#ifndef MENTDLL_H #define MENTDLL_H #include "game/object.h" typedef struct MentDllUnkBss64Struct { /* 0x00 */ s16 unk00; /* 0x02 */ s16 unk02; /* 0x04 */ s32 unk04; /* 0x08 */ float unk_08; /* 0x0C */ float unk_0C; /* 0x10 */ float unk_10; /* 0x14 */ s32 unk14; /* 0x18 */ s32 unk18; /* 0x1C */ s32 unk1C; /* 0x20 */ float unk_20; /* 0x24 */ float unk_24; /* 0x28 */ float unk_28; /* 0x2C */ s32 unk2C; /* 0x30 */ s32 unk30; /* 0x34 */ s32 unk34; /* 0x38 */ float unk_38; /* 0x3C */ s32 unk3C; /* 0x40 */ s32 unk_40; } MentDllUnkBss64Struct; /* size = 0x44 */ float fn_1_20C(float arg8, float arg9, float argA, float argB); float fn_1_234(float arg8, float arg9, float argA); float fn_1_254(float arg8, float arg9, float argA, float argB); float fn_1_32C(float arg8, float arg9, float argA, float argB); float fn_1_3F4(float arg8, float arg9, float argA, float argB); void fn_1_4B0(s32 arg0); void fn_1_4D8(void); void fn_1_50C(void); void fn_1_5E8(s32 arg0); void fn_1_6D0(void); s32 fn_1_1434(s32 arg0, s32 arg1, s32 arg2); void fn_1_16AC(s32 arg0); void fn_1_1968(s32 arg0, u32 arg1, s32 arg2, s32 arg3); s32 fn_1_1A5C(u32 arg0, s32 arg1, s32 arg2); s32 fn_1_1DD8(u32 arg0, s32 arg1, s32 arg2); s32 fn_1_2154(u32 arg0); void fn_1_2318(s32 arg0); void fn_1_2808(void *arg0); void fn_1_2844(Process *arg0, void *arg1); void fn_1_4138(MentDllUnkBss64Struct *arg0, float *arg1, float arg8, float arg9, float argA); void fn_1_5150(void *arg0, void *arg1, float arg8, float arg9, float argA); void fn_1_5818(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void fn_1_59A0(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void fn_1_5C08(omObjData *arg0); void fn_1_5CDC(omObjData *arg0, s32 arg1, s32 arg2); void fn_1_5D38(omObjData *arg0, s32 arg1, Vec arg2, float arg8, float arg9, float argA, s32 arg3, s32 arg4); void fn_1_6534(s32, s32, float, float); void fn_1_658C(Process *arg0); #endif