#ifndef REL_W03_H #define REL_W03_H #include "game/gamework_data.h" #include "dolphin.h" #include "REL/executor.h" #include "game/process.h" #include "game/window.h" #include "game/object.h" enum { MAPOBJ_MAX = 12 }; typedef struct w03UnkStruct2{ u8 unk0 : 1; } w03UnkStruct2; typedef struct w03State { s8 unk0; u8 unk1; u8 unk2; s8 unk3; u16 unk4; u16 unk6; s16 unk8; } w03State; extern w03State* lbl_1_bss_0; extern s16 lbl_1_bss_C[MAPOBJ_MAX]; #endif