#ifndef M430DLL_H #define M430DLL_H #include "game/object.h" s32 fn_1_4030(void); u32 fn_1_4058(void); u32 fn_1_4070(void); u32 fn_1_4088(void); void fn_1_40D0(s32 arg0); void fn_1_4100(s32 arg0); float fn_1_4130(void); float fn_1_48B0(float arg8, float arg9, float argA); void fn_1_4A80(Process *process); void fn_1_4C48(void); float fn_1_7FBC(s32 arg0); void fn_1_7FFC(s32 arg0, float arg8); void fn_1_AEE0(s32 arg0, Vec *arg1, float arg8, float arg9); void fn_1_B570(s32 arg0, Vec *arg1, float arg8, float arg9, Vec *arg2); void fn_1_BB98(u32 arg0); void fn_1_BBC4(Process *process); void fn_1_C00C(void); #endif