#ifndef M443DLL_H #define M443DLL_H #include "game/object.h" typedef struct M443DllCameraStruct { s32 unk_00; s32 unk_04; s32 unk_08; u32 unk_0C; float unk_10; float unk_14; float unk_18; Vec unk_1C; Vec unk_28; float unk_34; s32 unk_38; s32 unk_3C; float unk_40; float unk_44; float unk_48; float unk_4C; float unk_50; char unk54[0x24]; float unk_78; float unk_7C; float unk_80; char unk84[0x1C]; u32 unk_A0; } M443DllCameraStruct; /* size = 0xA4 */ void fn_1_3FE8(u32 arg0); u32 fn_1_3FFC(void); M443DllCameraStruct *fn_1_40AC(s32 arg0); M443DllCameraStruct *fn_1_4148(u32 arg0); M443DllCameraStruct *fn_1_41B0(u32 arg0); void fn_1_421C(s32 arg0, s32 arg1); s32 fn_1_42CC(void); u32 fn_1_42E4(void); s32 fn_1_42FC(void); void fn_1_4314(s32 arg0, float arg8); s32 fn_1_4368(s32 arg0); void fn_1_43AC(s32 arg0); void fn_1_43DC(s32 arg0); float fn_1_488C(float arg8, float arg9, float argA); void fn_1_4A5C(Process *arg0); void fn_1_4AB0(void); void fn_1_5444(Process *arg0); void fn_1_565C(void); #endif