#ifndef MPEXDLL_H #define MPEXDLL_H #include "game/object.h" typedef void (*MpexDllUnkFunc)(void); typedef struct MpexDllUnkStruct { /* 0x00 */ MpexDllUnkFunc unk_00; /* 0x04 */ void *unk_04; // func, unknown args /* 0x08 */ Vec unk_08; /* 0x14 */ Vec unk_14; /* 0x20 */ Vec unk_20; /* 0x2C */ Vec unk_2C; /* 0x38 */ float unk_38; /* 0x3C */ float unk_3C; /* 0x40 */ s32 unk_40; } MpexDllUnkStruct; /* size = 0x44 */ void fn_1_374(void); void fn_1_298(void); void fn_1_910(MpexDllUnkFunc arg0); void fn_1_25C4(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void fn_1_28E0(omObjData *arg0, s32 arg1, Vec arg2, float arg8, float arg9, float argA, s32 arg3, s32 arg4); Process *fn_1_3044(Process *arg0); void fn_1_1264C(Process *arg0); s32 fn_1_140B0(s32 arg0, s32 arg1); void fn_1_148BC(s32 arg0); void fn_1_148E4(s32 arg0); void fn_1_1A5A4(s32 arg0); float fn_1_1B714(float arg8, float arg9, float argA, float argB); void fn_1_1B810(void); void fn_1_1B834(void); void fn_1_1B9F4(void); void fn_1_1BA78(u32 arg0, s32 arg1, s32 arg2); void fn_1_1BB4C(u32 arg0, s32 arg1); s32 fn_1_1BBA4(s32 arg0); void fn_1_1BD00(u32 arg0, s32 arg1); void fn_1_1BF1C(u32 arg0); void fn_1_1C120(void); void fn_1_1B7D0(s32 arg0); s32 fn_1_1D02C(s32 arg0); extern u8 lbl_1_bss_6AC; extern s32 lbl_1_bss_63C[0x1C]; extern MpexDllUnkStruct lbl_1_bss_64; #endif