#ifndef MSMSTREAM_H #define MSMSTREAM_H #include "game/msm.h" s32 msmStreamGetStatus(int streamNo); void msmStreamSetMasterVolume(s32 arg0); void msmStreamStopAll(s32 speed); s32 msmStreamStop(int streamNo, s32 speed); int msmStreamPlay(int streamId, MSM_STREAMPARAM* streamParam); void msmStreamPeriodicProc(void); void msmStreamSetOutputMode(s32 arg0); void msmStreamAmemFree(void); s32 msmStreamAmemAlloc(void); s32 msmStreamInit(char* arg0); void msmStreamPauseOff(s32 arg0); void msmStreamPauseOn(s32 streamNo, s32 arg1); s32 msmStreamPackStartStereo(s32 arg0, MSM_STREAMPARAM* arg1, s32 arg2); s32 msmStreamPackStartMono(s32 arg0, MSM_STREAMPARAM* arg1, s32 arg2); void msmStreamSlotOff(s32 streamNo); #endif