#ifndef _GAME_GAMEWORK_H #define _GAME_GAMEWORK_H #include "dolphin.h" void GWInit(void); void GWResetGameStat(void); s16 GWGetMessSpeed(void); void GWSetMGRecord(int index, s32 value); s32 GWGetMGRecord(int index); void GWGetCharColor(int character, GXColor *color); void GWSetBoardPlayCount(int board, u8 value); void GWAddBoardPlayCount(int board, u8 value); u8 GWGetBoardPlayCount(int board); void GWSetBoardMaxStars(int board, int value); u16 GWGetBoardMaxStars(int board); void GWSetBoardMaxCoins(int board, int value); u16 GWGetBoardMaxCoins(int board); int GWIncBoardWinCount(int character, int board); int GWGetBoardWinCount(int character, int board); void GWSetBoardWinCount(int character, int board, int value); int GWGetMGAvail(int id); int GWSetMGAvail(int id); int GWGetMGCustom(int id); int GWSetMGCustom(int id); int GWResetMGCustom(int id); s16 GWGetCoins(int player); void GWSetCoins(int player, s16 value); void GWAddCoins(int player, s16 amount); void GWSetStars(int player, s16 value); void GWAddStars(int player, s16 amount); s16 GWGetStars(int player); void GWSetTotalStars(s16 value); void GWAddTotalStars(s16 amount); u16 GWGetTotalStars(void); #endif