#include "dolphin.h" #include "game/object.h" typedef struct M427DllStruct { s32 unk0; s32 unk4; } M427DllStruct; s32 fn_1_1788(void); void fn_1_1798(s32 arg0, float arg8); s32 fn_1_1884(void); s32 fn_1_32EC(void); void fn_1_32F4(Process *arg0); void fn_1_3B20(s8 arg0, s16 arg1); void fn_1_3A88(void); void fn_1_91E0(s16 arg0, float arg8, float arg9, float argA, float argB); float fn_1_AE78(s16 arg0, float arg8, float arg9); void fn_1_E98C(Process *); void fn_1_EC54(void); s32 fn_1_10FE8(s32 arg0, s32 *arg1); void fn_1_110E8(s32, s32 *); void fn_1_111C0(s32, s32 *); void fn_1_11298(float); s32 fn_1_113F0(s32); float fn_1_168FC(float, float, float); s32 fn_1_15F10(Vec arg0, Vec arg1, s32 arg2, s32 arg3, s32 arg4); s32 fn_1_15FD0(Vec arg0, float arg8, s32 arg1, s32 arg2, s32 arg3); extern s32 lbl_1_bss_580; extern Vec *lbl_1_bss_558; extern Vec *lbl_1_bss_554; extern Vec *lbl_1_bss_550; extern M427DllStruct lbl_1_bss_0[8];