#ifndef ZTARDLL_H #define ZTARDLL_H #include "game/object.h" #include "dolphin/types.h" typedef struct ZtarDllUnkStruct { char unk00[0x30]; s16 unk_30; s16 unk_32; char unk34[6]; s16 unk_3A[16]; s16 unk_5A[16]; } ZtarDllUnkStruct; /* size = 0x7A */ s32 fn_1_7754(ZtarDllUnkStruct *arg0, u8 *arg1); void fn_1_7C00(void); void fn_1_7D6C(Process *arg0); s32 fn_1_97D0(s32 arg0, s32 arg1); void fn_1_11020(void); void fn_1_111E0(void); void fn_1_11264(s32 arg0, s32 arg1, s32 arg2); void fn_1_11338(u32 arg0, s32 arg1); s32 fn_1_11390(s32 arg0); void fn_1_114EC(u32 arg0, s32 arg1); void fn_1_11708(u32 arg0); void fn_1_1190C(void); #endif