#ifndef _GAME_INIT_H #define _GAME_INIT_H #include "dolphin.h" extern GXRenderModeObj *RenderMode; extern OSHeapHandle currentHeapHandle; extern void *DemoFrameBuffer1; extern void *DemoFrameBuffer2; extern void *DemoCurrentBuffer; extern u32 minimumVcount; extern float minimumVcountf; extern u32 worstVcount; void HuSysInit(GXRenderModeObj *mode); void HuSysBeforeRender(); void HuSysDoneRender(s32 retrace_count); #endif