#include "dolphin.h" #include "game/object.h" typedef struct _M424DllMainStruct { Vec rot; Vec center; f32 zoom; } M424DllMainStruct; // sizeof 1C omObjData* fn_1_1AB8(Process*); void fn_1_1B8C(void); f32 fn_1_213C(void); void fn_1_2720(Process*); void fn_1_2880(void); s32 fn_1_8A2C(void); void fn_1_93F0(Process*); void fn_1_94A4(void); s32 fn_1_B804(void); s32 fn_1_B888(void); s32 fn_1_B8AC(void); s32 fn_1_B924(void); void fn_1_C2E0(s32);