#include "REL/mstory2Dll.h" #include "game/armem.h" #include "game/audio.h" #include "game/board/main.h" #include "game/chrman.h" #include "game/data.h" #include "game/gamework.h" #include "game/gamework_data.h" #include "game/hsfanim.h" #include "game/hsfman.h" #include "game/hsfmotion.h" #include "game/minigame_seq.h" #include "game/printfunc.h" #include "game/sprite.h" #include "game/window.h" #include "game/wipe.h" #include "game/pad.h" #include "game/objsub.h" #include "game/board/main.h" typedef struct { /* 0x000 */ s32 unk00; /* 0x004 */ s32 unk04; /* 0x008 */ s32 unk08; /* 0x00C */ s32 unk0C; /* 0x010 */ s32 unk10; /* 0x014 */ s32 unk14; /* 0x018 */ char unk18[0x18]; /* 0x030 */ StructFn357C unk30[4]; /* 0x100 */ float unk100; } StructBss688; // Size 0x104 typedef struct { /* 0x00 */ s32 unk00; /* 0x04 */ s32 unk04; /* 0x08 */ s32 unk08; /* 0x0C */ char unk0C[4]; /* 0x10 */ s32 unk10; /* 0x14 */ s32 unk14; } StructBss4E8; // Size 0x18 StructBss688 lbl_1_bss_688; StructBss16C lbl_1_bss_660; StructBss16C lbl_1_bss_638; StructBss16C lbl_1_bss_610; StructBss16C lbl_1_bss_5E8; StructBss16C lbl_1_bss_548[4]; StructBss4E8 lbl_1_bss_4E8[4]; BOOL lbl_1_bss_4E4; Process *lbl_1_bss_4E0; s32 lbl_1_data_698[7] = { DATADIR_W01, DATADIR_W02, DATADIR_W03, DATADIR_W04, DATADIR_W05, DATADIR_W06, DATADIR_W10, }; s32 lbl_1_data_6B4[8] = { DATADIR_MARIOMDL1, DATADIR_LUIGIMDL1, DATADIR_PEACHMDL1, DATADIR_YOSHIMDL1, DATADIR_WARIOMDL1, DATADIR_DONKEYMDL1, DATADIR_DAISYMDL1, DATADIR_WALUIGIMDL1 }; void fn_1_FDFC(void); void fn_1_10194(void); void fn_1_106B0(omObjData* arg0, StructBss16C* arg1); void fn_1_1094C(void); void fn_1_10DF4(int arg0, int arg1, int arg2, int arg3, int arg4); void fn_1_10EA0(omObjData* arg0, StructBss16C* arg1); void fn_1_1112C(void); void fn_1_11418(int arg0); void fn_1_11934(omObjData* arg0, StructBss16C* arg1); void fn_1_11A98(omObjData* arg0, StructBss16C* arg1); void fn_1_11BB0(void); void fn_1_11FD0(void); void fn_1_1205C(void); void fn_1_1218C(void); void fn_1_E570(void) { int statId = HuDataDirReadAsync(DATADIR_BOARD); if(statId != -1) { while(!HuDataGetAsyncStat(statId)) { HuPrcVSleep(); } } HuAR_MRAMtoARAM(DATADIR_BOARD); while(HuARDMACheck()) { HuPrcVSleep(); } HuDataDirClose(DATADIR_BOARD); statId = HuDataDirReadAsync(lbl_1_data_698[GWSystem.board]); if(statId != -1) { while(!HuDataGetAsyncStat(statId)) { HuPrcVSleep(); } } lbl_1_bss_4E4 = TRUE; HuPrcEnd(); while(1) { HuPrcVSleep(); } } void fn_1_E638(void) { int i, j; lbl_1_bss_4E8[0].unk00 = 0; lbl_1_bss_4E8[0].unk04 = 0; lbl_1_bss_4E8[0].unk10 = lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk10; lbl_1_bss_4E8[0].unk14 = lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk14; lbl_1_bss_4E8[0].unk08 = 0; for(i=1; i<4; i++) { lbl_1_bss_4E8[i].unk10 = -1; lbl_1_bss_4E8[i].unk14 = i; lbl_1_bss_4E8[i].unk08 = 1; } for(i=1; i<4; i++) { do { lbl_1_bss_4E8[i].unk10 = rand8()%8; for(j=0; j<4; j++) { if(i != j && lbl_1_bss_4E8[j].unk10 != -1 && lbl_1_bss_4E8[i].unk10 == lbl_1_bss_4E8[j].unk10) { break; } } } while(j != 4); } for(i=0; i<4; i++) { GWPlayerCfg[i].character = lbl_1_bss_4E8[i].unk10; GWPlayerCfg[i].pad_idx = lbl_1_bss_4E8[i].unk14; GWPlayerCfg[i].group = 0; GWPlayerCfg[i].iscom = lbl_1_bss_4E8[i].unk08; } BoardSaveInit(GWSystem.board); CharKill(-1); HuDataDirClose(DATADIR_MSTORY2); HuPrcChildCreate(fn_1_E570, 100, 12288, 0, lbl_1_bss_4E0); } void fn_1_E8EC(void) { int ovlTbl[7] = { OVL_W01, OVL_W02, OVL_W03, OVL_W04, OVL_W05, OVL_W06, OVL_W10 }; omOvlHisData *his; WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); while (WipeStatGet()) { fn_1_BC8(); } CharModelKill(-1); MGSeqKillAll(); his = omOvlHisGet(0); omOvlHisChg(0, OVL_MSTORY3, 0, his->stat); do { fn_1_BC8(); } while(lbl_1_bss_4E4 != 1); CharARAMOpen(GWPlayerCfg[0].character); CharARAMOpen(GWPlayerCfg[1].character); CharARAMOpen(GWPlayerCfg[2].character); CharARAMOpen(GWPlayerCfg[3].character); HuAudSeqAllFadeOut(1000); HuAudSStreamAllFadeOut(1000); omOvlCallEx(ovlTbl[GWSystem.board], 1, 0, 0); while(1) { fn_1_BC8(); } } void fn_1_EA2C(Process* arg0, s32 arg1) { int i; lbl_1_bss_4E0 = arg0; lbl_1_bss_688.unk0C = arg1; fn_1_C30(); fn_1_3668(255); fn_1_2828(lbl_1_bss_4E0, fn_1_11FD0); fn_1_3754(); fn_1_11418(arg1); HuPrcChildCreate(fn_1_10194, 100, 8192, 0, HuPrcCurrentGet()); HuPrcChildCreate(fn_1_1094C, 100, 8192, 0, HuPrcCurrentGet()); HuPrcChildCreate(fn_1_1112C, 100, 8192, 0, HuPrcCurrentGet()); for(i=0; i<4; i++) { HuPrcChildCreate(fn_1_11BB0, 100, 8192, 0, HuPrcCurrentGet()); } HuPrcChildCreate(fn_1_FDFC, 100, 8192, 0, HuPrcCurrentGet()); } void fn_1_EB60(omObjData *object) { if(object->work[2]) { object->work[2]--; return; } if(object->work[2] == 0 && Hu3DMotionEndCheck(object->model[1])) { fn_1_1DFC(object, 1, object->work[1], 15, 1); object->work[0] = object->work[1] = object->work[2] = 0; } } void fn_1_EBEC(void) { int posX = 16; int posY = 40; GXColor winColor = { 0, 0, 128, 128 }; int i; while(1) { fn_1_BC8(); printWin(posX, posY, 220, 160, &winColor); if(lbl_1_bss_660.unk04 == NULL) { print8(posX, posY, 1, "PROC_MAIN -> FALSE"); } else { print8(posX, posY, 1, "PROC_MAIN -> TRUE"); } if(lbl_1_bss_638.unk04 == NULL) { print8(posX, posY+10, 1, "PROC_MAP -> FALSE"); } else { print8(posX, posY+10, 1, "PROC_MAP -> TRUE"); } if(lbl_1_bss_610.unk04 == NULL) { print8(posX, posY+20, 1, "PROC_KOOPA -> FALSE"); } else { print8(posX, posY+20, 1, "PROC_KOOPA -> TRUE"); } if(lbl_1_bss_5E8.unk04 == NULL) { print8(posX, posY+30, 1, "PROC_MKOOPA -> FALSE"); } else { print8(posX, posY+30, 1, "PROC_MKOOPA -> TRUE"); } for(i=0; i<4; i++) { if(lbl_1_bss_548[i].unk04 == NULL) { print8(posX, posY+40+(i*10), 1, "PROC_PLAYER%d -> FALSE", i); } else { print8(posX, posY+40+(i*10), 1, "PROC_PLAYER%d -> TRUE", i); } } print8(posX, posY+90, 1, "P:%d W:%d", lbl_1_bss_688.unk00, lbl_1_bss_688.unk0C); print8(posX, posY+110, 1, "NO) IDX:GRP:COM:DIF:PAD:CHR"); for(i=0; i<4; i++) { print8(posX, posY+120+(i*10), 1, "%2d) %3d:%3d:%3d:%3d:%3d:%3d", i, lbl_1_bss_688.unk30[i].unk00, lbl_1_bss_688.unk30[i].unk04, lbl_1_bss_688.unk30[i].unk08, lbl_1_bss_688.unk30[i].unk0C, lbl_1_bss_688.unk30[i].unk14, lbl_1_bss_688.unk30[i].unk10); } } } void fn_1_EFCC(void) { lbl_1_bss_78[0] = HuAudSeqPlay(52); WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, -1); do { fn_1_BC8(); } while (WipeStatGet()); fn_1_BE8(60); } void fn_1_F028(void) { int i; for(i=0; i<4; i++) { lbl_1_bss_548[i].unk04 = (void *)fn_1_11934; } do { fn_1_BC8(); for(i=0; i<4; i++) { if(lbl_1_bss_548[i].unk04 != NULL) { break; } } } while(i != 4); lbl_1_bss_548[lbl_1_bss_688.unk00].unk04 = (void *)fn_1_11A98; fn_1_3854(&lbl_1_bss_24); fn_1_2750(fn_1_1205C); do { fn_1_BC8(); } while(lbl_1_bss_548[lbl_1_bss_688.unk00].unk04 != NULL); do { fn_1_BC8(); } while(lbl_1_bss_5E8.unk04 != NULL); fn_1_BE8(30); if(0) { //Dummy code to stop this function from inlining do { fn_1_BC8(); for(i=0; i<4; i++) { if(lbl_1_bss_548[i].unk04 != NULL) { break; } } } while(i != 4); lbl_1_bss_548[lbl_1_bss_688.unk00].unk04 = (void *)fn_1_11A98; fn_1_3854(&lbl_1_bss_24); fn_1_2750(fn_1_1205C); do { fn_1_BC8(); } while(lbl_1_bss_548[lbl_1_bss_688.unk00].unk04 != NULL); do { fn_1_BC8(); } while(lbl_1_bss_5E8.unk04 != NULL); fn_1_BE8(30); } } void fn_1_F150(void) { lbl_1_bss_688.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_688.unk0C); HuAudFXPlay(lbl_1_data_0[5][0]); fn_1_10DF4(3, -1, 15, 1, 0); fn_1_1D18(lbl_1_bss_688.unk04, 0x1F0009); fn_1_1AFC(lbl_1_bss_688.unk04, -1); fn_1_1D18(lbl_1_bss_688.unk04, 0x250004); fn_1_10DF4(1, -1, 15, 1, 0); fn_1_1A94(lbl_1_bss_688.unk04); } int fn_1_F22C(void) { int result = 0; fn_1_1D18(lbl_1_bss_688.unk04, 0x1E0021); fn_1_1AFC(lbl_1_bss_688.unk04, 5); lbl_1_bss_688.unk08 = fn_1_7064(0x1E0035, lbl_1_bss_688.unk0C); fn_1_1D18(lbl_1_bss_688.unk08, 0x1E0035); result = fn_1_1C64(lbl_1_bss_688.unk08); fn_1_1D18(lbl_1_bss_688.unk08, 0x250004); fn_1_71DC(lbl_1_bss_688.unk08); return result; } int fn_1_F2FC(void) { int result = 0; fn_1_1D18(lbl_1_bss_688.unk04, 0x1E0005); fn_1_1AFC(lbl_1_bss_688.unk04, 5); lbl_1_bss_688.unk08 = fn_1_7064(0x1E0035, lbl_1_bss_688.unk0C); fn_1_1D18(lbl_1_bss_688.unk08, 0x1E0035); result = fn_1_1BA8(lbl_1_bss_688.unk08, 1); fn_1_1D18(lbl_1_bss_688.unk08, 0x250004); fn_1_71DC(lbl_1_bss_688.unk08); return result; } void fn_1_F3D0(void) { lbl_1_bss_5E8.unk04 = (void *)fn_1_10EA0; lbl_1_bss_688.