#ifndef M408DLL_H #define M408DLL_H #include "game/object.h" typedef struct work_2FAC { u16 unk0; u16 unk2; u32 unk4; u32 unk8; float unkC; u32 unk10; u32 unk14; u32 unk18; Vec unk1C; Vec unk28; Vec unk34; Vec unk40; Vec unk4C; Vec unk58; float unk64; Vec unk68; u32 unk74; u32 unk78; float unk7C[2]; float unk84[2]; s16 unk8C; u16 unk8E; float unk90; Vec unk94; Vec unkA0; Vec unkAC; Vec unkB8; } Work2FAC; u32 fn_1_6878(void); Work2FAC *fn_1_68A8(s32 arg0); float fn_1_883C(float arg0, float arg1, float arg2); void fn_1_C3C0(Vec *arg0, Vec *arg1); u32 fn_1_C43C(void); s32 fn_1_CE68(void); void fn_1_CEEC(void); void fn_1_8958(Process *objman); void fn_1_C44C(Process *objman); void fn_1_118D0(Process *objman); s32 fn_1_162CC(Vec *arg0, Vec *arg1); #endif