#ifndef W02DLL #define W02DLL #include "math.h" #include "dolphin.h" #include "game/process.h" #include "game/gamework_data.h" #include "game/board/model.h" #include "game/board/space.h" #include "game/board/main.h" #include "game/board/player.h" #include "game/board/window.h" #include "game/board/map_object.h" extern s16 lbl_1_bss_30[0x10]; // Model List // main.c extern void fn_1_770(); extern void fn_1_72C(); extern s32 fn_1_774(); extern s32 fn_1_800(); extern void fn_1_92C(); extern s32 fn_1_1128(); extern void fn_1_121C(u32); // roulette.c extern void fn_1_D3AC(); extern s32 fn_1_D8C4(); extern void fn_1_DF48(); // unorganized extern void fn_1_394C(s32); extern void fn_1_3BF4(); extern void fn_1_39F4(); extern void fn_1_5CF8(); extern void fn_1_5D28(); extern void fn_1_5F90(); extern void fn_1_79BC(s16* itemList); extern void fn_1_8244(s32); extern void fn_1_9250(); extern void fn_1_93C8(s32 spaceFlag); extern void fn_1_BC1C(); extern s32 fn_1_BE88(); extern s32 fn_1_C108(s32); extern void fn_1_CD04(s32); extern void fn_1_E41C(); #endif //W02DLL