#ifndef _GAME_THPDRAW_H #define _GAME_THPDRAW_H #include "dolphin.h" void THPGXRestore(void); void THPGXYuv2RgbSetup(GXRenderModeObj *obj, GXColor *arg1, Mtx arg2); void THPGXYuv2RgbDraw(u32 *yImage, u32 *uImage, u32 *vImage, s16 x, s16 y, s16 texWidth, s16 texHeight, s16 polyWidth, s16 polyHeight); #endif