#include "game/object.h" #include "dolphin.h" typedef struct { /* 0x00 */ void (*unk00)(void); /* 0x04 */ s32 (*unk04)(void); /* 0x08 */ s32 unk08; } StructData204; // Size 0xC typedef struct { /* 0x00 */ s32 unk00; /* 0x04 */ StructData204* unk04; /* 0x08 */ void (*unk08)(void); /* 0x0C */ s32 (*unk0C)(void); /* 0x10 */ s32 unk10; /* 0x14 */ s32 unk14; } StructBss50; // Size 0x18 typedef struct { /* 0x00 */ void (*unk00)(void); /* 0x04 */ void (*unk04)(void); /* 0x08 */ float unk08; /* 0x08 */ float unk0C; /* 0x10 */ float unk10; /* 0x14 */ float unk14; /* 0x18 */ float unk18; /* 0x1C */ float unk1C; /* 0x20 */ float unk20; /* 0x24 */ float unk24; /* 0x28 */ float unk28; /* 0x2C */ float unk2C; /* 0x30 */ float unk30; /* 0x34 */ float unk34; /* 0x38 */ float unk38; /* 0x3C */ float unk3C; /* 0x40 */ s32 unk40; /* 0x44 */ s32 unk44[7]; /* 0x60 */ float unk60[7]; } StructBss160; // Size 0x7C typedef struct { /* 0x00 */ s32 unk00; /* 0x04 */ char unk04[128]; /* 0x84 */ s32 unk84; /* 0x88 */ s32 unk88; /* 0x8C */ s32 unk8C; /* 0x90 */ s32 unk90; /* 0x94 */ s32 unk94[20]; /* 0xE4 */ omObjData* unkE4; } StructFn15CD0; // Size 0xE8 float fn_1_11348(float arg0, float arg1, float arg2, float arg3); float fn_1_11370(float arg0, float arg1, float arg2); float fn_1_113B0(float arg0, float arg1, float arg2, float arg3); float fn_1_11478(float arg0, float arg1, float arg2, float arg3); float fn_1_11540(float arg0, float arg1, float arg2, float arg3); void fn_1_11668(StructBss50* arg0, StructData204* arg1); s32 fn_1_116C4(StructBss50* arg0); s32 fn_1_117C0(StructBss50* arg0, s32 arg1); s32 fn_1_11854(StructBss50* arg0, s32 arg1); s32 fn_1_11890(omObjData* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void fn_1_119A0(omObjData* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void fn_1_11B18(omObjData* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); s32 fn_1_11CE0(omObjData* arg0, Vec arg1, float arg2, float arg3, float arg4, float arg5, s32 arg6); void fn_1_12ABC(StructBss160* arg0); void fn_1_12E14(StructBss160* arg0, float arg1); void fn_1_13658(StructBss160* arg0, StructBss160* arg1, float arg2, float arg3, float arg4); void fn_1_15544(StructBss160* arg0, StructBss160* arg1, float arg2, float arg3, float arg4); void fn_1_15CD0(StructFn15CD0* arg0, s32 arg1); void fn_1_15DC8(StructFn15CD0* arg0); void fn_1_164B0(Process* arg0, StructFn15CD0* arg1, s32 arg2, const char* arg3); void fn_1_1660C(Process* arg0, StructFn15CD0* arg1, s32 arg2, s32 arg3);