { char name[0x100]; ModelData* temp_r28; HsfData* temp_r30; HsfObject* copy; HsfConstData* temp_r29; s16 i; HsfObject* var_r26; s16 temp_r0; temp_r30 = Hu3DData[arg0].hsfData; var_r26 = temp_r30->object; strcpy(&name, MakeObjectName(arg1)); for (i = 0; i < temp_r30->objectCnt; i++, var_r26++) { copy = var_r26; if (copy->constData != 0) { if (strcmp(&name, copy->name) == 0) { temp_r29 = copy->constData; temp_r0 = temp_r29->hook; temp_r28 = &Hu3DData[temp_r0]; temp_r28->attr &= ~0x8000; temp_r29->hook = -1; (void)temp_r28; return; } } } OSReport("Error: Not Found %s for HookReset\n", arg1); } void Hu3DModelProjectionSet(s16 arg0, s16 arg1) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->unk_02 = temp_r31->unk_02 | (1 << arg1); } void Hu3DModelProjectionReset(s16 arg0, s16 arg1) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->unk_02 &= ~(1 << arg1); } void Hu3DModelHiliteTypeSet(s16 arg0, s16 arg1) { HsfData* temp_r30; HsfMaterial* var_r31; ModelData* temp_r29; ModelData* temp_r5; s16 i; s32 temp; temp_r5 = &Hu3DData[arg0]; temp_r30 = temp_r5->hsfData; var_r31 = temp_r30->material; arg1 = ((s16) arg1) * 0x10; arg1 &= 0xF0; for (i = 0; i < temp_r30->materialCnt; i++, var_r31++) { var_r31->pass = var_r31->pass & 0xF | arg1; var_r31->flags |= 0x100; } temp_r29 = &Hu3DData[arg0]; temp_r29->attr |= 0x20000; (void)temp_r29; } void Hu3DModelReflectTypeSet(s16 arg0, s16 arg1) { ModelData *copy = &Hu3DData[arg0]; copy->unk_04 = arg1; } CameraData defCamera = { 45.0f, 20.0f, 5000.0f, 0.0f, 1.2f, {0.0f, 0.0f, 100.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, 0, 0, 640, 480, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f }; void Hu3DCameraCreate(s32 cam) { s16 mask; s16 i; CameraData* cam_ptr; defCamera.viewport_w = RenderMode->fbWidth; defCamera.viewport_h = RenderMode->efbHeight; defCamera.scissor_w = RenderMode->fbWidth; defCamera.scissor_h = RenderMode->efbHeight; Hu3DCameraExistF |= cam; for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) { if ((cam & mask) != 0) { cam_ptr = &Hu3DCamera[i]; *cam_ptr = defCamera; } } } void Hu3DCameraPerspectiveSet(s32 cam, f32 fov, f32 near, f32 far, f32 aspect) { s16 mask; s16 i; CameraData* cam_ptr; for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) { if ((cam & mask) != 0) { cam_ptr = &Hu3DCamera[i]; cam_ptr->fov = fov; cam_ptr->near = near; cam_ptr->far = far; cam_ptr->aspect = aspect; } } } void Hu3DCameraViewportSet(s32 cam, f32 vx, f32 vy, f32 vw, f32 vh, f32 nz, f32 fz) { s16 mask; s16 i; CameraData* cam_ptr; for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) { if ((cam & mask) != 0) { cam_ptr = &Hu3DCamera[i]; cam_ptr->viewport_x = vx; cam_ptr->viewport_y = vy; cam_ptr->viewport_w = vw; cam_ptr->viewport_h = vh; cam_ptr->near_z = nz; cam_ptr->far_z = fz; } } } void Hu3DCameraScissorSet(s32 cam, s32 x, s32 