#ifndef M456DLL_H #define M456DLL_H #include "game/object.h" void fn_1_2DF4(Process *objman); void fn_1_2F3C(void); s32 fn_1_61C8(Vec *arg0, float arg1, float arg2, s32 arg3); float fn_1_63AC(void); s32 fn_1_67E0(Vec *arg0, float arg1); #endif