#ifndef MODESELDLL_H #define MODESELDLL_H #include "game/data.h" #include "game/hsfman.h" #include "game/hsfmotion.h" #include "game/sprite.h" typedef struct datalist_model { s32 datanum; u32 attr; s16 type; s16 link; s16 mot_link; Vec pos; Vec rot; Vec scale; } DataListModel; typedef struct datalist_sprite { u32 datanum; s16 attr; s16 prio; float x; float y; GXColor color; } DataListSprite; #ifndef __MWERKS__ void fn_1_1EC0(s16 view); #endif s32 fn_1_2490(void); s32 fn_1_37DC(void); void fn_1_BED8(DataListModel *model_list); void fn_1_C168(DataListSprite *sprite_list); void fn_1_C2BC(void); extern s16 lbl_1_bss_19A[24]; extern s16 lbl_1_bss_16A[24]; extern s16 lbl_1_bss_152[12]; extern s16 lbl_1_bss_150; extern s16 lbl_1_data_100; extern DataListModel lbl_1_data_428[]; extern DataListSprite lbl_1_data_93C[]; #endif