#include "common.h" #include "game/process.h" #include "game/wipe.h" #include "math.h" Vec lbl_801A4AC0; s8 lbl_801D4038; s8 lbl_801D4037; s8 lbl_801D4036; s16 lbl_801D4034; f32 lbl_801D4030; f32 lbl_801D402C; Process* lbl_801D4028; s16 lbl_801D3748 = 0xFFFF; s16 lbl_801D374A = 0xFFFF; s8 lbl_801D374C[4] = {-1, -1, -1, -1}; char lbl_801D3750[] = "warp01"; void fn_80080D54(s32); void fn_80080DF8(void); void fn_80081048(void); void fn_800810A4(s32); void fn_800811BC(s32); void fn_80081278(s32); void fn_80081428(s32); void fn_800814CC(s32);