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_688.unk0C); HuAudFXPlay(lbl_1_data_0[5][0]); fn_1_1D18(lbl_1_bss_688.unk04, 0x1F000A); fn_1_1AFC(lbl_1_bss_688.unk04, -1); fn_1_1D18(lbl_1_bss_688.unk04, 0x250004); fn_1_1A94(lbl_1_bss_688.unk04); HuAudSeqFadeOut(lbl_1_bss_78[0], 1000); do { fn_1_BC8(); } while(lbl_1_bss_5E8.unk04 != NULL); lbl_1_bss_610.unk04 = (void *)fn_1_106B0; do { fn_1_BC8(); } while(lbl_1_bss_610.unk04 != NULL); fn_1_7384(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->model[1], lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk10, 1, 20, 1); lbl_1_bss_78[1] = HuAudSeqPlay(6); fn_1_BE8(30); fn_1_1DFC(lbl_1_bss_610.unk00, 1, 4, 30, 0); fn_1_BE8(30); lbl_1_bss_688.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_688.unk0C); HuAudFXPlay(lbl_1_data_0[6][0]); HuWinAttrSet(lbl_1_bss_688.unk04, 0x400); HuWinMesSet(lbl_1_bss_688.unk04, 0x1F000B); fn_1_2264(lbl_1_bss_610.unk00, 1, 4, 10); fn_1_1DFC(lbl_1_bss_610.unk00, 1, 1, 10, 1); HuWinAttrReset(lbl_1_bss_688.unk04, 0x400); HuWinKeyWaitEntry(lbl_1_bss_688.unk04); fn_1_BC8(); fn_1_1AFC(lbl_1_bss_688.unk04, -1); fn_1_1D18(lbl_1_bss_688.unk04, 0x250004); fn_1_1A94(lbl_1_bss_688.unk04); fn_1_BE8(60); fn_1_E638(); Hu3DModelAttrReset(lbl_1_bss_638.unk00->model[5], 1); Hu3DModelAttrReset(lbl_1_bss_638.unk00->model[6], 1); fn_1_1DFC(lbl_1_bss_610.unk00, 1, 4, 15, 1); fn_1_1DFC(lbl_1_bss_638.unk00, 2, 3, 0, 0); fn_1_BE8(45); HuAudFXPlay(lbl_1_data_0[6][0]); fn_1_BE8(15); fn_1_1DFC(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00, 1, 5, 0, 0); fn_1_BC8(); fn_1_7384(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->model[1], lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk10, 1, 10, 0); fn_1_2264(lbl_1_bss_638.unk00, 2, 3, 0); HuAudSeqFadeOut(lbl_1_bss_78[1], 3000); fn_1_3854(&lbl_1_bss_24); fn_1_2750(fn_1_1218C); fn_1_BE8(150); } void fn_1_F838(void) { } void fn_1_F83C(void) { fn_1_BE8(60); HuAudSeqFadeOut(lbl_1_bss_78[0], 1000); WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, -1); do { fn_1_BC8(); } while (WipeStatGet()); CharModelKill(-1); HuAudFadeOut(1); omOvlReturnEx(1, 1); } void fn_1_F8B4(omObjData* arg0, StructBss16C* arg1) { int mode = 0; int i; fn_1_EFCC(); fn_1_F028(); fn_1_F150(); lbl_1_bss_688.unk04 = fn_1_185C(1, 0, 21, 2, lbl_1_bss_688.unk0C); while(1) { fn_1_BC8(); if(fn_1_F22C()) { mode = 0; break; } else if(fn_1_F2FC()) { mode = 1; break; } } fn_1_1A94(lbl_1_bss_688.unk04); for(i=0; i<4; i++) { if(lbl_1_bss_688.unk30[i].unk00 != lbl_1_bss_688.unk30[lbl_1_bss_688.unk00].unk00) { Hu3DModelAttrSet(lbl_1_bss_548[i].unk00->model[1], 1); } Hu3DModelAttrSet(lbl_1_bss_548[i].unk00->model[2], 1); } switch(mode) { case 0: fn_1_F3D0(); break; case 1: break; } switch(mode) { case 0: fn_1_E8EC(); break; case 1: fn_1_F83C(); break; } arg1->unk04 = NULL; } void fn_1_FDFC(void) { omObjData *obj; lbl_1_bss_660.unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL); lbl_1_bss_660.unk04 = (void *)fn_1_F8B4; lbl_1_bss_660.unk00->data = &lbl_1_bss_660; while(1) { fn_1_BC8(); if(lbl_1_bss_660.unk04 != NULL) { lbl_1_bss_660.unk04(obj, &lbl_1_bss_660); } } } void fn_1_FEB0(omObjData *object) { object->model[1] = Hu3DModelCreateFile(0x660052); object->motion[1] = Hu3DMotionIDGet(object->model[1]); Hu3DModelShadowMapObjSet(object->model[1], "base_story-base"); fn_1_1DFC(object, 1, 1, 0, 1); object->model[2] = Hu3DModelCreateFile(0x660053); object->motion[2] = Hu3DJointMotionFile(object->model[2], 0x660054); object->motion[3] = Hu3DJointMotionFile(object->model[2], 0x660055); fn_1_1DFC(object, 2, 2, 0, 2); object->model[5] = Hu3DModelCreateFile(0x660057); object->motion[5] = Hu3DMotionIDGet(object->model[5]); Hu3DModelPosSet(object->model[5], 0, 80, 460); Hu3DModelAttrSet(object->model[5], 1); Hu3DModelShadowSet(object->model[5]); fn_1_1DFC(object, 5, 5, 0, 2); object->model[6] = Hu3DModelCreateFile(0x660058); object->motion[6] = Hu3DMotionIDGet(object->model[6]); Hu3DModelHookSet(object->model[5], "koopabox_fix-effect_fook2", object->model[6]); Hu3DModelAttrSet(object->model[6], 1); fn_1_1DFC(object, 6, 6, 0, 2); } void fn_1_100D8(omObjData* arg0, StructBss16C* arg1) { Hu3DData[arg0->model[5]].pos.y = fn_1_B08(80, 90, arg1->unk08++, 360); if(arg1->unk08 >= 360) { arg1->unk08 = 0; } } void fn_1_10194(void) { omObjData *obj; lbl_1_bss_638.unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL); lbl_1_bss_638.unk04 = (void *)fn_1_100D8; lbl_1_bss_638.unk00->data = &lbl_1_bss_638; fn_1_FEB0(obj); while(1) { fn_1_BC8(); if(lbl_1_bss_638.unk04 != NULL) { lbl_1_bss_638.unk04(obj, &lbl_1_bss_638); } } } void fn_1_10448(omObjData *object) { object->model[1] = Hu3DModelCreateFile(0x660062); object->motion[1] = Hu3DJointMotionFile(object->model[1], 0x660063); object->motion[2] = Hu3DJointMotionFile(object->model[1], 0x660065); object->motion[3] = Hu3DJointMotionFile(object->model[1], 0x660069); object->motion[4] = Hu3DJointMotionFile(object->model[1], 0x660066); Hu3DModelPosSet(object->model[1], -180, 0, 800); Hu3DModelRotSet(object->model[1], 0, 60, 0); Hu3DModelScaleSet(object->model[1], 1, 1, 1); Hu3DModelAttrSet(object->model[1], 1); Hu3DModelShadowSet(object->model[1]); fn_1_1DFC(object, 