y, s32 w, s32 h) { s16 mask; s16 i; CameraData* cam_ptr; for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) { if ((cam & mask) != 0) { cam_ptr = &Hu3DCamera[i]; cam_ptr->scissor_x = x; cam_ptr->scissor_y = y; cam_ptr->scissor_w = w; cam_ptr->scissor_h = h; } } } void Hu3DCameraPosSet(s32 cam, f32 x, f32 y, f32 z, f32 ux, f32 uy, f32 uz, f32 tx, f32 ty, f32 tz) { s16 mask; s16 i; CameraData* cam_ptr; for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) { if ((cam & mask) != 0) { cam_ptr = &Hu3DCamera[i]; cam_ptr->pos.x = x; cam_ptr->pos.y = y; cam_ptr->pos.z = z; cam_ptr->up.x = ux; cam_ptr->up.y = uy; cam_ptr->up.z = uz; cam_ptr->target.x = tx; cam_ptr->target.y = ty; cam_ptr->target.z = tz; } } } void Hu3DCameraPosSetV(s32 cam, Vec pos, Vec up, Vec target) { s16 mask; s16 i; CameraData* cam_ptr; for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) { if ((cam & mask) != 0) { cam_ptr = &Hu3DCamera[i]; cam_ptr->pos = pos; cam_ptr->up = up; cam_ptr->target = target; } } } void Hu3DCameraKill(s32 cam) { s16 mask; s16 i; CameraData* cam_ptr; for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1) { if ((cam & mask) != 0) { cam_ptr = &Hu3DCamera[i]; cam_ptr->fov = -1.0f; } } } void Hu3DCameraAllKill(void) { CameraData* cam_ptr; CameraData* cam_ptr2; s16 i; s16 mask; s16 j; s16 mask2; cam_ptr = &Hu3DCamera[0]; for (i = 0, mask = 1; i < 0x10; i++, mask <<= 1, cam_ptr++) { if (-1.0f != cam_ptr->fov) { for (j = 0, mask2 = 1; j < 0x10; j++, mask2 <<= 1) { if ((mask & mask2) != 0) { cam_ptr2 = &Hu3DCamera[j]; cam_ptr2->fov = -1.0f; } } } } Hu3DCameraExistF = 0; } void Hu3DCameraSet(s32 arg0, Mtx arg1) { Mtx44 sp10; Mtx44 spC; CameraData* temp_r31; temp_r31 = &Hu3DCamera[arg0]; C_MTXPerspective(sp10, temp_r31->fov, temp_r31->aspect, temp_r31->near, temp_r31->far); GXSetProjection(sp10, GX_PERSPECTIVE); if (RenderMode->field_rendering != 0) { GXSetViewportJitter(temp_r31->viewport_x, temp_r31->viewport_y, temp_r31->viewport_w, temp_r31->viewport_h, temp_r31->near_z, temp_r31->far_z, VIGetNextField()); } else { GXSetViewport(temp_r31->viewport_x, temp_r31->viewport_y, temp_r31->viewport_w, temp_r31->viewport_h, temp_r31->near_z, temp_r31->far_z); } GXSetScissor(temp_r31->scissor_x, temp_r31->scissor_y, temp_r31->scissor_w, temp_r31->scissor_h); C_MTXLookAt(arg1, &temp_r31->pos, &temp_r31->up, &temp_r31->target); } BOOL Hu3DModelCameraInfoSet(s16 arg0, u16 arg1) { CameraData* cam; CameraData* temp_r30; CameraData* temp_r29; HsfObject* obj_copy; ModelData* temp_r24; ModelData* temp_r28; HsfObject* var_r23; HsfData* temp_r27; Point3d sp14; Point3d sp8; f32 temp_f31; s16 i; s16 var_r25; s16 var_r26; s16 var_r21; s16 var_r20; temp_r28 = &Hu3DData[arg0]; temp_r27 = temp_r28->hsfData; cam = &Hu3DCamera[arg1]; var_r23 = temp_r27->object; for (i = 0; i < temp_r27->objectCnt; i++, var_r23++) { obj_copy = var_r23; if (obj_copy->type == 7) { temp_f31 = obj_copy->data.base.rot.x; cam->aspect_dupe = temp_f31; PSVECSubtract((Point3d* ) &obj_copy->camera.target, (Point3d* ) &obj_copy->camera.pos, &sp8); sp14.x = ((sp8.x * sp8.y * (1.0 - cos((M_PI * temp_f31) / 180.0))) - (sp8.z * sin((M_PI * temp_f31) / 180.0))); sp14.y = ((sp8.y * sp8.y) + (1.0f - (sp8.y * sp8.y)) * cos((M_PI * temp_f31) / 180.0)); sp14.z = (((sp8.y * sp8.z) * (1.0 - cos((M_PI * (f64) temp_f31) / 180.0))) + (sp8.x * sin((M_PI * temp_f31) / 180.0))); PSVECNormalize(&sp14, &sp8); Hu3DCameraPosSet(arg1, obj_copy->camera.target.x, obj_copy->camera.target.y, obj_copy->camera.target.z, sp8.x, sp8.y, sp8.z, obj_copy->camera.pos.x, obj_copy->camera.pos.y, obj_copy->camera.pos.z); Hu3DCameraPerspectiveSet(arg1, obj_copy->camera.fov, obj_copy->camera.near, obj_copy->camera.far, 1.2f); temp_r28->unk_01 = arg1; temp_r24 = &Hu3DData[arg0]; temp_r24->attr |= 0x2000; (void)temp_r24; return 1; } } return 0; } s16 Hu3DModelCameraCreate(s16 arg0, u16 arg1) { ModelData* temp_r31; s16 temp_r3; temp_r3 = Hu3DHookFuncCreate((HsfData* )-1); temp_r31 = &Hu3DData[(s16) temp_r3]; temp_r31->attr &= ~0x10; temp_r31->attr |= 0x10000 | 0x2000; temp_r31->unk_08 = arg0; temp_r31->unk_01 = arg1; return temp_r3; } void Hu3DCameraMotionOn(s16 arg0, s8 arg1) { ModelData* copy; ModelData* copy2; copy2 = &Hu3DData[arg0]; copy2->unk_01 = arg1; copy = &Hu3DData[arg0]; copy->attr |= 0x2000; } void Hu3DCameraMotionStart(s16 arg0, u16 arg1) { ModelData* temp_r30; ModelData* temp_r29; ModelData* temp_r28; ModelData* temp_r27; temp_r28 = &Hu3DData[arg0]; temp_r27 = &Hu3DData[arg0]; temp_r27->unk_01 = arg1; temp_r29 = &Hu3DData[arg0]; temp_r29->attr |= 0x2000; temp_r30 = &Hu3DData[arg0]; temp_r30->motion_attr &= ~0x40000002; Hu3DMotionStartEndSet(arg0, 0.0f, Hu3DMotionMotionMaxTimeGet(temp_r28->unk_08)); Hu3DMotionTimeSet(arg0, 0.0f); } void Hu3DCameraMotionOff(s16 arg0) { ModelData* temp_r31; temp_r31 = &Hu3DData[arg0]; temp_r31->attr &= ~0x2000; } void Hu3DLighInit(void) { LightData* var_r31; s16 var_r30; var_r31 = Hu3DGlobalLight; for (var_r30 = 0; var_r30 < 8; var_r30++, var_r31++) { var_r31->unk_00 = -1; } var_r31 = Hu3DLocalLight; for (var_r30 = 0; var_r30 < 0x20; var_r30++, var_r31++) { var_r31->unk_00 = -1; } } s16 Hu3DGLightCreate(f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD, u8 arg0, u8 arg1, u8 arg2) { Vec vec1; Vec vec2; GXColor color; vec1.x = arg8; vec1.y = arg9; vec1.z = argA; vec2.x = argB; vec2.y = argC; vec2.z = argD; color.r = arg0; color.g = arg1; color.b = arg2; color.a = 0xFF; return Hu3DGLightCreateV(&vec1, &vec2, &color); } s16 Hu3DGLightCreateV(Vec* arg0, Vec* arg1, GXColor* arg2) { s16 var_r30; LightData* var_r31; var_r31 = Hu3DGlobalLight; for (var_r30 = 0; var_r30 < 8; var_r30++, var_r31++) { if (var_r31->unk_00 == -1) { break; } } if (var_r30 == 8) { return -1; } var_r31->unk_00 = 0; var_r31->unk_1C = *arg0; var_r31->unk_28 = *arg1; var_r31->unk_34.x = var_r31->unk_34.y = var_r31->unk_34.z = 0.0f; var_r31->unk_04 = 0.0f; var_r31->unk_02 = 2; PSVECNormalize(&var_r31->unk_28, &var_r31->unk_28); var_r31->color = *arg2; return var_r30; } s16 Hu3DLLightCreate(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD, u8 arg1, u8 arg2, u8 arg3) { Vec vec1; Vec vec2; GXColor color; vec1.x = arg8; vec1.y = arg9; vec1.z = argA; vec2.x = argB; vec2.y = argC; vec2.z = argD; color.r = arg1; color.g = arg2; color.b = arg3; color.a = 0xFF; return Hu3DLLightCreateV(arg0, &vec1, &vec2, &color); } s16 Hu3DLLightCreateV(s16 arg0, Vec* arg1, Vec* arg2, GXColor* arg3) { ModelData* temp_r29; s16 var_r28; s16 var_r30; LightData* var_r31; temp_r29 = &Hu3DData[arg0]; var_r31 = Hu3DLocalLight; for (var_r28 = 0; var_r28 < 0x20; var_r28++, var_r31++) { if (var_r31->unk_00 == -1) { break; } } if (var_r28 == 0x20) { return -1; } var_r31->unk_00 = 0; var_r31->unk_1C = *arg1; var_r31->unk_28 = *arg2; var_r31->unk_34.x = var_r31->unk_34.y = var_r31->unk_34.z = 0.0f; var_r31->unk_04 = 30.0f; var_r31->unk_02 = 2; PSVECNormalize(&var_r31->unk_28, &var_r31->unk_28); var_r31->color = *arg3; for (var_r30 = 0; var_r30 < 8; var_r30++) { if (temp_r29->unk_38[var_r30] == -1) { break; } } if (var_r30 == 8) { return -1; } temp_r29->unk_38[var_r30] = var_r28; temp_r29->attr |= 0x1000; return var_r30; } void Hu3DGLightSpotSet(s16 arg0, u16 arg1, f32 arg8) { LightData* temp_r31; temp_r31 = &Hu3DGlobalLight[arg0]; temp_r31->unk_00 &= 0xFF00; temp_r31->unk_04 = arg8; temp_r31->unk_02 = arg1; } void Hu3DLLightSpotSet(s16 arg0, s16 arg1, u16 arg2, f32 arg8) { ModelData* data; LightData* temp_r31; data = &Hu3DData[arg0]; temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]]; temp_r31->unk_00 &= 0xFF00; temp_r31->unk_04 = arg8; temp_r31->unk_02 = arg2; } void Hu3DGLightInfinitytSet(s16 lightIndex) { LightData* temp_r31; temp_r31 = &Hu3DGlobalLight[lightIndex]; temp_r31->unk_00 &= 0xFF00; temp_r31->unk_00 |= 1; } void Hu3DLLightInfinitytSet(s16 dataIndex, s16 lightIndex) { ModelData* data; LightData* temp_r31; data = &Hu3DData[dataIndex]; temp_r31 = &Hu3DLocalLight[data->unk_38[lightIndex]]; temp_r31->unk_00 &= 0xFF00; temp_r31->unk_00 |= 1; } void Hu3DGLightPointSet(s16 arg0, u16 arg1, f32 arg8, f32 arg9) { LightData* temp_r31; temp_r31 = &Hu3DGlobalLight[arg0]; temp_r31->unk_00 &= 0xFF00; temp_r31->unk_00 |= 2; temp_r31->unk_04 = arg8; temp_r31->unk_08 = arg9; temp_r31->unk_02 = arg1; } void Hu3DLLightPointSet(s16 arg0, s16 arg1, u16 arg2, f32 arg8, f32 arg9) { ModelData* data; LightData* temp_r31; data = &Hu3DData[arg0]; temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]]; temp_r31->unk_00 &= 0xFF00; temp_r31->unk_00 |= 2; temp_r31->unk_04 = arg8; temp_r31->unk_08 = arg9; temp_r31->unk_02 = arg2; } void Hu3DGLightKill(s16 index) { Hu3DGlobalLight[index].unk_00 = -1; } void Hu3DLLightKill(s16 dataIndex, s16 lightIndex) { ModelData* temp_r31; LightData* light; s16 var_r30; temp_r31 = &Hu3DData[dataIndex]; light = &Hu3DLocalLight[temp_r31->unk_38[lightIndex]]; light->unk_00 = -1; temp_r31->unk_38[lightIndex] = -1; for (var_r30 = 0; var_r30 < 8; var_r30++) { if (temp_r31->unk_38[var_r30] == -1) { break; } } if (var_r30 == 8) { temp_r31->attr &= ~0x1000; } } void Hu3DLightAllKill(void) { s16 i; LightData* light; light = Hu3DGlobalLight; for (i = 0; i < 8; i++, light++) { if (light->unk_00 != -1) { Hu3DGlobalLight[i].unk_00 = -1; } } } void Hu3DGLightColorSet(s16 arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4) { LightData* light; light = &Hu3DGlobalLight[arg0]; light->color.r = arg1; light->color.g = arg2; light->color.b = arg3; light->color.a = arg4; } void Hu3DLLightColorSet(s16 arg0, s16 arg1, u8 arg2, u8 arg3, u8 arg4, u8 arg5) { LightData* light; ModelData* data; data = &Hu3DData[arg0]; light = &Hu3DLocalLight[data->unk_38[arg1]]; light->color.r = arg2; light->color.g = arg3; light->color.b = arg4; light->color.a = arg5; } void Hu3DGLightPosSetV(s16 arg0, Vec* arg1, Point3d* arg2) { Point3d* spC; s16 sp8; LightData* temp_r31; temp_r31 = &Hu3DGlobalLight[arg0]; temp_r31->unk_1C = *arg1; PSVECNormalize(arg2, &temp_r31->unk_28); } void Hu3DLLightPosSetV(s16 arg0, s16 arg1, Vec* arg2, Point3d* arg3) { ModelData* data; LightData* temp_r31; data = &Hu3DData[arg0]; temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]]; temp_r31->unk_1C = *arg2; PSVECNormalize(arg3, &temp_r31->unk_28); } void Hu3DGLightPosSet(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) { LightData* temp_r31; temp_r31 = &Hu3DGlobalLight[arg0]; temp_r31->unk_1C.x = arg8; temp_r31->unk_1C.y = arg9; temp_r31->unk_1C.z = argA; temp_r31->unk_28.x = argB; temp_r31->unk_28.y = argC; temp_r31->unk_28.z = argD; PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28); } void Hu3DLLightPosSet(s16 arg0, s16 arg1, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) { ModelData* data; LightData* temp_r31; data = &Hu3DData[arg0]; temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]]; temp_r31->unk_1C.x = arg8; temp_r31->unk_1C.y = arg9; temp_r31->unk_1C.z = argA; temp_r31->unk_28.x = argB; temp_r31->unk_28.y = argC; temp_r31->unk_28.z = argD; PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28); } void Hu3DGLightPosAimSetV(s16 arg0, Point3d* arg1, Point3d* arg2) { LightData* temp_r31; temp_r31 = &Hu3DGlobalLight[arg0]; temp_r31->unk_1C = *arg1; PSVECSubtract(arg2, arg1, &temp_r31->unk_28); PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28); } void Hu3DLLightPosAimSetV(s16 arg0, s16 arg1, Point3d* arg2, Point3d* arg3) { ModelData* data; LightData* temp_r31; data = &Hu3DData[arg0]; temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]]; temp_r31->unk_1C = *arg2; PSVECSubtract(arg3, arg2, &temp_r31->unk_28); PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28); } void Hu3DGLightPosAimSet(s16 arg0, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) { Vec vec2; Vec vec1; LightData* temp_r30; LightData* temp_r31; vec2.x = arg8; vec2.y = arg9; vec2.z = argA; vec1.x = argB; vec1.y = argC; vec1.z = argD; temp_r30 = &Hu3DGlobalLight[arg0]; temp_r31 = temp_r30; temp_r31->unk_1C = vec2; PSVECSubtract(&vec1, &vec2, &temp_r31->unk_28); PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28); } void Hu3DLLightPosAimSet(s16 arg0, s16 arg1, f32 arg8, f32 arg9, f32 argA, f32 argB, f32 argC, f32 argD) { Vec vec2; Vec vec1; ModelData* data; LightData* temp_r30; LightData* temp_r31; vec2.x = arg8; vec2.y = arg9; vec2.z = argA; vec1.x = argB; vec1.y = argC; vec1.z = argD; data = &Hu3DData[arg0]; temp_r30 = &Hu3DLocalLight[data->unk_38[arg1]]; temp_r31 = temp_r30; temp_r31->unk_1C = vec2; PSVECSubtract(&vec1, &vec2, &temp_r31->unk_28); PSVECNormalize(&temp_r31->unk_28, &temp_r31->unk_28); } void Hu3DGLightStaticSet(s16 arg0, s32 arg1) { LightData* temp_r31; temp_r31 = &Hu3DGlobalLight[arg0]; if (arg1 != 0) temp_r31->unk_00 |= 0x8000; else temp_r31->unk_00 &= ~0x8000; } void Hu3DLLightStaticSet(s16 arg0, s16 arg1, s32 arg2) { ModelData* data; LightData* temp_r31; data = &Hu3DData[arg0]; temp_r31 = &Hu3DLocalLight[data->unk_38[arg1]]; if (arg2 != 0) temp_r31->unk_00 |= 0x8000; else temp_r31->unk_00 &= ~0x8000; } // ... s16 Hu3DLightSet(ModelData* arg0, s32 arg1, s32 arg2, f32 arg8) { s16 var_r30; LightData* var_r29; s16 var_r28; s16 i; var_r28 = 0; var_r30 = 1; var_r29 = Hu3DGlobalLight; for (i = 0; i < 8; i++, var_r29++) { if (var_r29->unk_00 != -1) { lightSet(var_r29, var_r30, arg2, arg1, arg8); var_r28 |= var_r30; var_r30 = (s16) var_r30 * 2; } } if ((arg0->attr & 0x1000) != 0) { for (i = 0; i < 8; i++) { if (arg0->unk_38[i] != -1) { var_r29 = &Hu3DLocalLight[arg0->unk_38[i]]; lightSet(var_r29, var_r30, arg2, arg1, arg8); var_r28 |= var_r30; var_r30 = (s16) var_r30 * 2; } } } return var_r28; } // ... void Hu3DReflectMapSet(AnimData* arg0) { if (reflectAnim[0] != (AnimData*) refMapData0) { HuMemDirectFree(reflectAnim[0]); } reflectAnim[0] = HuSprAnimRead(arg0); reflectMapNo = 0; } void Hu3DReflectNoSet(s16 arg0) { reflectMapNo = arg0; } void Hu3DFogSet(f32 arg0, f32 arg1, u8 arg2, u8 arg3, u8 arg4) { FogData.fogType = 4; FogData.start = arg0; FogData.end = arg1; FogData.color.r = arg2; FogData.color.g = arg3; FogData.color.b = arg4; FogData.color.a = 0xFF; } void Hu3DFogClear(void) { FogData.fogType = 0; GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, BGColor); } // ... void Hu3DShadowSizeSet(u16 arg0) { Hu3DShadowData.unk_02 = arg0; if (Hu3DShadowData.unk_04 != 0) { HuMemDirectFree(Hu3DShadowData.unk_04); } Hu3DShadowData.unk_04 = HuMemDirectMalloc(HEAP_DATA, arg0 * arg0); } s16 Hu3DProjectionCreate(void *arg0, f32 arg8, f32 arg9, f32 argA) { s16 var_r30; ThreeDProjectionStruct* var_r31; var_r31 = Hu3DProjection; for (var_r30 = 0; var_r30 < 4; var_r30++, var_r31++) { if (var_r31->unk_04 == 0U) { break; } } if ((s16) var_r30 == 4) { return -1; } var_r31->unk_04 = arg0; var_r31->unk_08.x = arg8; var_r31->unk_08.y = arg9; var_r31->unk_08.z = argA; var_r31->unk_14.x = 1000.0f; var_r31->unk_14.y = 1000.0f; var_r31->unk_14.z = 0.0f; var_r31->unk_20.x = var_r31->unk_20.y = var_r31->unk_20.z = 0.0f; var_r31->unk_2C.x = -1.0f; var_r31->unk_2C.y = 1.0f; var_r31->unk_2C.z = 0.0f; C_MTXLightPerspective(var_r31->unk_68, arg8, 1.2f, 0.5f, 20.0f, 0.5f, 0.5f); PSVECNormalize(&var_r31->unk_2C, &var_r31->unk_2C); var_r31->unk_00 = 0x80; Hu3DProjectionNum++; return var_r30; } void Hu3DProjectionKill(s16 arg0) { HuSprAnimKill(Hu3DProjection[arg0].unk_04); Hu3DProjection[arg0].unk_04 = NULL; } void Hu3DProjectionPosSet(s16 arg0, Vec arg1, Vec arg2, Vec arg3) { Hu3DProjection[arg0].unk_14 = arg1; Hu3DProjection[arg0].unk_20 = arg3; Hu3DProjection[arg0].unk_2C = arg2; } void Hu3DProjectionTPLvlSet(s16 arg0, f32 arg8) { Hu3DProjection[arg0].unk_00 = 255.0f * arg8; } void Hu3DMipMapSet(char* arg0, s16 arg1, s32 arg2, f32 arg8) { HsfBitmap* temp_r31; AnimBmpData* var_r30; s16 i; HsfData* temp_r27; HsfAttribute* var_r26; ModelData* temp_r25; s32 var_r24; void *var_r23; void* temp_r22; AnimData* temp_r3; temp_r25 = &Hu3DData[arg1]; temp_r27 = temp_r25->hsfData; var_r26 = temp_r27->attribute; for (i = 0; i < temp_r27->attributeCnt; i++, var_r26++) { if (strcmp(arg2, var_r26->bitmap->name) == 0) { break; } } if (i == temp_r27->attributeCnt) { OSReport("Error: Not Found %s for MipMapSet\n", arg2); return; } temp_r31 = var_r26->bitmap; temp_r3 = HuSprAnimRead(arg0); var_r30 = temp_r3->bmp; for ( i = 0, var_r24 = i; i < temp_r3->bmpNum; i++, var_r30++) { var_r24 += var_r30->dataSize; } var_r23 = HuMemDirectMallocNum(HEAP_DATA, var_r24, (u32)temp_r25->unk_48); temp_r22 = var_r23; var_r30 = temp_r3->bmp; temp_r31->data = temp_r22; temp_r31->sizeX = var_r30->sizeX; temp_r31->sizeY = var_r30->sizeY; temp_r31->palSize = var_r30->palNum; temp_r31->palData = var_r30->palData; temp_r31->maxLod = temp_r3->bmpNum; switch (var_r30->dataFmt) { /* irregular */ case 0: temp_r31->dataFmt = 6; break; case 2: temp_r31->dataFmt = 5; break; case 3: temp_r31->dataFmt = 0xA; temp_r31->pixSize = 8; break; case 4: temp_r31->dataFmt = 0xA; temp_r31->pixSize = 4; break; } for (i = 0; i < temp_r3->bmpNum; i++, var_r30++) { memcpy(var_r23, var_r30->data, var_r30->dataSize); var_r23 = (void*) ((int) var_r23 + var_r30->dataSize); } DCFlushRange(temp_r22, var_r24); }