#ifndef _UNSPLIT_BOARD_H #define _UNSPLIT_BOARD_H #include "dolphin.h" void BoardCameraTargetModelSet(s16 model); void BoardCameraMotionStartEx(s16, Vec *, Vec *, f32, f32, s16); void BoardCameraMotionWait(void); void BoardSpacePosGet(s32, s32, Vec*); void BoardShopTutorialExec(s32); void BoardLotteryTutorialExec(void); s16 BoardStarHostMdlGet(void); void BoardStatusShowSetAll(s32); void fn_800A4C88(void); void fn_800A6B10(void); void BoardStatusItemSet(s32); void BoardTutorialItemSet(s32); void fn_80082AAC(s32); void BoardTutorialDirInputSet(s32, s32, s32); void BoardSpaceStarSetIndex(s32); void BoardModelRotYSet(s16, f32); f32 BoardModelRotYGet(s16); void BoardModelLayerSet(s16, u8); void BoardTutorialHostSet(s16); s16 BoardModelIDGet(s16); void BoardModelScaleSetV(s16, Vec*); void BoardLightHookSet(void*, void*); s16 BoardModelCreate(s32, void*, s32); void BoardModelKill(s16); void fn_8006DDE8(s16, f32); s32 BoardModelMotionStart(s16, s32, s32); void BoardModelMotionSpeedSet(s16, f32); void BoardModelPosSetV(s16, Vec*); void BoardModelPosSet(s16, f32, f32, f32); void BoardModelRotSetV(s16 arg0, Vec* arg1); void BoardModelVisibilitySet(s16, s32); void BoardSpaceWalkEventFuncSet(void*); void BoardSpaceWalkMiniEventFuncSet(void*); void BoardSpaceLandEventFuncSet(void*); s32 BoardSpaceFlagSearch(s32, s32); void BoardSpaceInit(s32); void BoardSpaceDestroy(void); void BoardShopHostSet(s16); void BoardLotteryHostSet(s16); void BoardStarHostSet(s16); void fn_800A4F6C(s16); void BoardTutorialHookSet(void*); void BoardTutorialBlockSetPos(s32, s32); s32 BoardCameraRotGet(Vec*); void BoardModelScaleSet(s16, f32, f32, f32); s32 BoardIsKill(void); void BoardModelMtxSet(s16, Mtx); void BoardModelRotSet(s16, f32, f32, f32); #endif