#ifndef DATANUM_TITLE_H #define DATANUM_TITLE_H #include "datadir_enum.h" enum { TITLE_NINTENDO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 0), TITLE_HUDSON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 1), TITLE_PRESS_START_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 2), TITLE_PROGRESSIVE_CHOOSE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 3), TITLE_PROGRESSIVE_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 4), TITLE_PROGRESSIVE_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 5), TITLE_PROGRESSIVE_CURSOR_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 6), TITLE_PROGRESSIVE_CURSOR_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 7), TITLE_BG_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 8), TITLE_LOGO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 9), TITLE_COPYRIGHT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 10), TITLE_CHAR_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 11), TITLE_CUBE_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 12), TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13), }; #endif