#include "dolphin/types.h" #include "game/board/main.h" #include "game/board/map_object.h" // functions void BoardCreate(void); void BoardDestroy(void); void fn_1_744(void); void fn_1_788(void); s32 fn_1_78C(void); s32 fn_1_82C(void); void fn_1_92C(void); void fn_1_950(void); void fn_1_954(void); void fn_1_D4C(void); void fn_1_D84(void); void fn_1_E04(void); void fn_1_E40(void); s32 fn_1_1114(void); s32 fn_1_1208(s16, f32, f32); void fn_1_13D4(void); void fn_1_14D0(void); s16 fn_1_14FC(void); void fn_1_155C(void); void fn_1_1E44(void); // structs typedef struct bitcopy { u32 unk_00; s8 unk_04; } bitcopy; // data extern BoardMapObject lbl_1_data_0[7]; extern s16 lbl_1_data_118; extern s16 lbl_1_data_11A; extern s16 lbl_1_data_11C; extern s16 lbl_1_data_11E; extern s16 lbl_1_data_120; extern s32 lbl_1_data_124[8]; extern s32 lbl_1_data_144[2]; extern s32 lbl_1_data_14C; extern s32 lbl_1_data_150[5]; extern s16 lbl_1_data_164; extern u32 lbl_1_data_170[4]; extern s32 lbl_1_data_180; extern s16 lbl_1_data_184; extern s32 lbl_1_data_188[4]; extern s32 lbl_1_data_198[2]; // bss extern s16 lbl_1_bss_28; extern s16 lbl_1_bss_14[7]; extern s32* lbl_1_bss_10; extern s16 lbl_1_bss_8[4]; extern Process* lbl_1_bss_4; extern bitcopy* lbl_1_bss_0;