#ifndef _GAME_HSFLOAD_H #define _GAME_HSFLOAD_H #include "game/hsfformat.h" HsfData *LoadHSF(void *data); void ClusterAdjustObject(HsfData *model, HsfData *src_model); char *SetName(u32 *str_ofs); char *MakeObjectName(char *name); s32 CmpObjectName(char *name1, char *name2); #endif