#ifndef _GAME_SAVELOAD_H #define _GAME_SAVELOAD_H #include "dolphin.h" #include "game/gamework_data.h" #define SAVE_BUF_SIZE 16384 typedef struct save_buf_data { u8 comment[CARD_COMMENT_SIZE]; u8 banner[CARD_BANNER_WIDTH*CARD_BANNER_HEIGHT]; u8 bannerTlut[512]; u8 icon[CARD_ICON_WIDTH*CARD_ICON_HEIGHT*4]; u8 iconTlut[512]; GameStat stat; SystemState system; PlayerState player[4]; SystemState systemStory; PlayerState playerStory[4]; } SaveBufData; typedef union save_buf_all { SaveBufData data; u8 ATTRIBUTE_ALIGN(32) buf[SAVE_BUF_SIZE]; } SaveBufAll; extern char *SaveFileNameTbl[]; extern CARDFileInfo curFileInfo; extern SaveBufAll saveBuf; extern u64 SLSerialNo; extern s32 saveExecF; extern u8 curBoxNo; extern s16 curSlotNo; s32 SLFileOpen(char *fileName); s32 SLFileCreate(char *fileName, u32 size, void *addr); s32 SLFileWrite(s32 length, void *addr); s32 SLFileRead(s32 length, void *addr); s32 SLFileClose(void); void SLCurSlotNoSet(s16 slotno); void SLCurBoxNoSet(s16 boxno); void SLSaveFlagSet(s32 flag); s32 SLSaveFlagGet(void); void SLSaveDataMake(s32 erase, OSTime *time); void SLSaveDataInfoSet(OSTime *time); void SLCommonSet(void); void SLSaveBoard(void); void SLSaveBoardStory(void); s32 SLSave(void); s32 SLLoad(void); void SLLoadGameStat(void); void SLLoadBoard(void); void SLLoadBoardStory(void); void SLSerialNoGet(void); BOOL SLSerialNoCheck(void); BOOL SLCheckSumCheck(void); u16 SLCheckSumGet(void); void SLCheckSumSet(void); s32 SLStatSet(s32 reportF); s32 SLCardMount(s16 slotNo); s32 SLFormat(s16 slotNo); s16 SLMessOut(s16 mess); #endif