#ifndef _GAME_GAMEWORK_H #define _GAME_GAMEWORK_H #include "dolphin.h" void GWInit(void); void GWGameStatReset(void); s32 GWMessSpeedGet(void); void GWMGRecordSet(int index, s32 value); s32 GWMGRecordGet(int index); void GWCharColorGet(int character, GXColor *color); void GWBoardPlayCountSet(int board, u8 value); void GWBoardPlayCountAdd(int board, u8 value); u8 GWBoardPlayCountGet(int board); void GWBoardMaxStarsSet(int board, int value); u16 GWBoardMaxStarsGet(int board); void GWBoardMaxCoinsSet(int board, int value); u16 GWBoardMaxCoinsGet(int board); int GWBoardWinCountInc(int character, int board); int GWBoardWinCountGet(int character, int board); void GWBoardWinCountSet(int character, int board, int value); int GWMGAvailGet(int id); int GWMGAvailSet(int id); int GWMGCustomGet(int id); int GWMGCustomSet(int id); int GWMGCustomReset(int id); s16 GWCoinsGet(int player); void GWCoinsSet(int player, s16 value); void GWCoinsAdd(int player, s16 amount); void GWStarsSet(int player, s16 value); void GWStarsAdd(int player, s16 amount); s32 GWStarsGet(int player); void GWTotalStarsSet(s16 value); void GWTotalStarsAdd(s16 amount); u16 GWTotalStarsGet(void); #endif