#include "REL/mgmodedll.h" #include "game/gamework.h" #include "game/audio.h" #include "game/esprite.h" #include "game/gamework_data.h" #include "game/saveload.h" #include "game/wipe.h" #include "ext_math.h" void fn_1_DE3C(void); void fn_1_DFB8(void); void fn_1_E02C(float x, float y, s16 recordNo); s16 lbl_1_bss_37C[6]; s16 lbl_1_bss_370[6]; s16 lbl_1_data_120[6][3] = { 0, 2, 13, 1, 0, 15, 2, 1, 35, 3, 2, 40, 5, 1, 51, 10, 1, 62 }; void fn_1_D8D0(void) { s16 i; float weight; fn_1_DE3C(); espAttrReset(lbl_1_bss_2C2C[3], HUSPR_ATTR_DISPOFF); espTPLvlSet(lbl_1_bss_2C2C[3], 0); for(i=0; i<=20; i++) { espTPLvlSet(lbl_1_bss_2C2C[3], i/20.0); HuPrcVSleep(); } for(i=0; i<=20; i++) { weight = i/20.0; espAttrReset(lbl_1_bss_2C2C[27], HUSPR_ATTR_DISPOFF); espPosSet(lbl_1_bss_2C2C[27], 288, -100.0+(164.0*sind(weight*90.0f))); espAttrReset(lbl_1_bss_2C2C[28], HUSPR_ATTR_DISPOFF); espTPLvlSet(lbl_1_bss_2C2C[28], weight); espAttrReset(lbl_1_bss_2C2C[20], HUSPR_ATTR_DISPOFF); espPosSet(lbl_1_bss_2C2C[20], ((1-sind(weight*90.0f))*400)+288, 424); HuPrcVSleep(); } for(i=0; i<6; i++) { fn_1_E02C(288, (i*42)+150.0f, i); HuPrcVSleep(); } while(1) { if(HuPadBtnDown[0] & PAD_BUTTON_B) { break; } HuPrcVSleep(); } HuAudFXPlay(3); for(i=0; i<6; i++) { fn_1_E02C(1288, 0, i); HuPrcVSleep(); } fn_1_DFB8(); for(i=0; i<=20; i++) { weight = i/20.0; espAttrReset(lbl_1_bss_2C2C[27], HUSPR_ATTR_DISPOFF); espPosSet(lbl_1_bss_2C2C[27], 288, -100.0+(164.0*cosd(weight*90.0f))); espAttrReset(lbl_1_bss_2C2C[28], HUSPR_ATTR_DISPOFF); espTPLvlSet(lbl_1_bss_2C2C[28], 1.0-weight); espAttrReset(lbl_1_bss_2C2C[20], HUSPR_ATTR_DISPOFF); espPosSet(lbl_1_bss_2C2C[20], ((1-cosd(weight*90.0f))*400)+288, 424); HuPrcVSleep(); } for(i=0; i<=10; i++) { espTPLvlSet(lbl_1_bss_2C2C[3], 1-(i/10.0)); HuPrcVSleep(); } } void fn_1_DE3C(void) { AnimData *numAnim = HuSprAnimRead(HuDataReadNum(DATA_MAKE_NUM(DATADIR_MGMODE, 53), MEMORY_DEFAULT_NUM)); s16 i; for(i=0; i<6; i++) { s16 window = HuWinCreate(0, (i*24), 268, 32, 0); s16 j; lbl_1_bss_37C[i] = window; HuWinBGTPLvlSet(window, 0); HuWinMesSpeedSet(window, 0); HuWinDispOff(window); lbl_1_bss_370[i] = HuSprGrpCreate(8); for(j=0; j<8; j++) { s16 sprite = HuSprCreate(numAnim, 10, 0); HuSprGrpMemberSet(lbl_1_bss_370[i], j, sprite); (void)sprite; HuSprAttrSet(lbl_1_bss_370[i], j, HUSPR_ATTR_DISPOFF); } } } void fn_1_DFB8(void) { s16 i; for(i=0; i<6; i++) { HuWinKill(lbl_1_bss_37C[i]); HuSprGrpKill(lbl_1_bss_370[i]); } } void fn_1_E02C(float x, float y, s16 recordNo) { s32 sprGrpId = lbl_1_bss_370[recordNo]; s32 value = GWMGRecordGet(lbl_1_data_120[recordNo][0]); s32 i; s16 mgNo; float xOfs; if(lbl_1_data_120[recordNo][2] != -1) { mgNo = omMgIndexGet(lbl_1_data_120[recordNo][2]); if(!GWMGAvailGet(mgNo+401)) { mgNo = -1; } else { HuWinMesSet(lbl_1_bss_37C[recordNo], mgInfoTbl[mgNo].name_mess); } } else { mgNo = -1; } HuWinDispOn(lbl_1_bss_37C[recordNo]); HuWinPosSet(lbl_1_bss_37C[recordNo], x-220, y-24); if(mgNo == -1) { HuWinMesSet(lbl_1_bss_37C[recordNo], MAKE_MESSID(35, 0)); for(i=0; i<8; i++) { HuSprBankSet(sprGrpId, i, 0); HuSprPosSet(sprGrpId, i, i*16, 0); HuSprAttrReset(sprGrpId, i, HUSPR_ATTR_DISPOFF); } xOfs = 128; } else { s32 memberNum; s32 digitValue; if(lbl_1_data_120[recordNo][1] == 0) { memberNum = 0; if(value > 9999) { value = 9999; } digitValue = value/1000; if(digitValue != 0) { HuSprBankSet(sprGrpId, memberNum, digitValue); value -= digitValue*1000; memberNum++; } digitValue = value/100; if(digitValue != 0 || memberNum != 0) { HuSprBankSet(sprGrpId, memberNum, digitValue); value -= digitValue*100; memberNum++; } digitValue = value/10; if(digitValue != 0 || memberNum != 0) { HuSprBankSet(sprGrpId, memberNum, digitValue); value -= digitValue*10; memberNum++; } HuSprBankSet(sprGrpId, memberNum, value); memberNum++; for(i=0; i<8; i++) { HuSprAttrSet(sprGrpId, i, HUSPR_ATTR_DISPOFF); } for(i=0; i