1, 1, 0, 1); } void fn_1_10604(int arg0, int arg1, int arg2, int arg3, int arg4) { fn_1_1DFC(lbl_1_bss_610.unk00, 1, arg0, arg2, arg3); if(arg3 == 1) { arg4 = 0; } lbl_1_bss_610.unk00->work[0] = arg4; lbl_1_bss_610.unk00->work[1] = arg1; lbl_1_bss_610.unk00->work[2] = arg2+1; } void fn_1_106B0(omObjData* arg0, StructBss16C* arg1) { int i = 0; float speed = 50; HuAudFXPlay(153); fn_1_10604(2, 1, 0, 0, 1); fn_1_BE8(5); Hu3DMotionTimeSet(lbl_1_bss_610.unk00->model[1], 100); fn_1_BC8(); Hu3DModelAttrReset(arg0->model[1], 1); while(1) { fn_1_BC8(); if(Hu3DMotionTimeGet(lbl_1_bss_610.unk00->model[1]) >= 137) { break; } } HuAudFXPlay(156); omVibrate(lbl_1_bss_688.unk0C, 45, 12, 0); fn_1_67D8(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00, 6, 1, 5, 0); for(i=0; i<60; i++) { float posY; fn_1_BC8(); posY = fn_1_B08(0, speed, i%15, 15); speed = fn_1_88C(speed, 0, 30); lbl_1_bss_688.unk100 = fn_1_88C(lbl_1_bss_688.unk100, posY, 5); } lbl_1_bss_688.unk100 = 0; arg1->unk04 = NULL; } void fn_1_1094C(void) { omObjData *obj; lbl_1_bss_610.unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL); lbl_1_bss_610.unk04 = NULL; lbl_1_bss_610.unk00->data = &lbl_1_bss_638; fn_1_10448(obj); while(1) { fn_1_BC8(); if(lbl_1_bss_610.unk04 != NULL) { lbl_1_bss_610.unk04(obj, &lbl_1_bss_610); } if(obj->work[0]) { if(obj->work[2]) { obj->work[2]--; } else if(obj->work[2] == 0 && Hu3DMotionEndCheck(obj->model[1])) { fn_1_1DFC(obj, 1, obj->work[1], 15, 1); obj->work[0] = obj->work[1] = obj->work[2] = 0; } } } } void fn_1_10C00(omObjData *object) { object->model[1] = Hu3DModelCreateFile(0x66007D); object->motion[1] = Hu3DJointMotionFile(object->model[1], 0x66007E); object->motion[2] = Hu3DJointMotionFile(object->model[1], 0x660080); object->motion[3] = Hu3DJointMotionFile(object->model[1], 0x660081); object->motion[4] = Hu3DJointMotionFile(object->model[1], 0x660084); object->motion[5] = Hu3DJointMotionFile(object->model[1], 0x660085); Hu3DModelPosSet(object->model[1], -300, 0, 890); Hu3DModelRotSet(object->model[1], 0, 30, 0); Hu3DModelScaleSet(object->model[1], 1, 1, 1); Hu3DModelShadowSet(object->model[1]); fn_1_1DFC(object, 1, 1, 0, 1); CharModelEffectNpcInit(object->model[1], object->motion[2], 1, 13); } void fn_1_10DF4(int arg0, int arg1, int arg2, int arg3, int arg4) { fn_1_1DFC(lbl_1_bss_5E8.unk00, 1, arg0, arg2, arg3); if(arg3 == 1) { arg4 = 0; } lbl_1_bss_5E8.unk00->work[0] = arg4; lbl_1_bss_5E8.unk00->work[1] = arg1; lbl_1_bss_5E8.unk00->work[2] = arg2+1; } void fn_1_10EA0(omObjData* arg0, StructBss16C* arg1) { Vec pos = { -600, 0, 800 }; fn_1_1DFC(arg0, 1, 2, 15, 1); fn_1_2D00(arg0, 1, pos, -90, 60, 10); fn_1_1DFC(arg0, 1, 1, 15, 1); arg1->unk04 = NULL; } void