#ifndef REL_OPTION_H #define REL_OPTION_H #include "game/object.h" #include "dolphin/types.h" typedef struct { /* 0x00 */ Process *process; /* 0x04 */ s16 window; /* 0x08 */ s32 id; /* 0x0C */ s32 visible; /* 0x10 */ BOOL messWaitSignal; /* 0x14 */ BOOL choiceSignal; /* 0x18 */ u32 messToBeSet; /* 0x1C */ s32 choice; /* 0x20 */ s32 state; // TODO add defines } WindowWork; // Size 0x24 void fn_1_160(s16 sprite, BOOL hiddenF, s32 fadeInTime); BOOL fn_1_550(u16 btn); BOOL fn_1_584(u16 arg0); BOOL fn_1_5B8(u16 arg0); omObjData *fn_1_7F8(void); void fn_1_A3C(omObjData *object); void fn_1_A6C(omObjData *object, float x, float y, float z, s32 duration); void fn_1_AF0(omObjData *object, float x, float y, float z, s32 duration); void fn_1_B74(omObjData *object, float zoom, float rot, float y, s32 duration); float fn_1_BF8(omObjData *object); float fn_1_C28(omObjData *object); void fn_1_C88(omObjData *object, float *lookingAtX, float *lookingAtY, float *lookingAtZ); s32 fn_1_CB8(omObjData *object); omObjData *fn_1_15A4(void); void fn_1_1798(omObjData *object); void fn_1_1A2C(omObjData *object, s32 mode); s32 fn_1_1A70(omObjData *object); omObjData *fn_1_21F8(void); void fn_1_241C(omObjData *object); void fn_1_2508(omObjData *object, float destPos, float distFromCam, s32 walkDuration); omObjData *fn_1_2E04(void); void fn_1_2F4C(omObjData *object); omObjData *fn_1_3158(void); void fn_1_322C(omObjData *object); void fn_1_3290(omObjData *object, s32 mode); s32 fn_1_39D4(omObjData *object); void fn_1_3D54(omObjData *object); void fn_1_3E1C(omObjData *object); BOOL fn_1_3ED0(omObjData *object); omObjData *fn_1_4028(void); void fn_1_42DC(omObjData *object); void fn_1_4388(omObjData *object, s32 arg1); s32 fn_1_43CC(omObjData *object); omObjData *fn_1_80E4(void); void fn_1_825C(omObjData *object); void fn_1_82B0(omObjData *object, s32 arg1); s32 fn_1_82F4(omObjData *object); WindowWork *fn_1_A44C(s32 id); void fn_1_A6AC(WindowWork *work); void fn_1_A6EC(WindowWork *work); void fn_1_A704(WindowWork *work); void fn_1_A71C(WindowWork *work, s32 mess); void fn_1_A7B0(WindowWork *work, float x, float y); void fn_1_A7F0(WindowWork *work); void fn_1_A828(WindowWork *work); void fn_1_A880(WindowWork *work, s32 choice); extern Process *lbl_1_bss_8; extern omObjData *lbl_1_bss_10; extern omObjData *lbl_1_bss_18; extern omObjData *lbl_1_bss_20; extern omObjData *lbl_1_bss_28; extern omObjData *lbl_1_bss_30; extern omObjData *lbl_1_bss_38; extern omObjData *lbl_1_bss_40; #endif