#ifndef _GAME_THPMAIN_H #define _GAME_THPMAIN_H #include "dolphin/types.h" s16 HuTHPSprCreateVol(char *path, s16 loop, s16 prio, float volume); s16 HuTHPSprCreate(char *path, s16 loop, s16 prio); s16 HuTHP3DCreateVol(char *path, s16 loop, float volume); s16 HuTHP3DCreate(char *path, s16 loop); void HuTHPStop(void); void HuTHPClose(void); void HuTHPRestart(void); int HuTHPEndCheck(void); int HuTHPFrameGet(void); int HuTHPTotalFrameGet(void); void HuTHPSetVolume(int left, int right); #endif