fn_1_10F84(omObjData* arg0, StructBss16C* arg1) { int i; for(i=0; i<15; i++) { fn_1_BC8(); Hu3DData[arg0->model[1]].rot.y = fn_1_864(0, 135, i, 15); } arg1->unk04 = NULL; } void fn_1_11048(omObjData* arg0, StructBss16C* arg1) { Vec pos = { -120, 0, 800 }; fn_1_1DFC(arg0, 1, 2, 15, 1); fn_1_2D00(arg0, 1, pos, 60, 60, 10); fn_1_1DFC(arg0, 1, 1, 15, 1); arg1->unk04 = NULL; } void fn_1_1112C(void) { omObjData *obj; lbl_1_bss_5E8.unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL); lbl_1_bss_5E8.unk04 = NULL; lbl_1_bss_5E8.unk00->data = &lbl_1_bss_5E8; fn_1_10C00(obj); while(1) { fn_1_BC8(); if(lbl_1_bss_5E8.unk04 != NULL) { lbl_1_bss_5E8.unk04(obj, &lbl_1_bss_5E8); } if(obj->work[0]) { if(obj->work[2]) { obj->work[2]--; } else if(obj->work[2] == 0 && Hu3DMotionEndCheck(obj->model[1])) { fn_1_1DFC(obj, 1, obj->work[1], 15, 1); obj->work[0] = obj->work[1] = obj->work[2] = 0; } } } } void fn_1_11418(int arg0) { int i; int order[4]; order[0] = 0; for(i=1; i<4; i++) { order[i] = order[i-1]+1; if(order[i] >= 4) { order[i] = 0; } if(arg0 == order[i]) { lbl_1_bss_688.unk00 = i; } } for(i=0; i<4; i++) { fn_1_357C(&lbl_1_bss_688.unk30[i], order[i]); } for(i=0; i<4; i++) { lbl_1_bss_688.unk30[i].unk18 = GWPlayer[order[i]].rank+1; } } Vec lbl_1_data_81C[4] = { { -300, 0, 460 }, { -100, -30, 460 }, { 100, -60, 460 }, { 300, -90, 460 }, }; void fn_1_1154C(omObjData *object, int player) { int playerNo = player; int charNo = lbl_1_bss_688.unk30[playerNo].unk10; object->model[1] = CharModelCreate(charNo, 4); object->motion[1] = CharModelMotionCreate(charNo, 0x5F0000); object->motion[2] = CharModelMotionCreate(charNo, 0x5F0003); object->motion[3] = CharModelMotionCreate(charNo, 0x5F0005); object->motion[4] = CharModelMotionCreate(charNo, 0x5F001A); object->motion[5] = CharModelMotionCreate(charNo, 0x5F006D); object->motion[6] = Hu3DJointMotionFile(object->model[1], 0x660018+charNo); CharModelMotionDataClose(charNo); Hu3DModelPosSet(object->model[1], lbl_1_data_81C[playerNo].x, lbl_1_data_81C[lbl_1_bss_688.unk30[playerNo].unk18-1].y+90, lbl_1_data_81C[playerNo].z); Hu3DModelRotSet(object->model[1], 0, 0, 0); Hu3DModelScaleSet(object->model[1], 1, 1, 1); Hu3DModelShadowSet(object->model[1]); fn_1_1DFC(object, 1, 1, 0, 1); object->model[2] = Hu3DModelCreateFile(0x660056); Hu3DModelPosSet(object->model[2], lbl_1_data_81C[playerNo].x, lbl_1_data_81C[lbl_1_bss_688.unk30[playerNo].unk18-1].y, lbl_1_data_81C[playerNo].z); if(lbl_1_bss_688.unk30[playerNo].unk18 == 4) { Hu3DModelAttrSet(object->model[2], 1); } Hu3DModelScaleSet(object->model[2], 1.5, 1, 1.5); Hu3DModelShadowMapSet(object->model[2]); } void fn_1_11838(int arg0, int arg1, int arg2, int arg3, int