#ifndef RESULTDLL_H #define RESULTDLL_H #include "game/data.h" #include "game/hsfman.h" #include "game/hsfmotion.h" #include "game/sprite.h" typedef struct datalist_model { s32 datanum; u32 attr; s16 type; s16 link; s16 mot_link; Vec pos; Vec rot; Vec scale; } DataListModel; typedef struct datalist_sprite { u32 datanum; s16 attr; s16 prio; float x; float y; GXColor color; } DataListSprite; void fn_1_6490(void); void fn_1_8FF8(DataListModel *model_list); void fn_1_927C(DataListSprite *sprite_list); void fn_1_93B4(void); extern s16 lbl_1_bss_1A9C[32]; extern s16 lbl_1_bss_1A5C[32]; extern s16 lbl_1_bss_1A1A[33]; extern s16 lbl_1_bss_1A18; #endif