#ifndef _GAME_PERF_H #define _GAME_PERF_H #include "common.h" void HuPerfInit(void); s32 HuPerfCreate(char *arg0, u8 arg1, u8 arg2, u8 arg3, u8 arg4); void HuPerfZero(void); void HuPerfBegin(s32 arg0); void HuPerfEnd(s32 arg0); #endif