arg4) { fn_1_1DFC(lbl_1_bss_548[lbl_1_bss_688.unk00].unk00, 1, arg0, arg2, arg3); if(arg3 == 1) { arg4 = 0; } lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->work[0] = arg4; lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->work[1] = arg1; lbl_1_bss_548[lbl_1_bss_688.unk00].unk00->work[2] = arg2+1; } void fn_1_11934(omObjData* arg0, StructBss16C* arg1) { float posY = Hu3DData[arg0->model[1]].pos.y; int i; for(i=0; i<60; i++) { fn_1_BC8(); Hu3DData[arg0->model[1]].pos.y = fn_1_984(posY, 0, i, 60); Hu3DData[arg0->model[2]].pos.y = fn_1_984(posY-90, -90, i, 60); } Hu3DModelAttrSet(arg0->model[2], 1); arg1->unk04 = NULL; } void fn_1_11A98(omObjData* arg0, StructBss16C* arg1) { Vec pos = { 120, 0, 800 }; lbl_1_bss_5E8.unk04 = (void *)fn_1_11048; fn_1_1DFC(lbl_1_bss_638.unk00, 2, 2, 0, 0); fn_1_1DFC(arg0, 1, 2, 15, 1); fn_1_2D00(arg0, 1, pos, -60, 30, 10); fn_1_1DFC(arg0, 1, 1, 15, 1); arg1->unk04 = NULL; } void fn_1_11BB0(void) { omObjData *obj; int playerNo = lbl_1_bss_688.unk10++; lbl_1_bss_548[playerNo].unk00 = obj = omAddObjEx(lbl_1_bss_4E0, 256, 16, 16, -1, NULL); lbl_1_bss_548[playerNo].unk04 = NULL; lbl_1_bss_548[playerNo].unk00->data = &lbl_1_bss_548[0]; fn_1_1154C(obj, playerNo); while(1) { fn_1_BC8(); if(lbl_1_bss_548[playerNo].unk04 != NULL) { lbl_1_bss_548[playerNo].unk04(obj, &lbl_1_bss_548[playerNo]); } if(obj->work[0]) { if(obj->work[2]) { obj->work[2]--; } else if(obj->work[2] == 0 && Hu3DMotionEndCheck(obj->model[1])) { fn_1_1DFC(obj, 1, obj->work[1], 15, 1); obj->work[0] = obj->work[1] = obj->work[2] = 0; } } } } void fn_1_11FD0(void) { StructBss24 *work = &lbl_1_bss_24; work->unk08.x = 0; work->unk08.y = 170; work->unk08.z = 0; work->unk20.x = -5; work->unk20.y = 0; work->unk20.z = 0; work->unk38 = 1700; } void fn_1_1205C(void) { StructBss24 *work = &lbl_1_bss_24; StructBss24 temp; temp.unk08.x = 0; temp.unk08.y = 125; temp.unk08.z = 0; temp.unk20.x = -5; temp.unk20.y = 0; temp.unk20.z = 0; temp.unk38 = 1750; fn_1_4FEC(work, &temp, work->unk40++, 60, 30); if(0.0f != lbl_1_bss_688.unk100) { work->unk08.y = lbl_1_bss_688.unk100+125; } } void fn_1_1218C(void) { StructBss24 *work = &lbl_1_bss_24; StructBss24 temp; if(work->unk40 == 50) { fn_1_1DFC(lbl_1_bss_638.unk00, 5, 5, 0, 0); fn_1_1DFC(lbl_1_bss_638.unk00, 6, 6, 0, 0); HuAudFXPlay(161); } temp.unk08.x = 0; temp.unk08.y = 100; temp.unk08.z = 460; temp.unk20.x = 0; temp.unk20.y = 0; temp.unk20.z = 0; temp.unk38 = 125; fn_1_4FEC(work, &temp, work->unk40, 180, 10); if(work->unk40++ >= 90) { if(work->unk40 == 91) { lbl_1_bss_88[0] = HuAudFXPlay(32); } work->unk20.x = fn_1_864(work->unk20.x, -45, work->unk40-90, 90); Hu3DData[lbl_1_bss_638.unk00->model[5]].rot.x = fn_1_864(0, 45, work->unk40-90, 90); } }